Search found 6 matches

by tormeh
23 Dec 2016, 02:31
Forum: General
Topic: Are Dynamic Shadows Coming Back In a Month or So?
Replies: 27
Views: 14355

Re: Are Dynamic Shadows Coming Back In a Month or So?

OSG has a shadow module I think. So theoretically it should be pretty simple. Practically it probably depends on the level of rendering code customization in OpenMW? Yes, OSG has something called "NodeKit" for shadows which implements several different Shadowing implementations like Shado...
by tormeh
22 Jul 2016, 20:29
Forum: Feature Requests and Suggestions
Topic: Third-Person Reticle
Replies: 3
Views: 3091

Re: Third-Person Reticle

It would be pretty sweet if the camera lowered to a over-the-shoulder view when you drew out a ranged weapon in third person then went up to the normal angle when you holstered it or switch to a melee weapon. Oh, yes, and excellent work! I'm checking out the forum and the bug tracker from time to ti...
by tormeh
03 Dec 2014, 15:46
Forum: Organisation and Planning
Topic: Feature Cleanup and Beta
Replies: 45
Views: 33091

Re: Feature Cleanup and Beta

If the team is having problems with motivation and reqruitment I would recommend just pushing every bug that's not a showstopper to OpenMW-Future and then rather work on the exciting stuff and get 1.0 out the door. I can see that the amount of open issues on the bug tracker is growing, and that's no...
by tormeh
02 Dec 2014, 14:48
Forum: Organisation and Planning
Topic: Feature Cleanup and Beta
Replies: 45
Views: 33091

Re: Feature Cleanup and Beta

Hi, sorry about rushing in with an opinion without contributing to development, but in my opinion a project of OpenMW's size will always have bugs, and pursuing a bug-free 1.0 is a recipe for staying in beta or alpha forever.
by tormeh
11 Mar 2014, 19:08
Forum: Support
Topic: Changing max viewing distance
Replies: 2
Views: 1819

Re: Changing max viewing distance

Ok. Thanks :)
by tormeh
11 Mar 2014, 03:36
Forum: Support
Topic: Changing max viewing distance
Replies: 2
Views: 1819

Changing max viewing distance

I want to change the max viewing distance. I can do this by editing configureFog in renderingmanager.cpp and recompiling, but from an earlier topic it sounds like it is possible to change this in a "settings file". Changing settings-default.cfg has no effect, even if I decrease the value. ...