Search found 41 matches
- 20 Dec 2018, 22:37
- Forum: General Development
- Topic: Hey let's switch away from bullet to anything else (discussion)
- Replies: 88
- Views: 27218
Re: Hey let's switch away from bullet to anything else
Just to throw it out there, nVidia just open sourced PhysX , under the simple BSD-3 license. Should be usable by GPL apps, though I can't say anything about the API or how easy it is to use. PhysX 4.0 came out today, also open source. https://www.phoronix.com/scan.php?page=news_item&px=Open-Source-...
- 01 Jul 2018, 01:25
- Forum: General Development
- Topic: The Future of OpenMW Scripting
- Replies: 127
- Views: 35245
Re: The Future of OpenMW Scripting
C# is actually free and open source these days, and an ISO standard. Unity uses C# for scripting. I find it to be an elegant language, with wide support, and great performance. Other possibilities would be Julia or javascript. Javascript obviously has tons of coders, and a large number of libraries....
- 08 Feb 2018, 19:19
- Forum: General Development
- Topic: Unit Tests?
- Replies: 8
- Views: 6204
Re: Unit Tests?
Excellent! Whatever you can do to improve things would be much appreciated.
- 04 Dec 2017, 23:28
- Forum: Support
- Topic: Performance Questions (Tips Welcome!)
- Replies: 15
- Views: 6005
Re: Performance Questions (Tips Welcome!)
Vurt's mods tend to kill FPS pretty bad.
Also setting water reflections to off in the video quality settings tends to help a lot.
Also setting water reflections to off in the video quality settings tends to help a lot.
- 27 Nov 2017, 22:54
- Forum: General Development
- Topic: GUI improvements
- Replies: 19
- Views: 7584
Re: GUI improvements
The spell filter textbox could use a "placeholder" label that says "Type to filter" or something
- 21 Nov 2017, 18:19
- Forum: General
- Topic: Benchmarks / Hardware Specs
- Replies: 94
- Views: 69804
Re: Benchmarks
It uses a Streacom FC9 case (the one without an optical slot), which means that it is totally passively cooled. Streamcom cases are so epic! :D I'd love to have their DB4 for a multimedia setup! Quite impressive benchmarks indeed for a passively cooled system :) It's either a striking coincidence o...
- 20 Nov 2017, 17:57
- Forum: General
- Topic: Dark Brotherhood Attack and Guards
- Replies: 6
- Views: 3469
Re: Dark Brotherhood Attack and Guards
I also notice much higher frequency of attacks with OpenMW, for what it's worth. I do think there's a bug here.
- 04 Sep 2017, 19:30
- Forum: Organisation and Planning
- Topic: Principles and Vision
- Replies: 50
- Views: 23192
Re: Principles and Vision
I think this is too limiting. I am working on re implementing Oblivion's script engine right now (the lexical analyzer atm), there are functions implemented in Oblivion but not in Morrowind, those couldn't possibly be compatible with Morrowind. I believe mixing game assets is not allowed by Bethesd...
- 04 Sep 2017, 19:27
- Forum: Organisation and Planning
- Topic: Principles and Vision
- Replies: 50
- Views: 23192
Re: Principles and Vision
Truly Zini and Scrawl are the two people whose opinions will be the primary deciding factor, since nobody else has been of this much help since Nicolay's comparatively brief role as originator of the project. I have immense respect for both. I became worried when an older post was necromanced in whi...
- 03 Sep 2017, 19:51
- Forum: Organisation and Planning
- Topic: Principles and Vision
- Replies: 50
- Views: 23192
Principles and Vision
I've been speaking to a friend lately that has been emphasizing the importance of a coherent vision and strategy in the success or failure of groups. OpenMW is one of the few success stories in the world of open source gaming, and just so happens to be a reimplementation of my favorite game, but we ...