Search found 32 matches

by EvilEye
02 Mar 2023, 19:57
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 307
Views: 190009

Re: OpenMW 0.48.0

RC7 wasn't built with OpenAL Soft 1.23 meaning we still can't say if upgrading fixed anything.
by EvilEye
06 Jan 2023, 09:48
Forum: General Development
Topic: .ess Importer
Replies: 60
Views: 58954

Re: .ess Importer

I'd be very surprised if there wasn't a way to get a journal entry's ID and index given the existence of https://gitlab.com/OpenMW/openmw/-/issues/5625 Also, it's not technically possible to match a recorded entry's text to its editor defined text. Not only are they not unique, they can contain vari...
by EvilEye
04 Aug 2022, 16:55
Forum: Support
Topic: Failed to load save: Expected subrecord STBA but got CSTA
Replies: 2
Views: 500

Re: Failed to load save: Expected subrecord STBA but got CSTA

The tail end of that file is just loads of 0s. I don't know how that happened, but maybe your drive is failing.
by EvilEye
26 May 2022, 11:16
Forum: General
Topic: OpenMW Won't Run
Replies: 4
Views: 1763

Re: OpenMW Won't Run

If the location where you installed Morrowind is any indication, you're using the disk version. Which is fine, but it doesn't install the non-expansion videos because it expects to read those from the disk while you're playing. You can just copy them off the disk and put them in the Video folder. Op...
by EvilEye
24 Apr 2022, 19:47
Forum: Support
Topic: Issue with missing and flipped/upside-down textures
Replies: 6
Views: 855

Re: Issue with missing and flipped/upside-down textures

Did you import Morrowind.ini? Your log suggests the BSA files aren't being loaded.
by EvilEye
15 Nov 2021, 16:45
Forum: Infrastructure
Topic: New forum software?
Replies: 12
Views: 12747

Re: New forum software?

Probably the only dot point I agree with is that phpBB isn't really designed for mobile devices (again, when you haven't been relevant since everyone had smartphones, not surprising). In all fairness to phpBB, its default theme works on mobile (for vaguely current versions anyway.) The OpenMW custo...
by EvilEye
03 Oct 2021, 09:27
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 180
Views: 183816

Re: OpenMW 0.47.0

CMAugust wrote: 02 Oct 2021, 23:37No more problems with VC redist on my end.
Same here.
by EvilEye
07 Aug 2021, 10:18
Forum: General Development
Topic: Lua scripting in OpenMW
Replies: 137
Views: 108594

Re: Lua scripting in OpenMW

I really hope when you guys mention MWScript in Lua you're talking about reimplementing components/interpreter and apps/openmw/mwscript and not components/compiler . The latter seems like it'd be a massive pain/waste of time to port. Aside from that I have some concerns about the execution model. i....
by EvilEye
07 Apr 2021, 17:16
Forum: Feature Requests and Suggestions
Topic: On Lua Scripting Limitations
Replies: 34
Views: 13285

Re: On Lua Scripting Limitations

I don't see how having access to arbitrary HTTP requests or even arbitrary socket connections can cause any real safety issues. Assuming the rest of the sandbox is secure, there is nothing meaningfully malicious one could do with them. Not a safety issue per se, but it'd make it very easy to make a...
by EvilEye
31 Jan 2021, 11:19
Forum: Content Development
Topic: Quick Scripting Question
Replies: 7
Views: 6951

Re: Quick Scripting Question

2. What you did will simply teach the player the spell. If you want the effect applied to the player you can force the player to drink a potion: player->equip p_almsivi_intervention_s 3. A while loop will just freeze your game till it ends. player->OnDeath would be the usual way of checking if an ac...