Search found 14 matches

by chaosislife
01 Nov 2016, 15:15
Forum: General Development
Topic: Bug in bound weapons
Replies: 1
Views: 1150

Bug in bound weapons

when using bound weapons such as a cast on strike bound enchantment,the game doesn't switch back to the original weapon when the spell ends. may effect bound armor as well.
by chaosislife
16 Jul 2015, 14:26
Forum: Feature Requests and Suggestions
Topic: Noticed a few of the MCP options have been implemented,
Replies: 4
Views: 2429

Re: Noticed a few of the MCP options have been implemented,

with the right mods galby turns into a heavily armored enchanted companion so.... Honestly this is a lot like the Skyrim companion mods where we can't just turn their outfits off and have them wear armor when posted somewhere. It always annoyed me how the blacksmith that stays outside would always g...
by chaosislife
15 Jul 2015, 04:38
Forum: Feature Requests and Suggestions
Topic: Noticed a few of the MCP options have been implemented,
Replies: 4
Views: 2429

Re: Noticed a few of the MCP options have been implemented,

Eh just figured I'd try bumping this as it's still annoying me in-game, and bumping is a thing ppl do apparently. I at least have the sense to not bump five minutes after the frelling post, actually this would be my first time ever on any forum.
by chaosislife
15 Jul 2015, 04:21
Forum: Feature Requests and Suggestions
Topic: Item Grouping
Replies: 5
Views: 2044

Re: Item Grouping

Really tho, what should happen when you steal something from someone is that they get a script attached to them that makes them recognize what item you're trying to sell them as belonging to them, but only the number of said items stolen from them, for instance stealing 1 diamond from Nalcayra durin...
by chaosislife
28 Oct 2014, 14:11
Forum: News
Topic: Ready Thee for Version Thirty-Three
Replies: 6
Views: 4949

Re: Ready Thee for Version Thirty-Three

On magick and mods, what are the chances that we'll get the spell check type 'spells' working again so I can use things like vampire embrace and mel's teleport mod?
by chaosislife
08 Oct 2014, 02:29
Forum: Feature Requests and Suggestions
Topic: Noticed a few of the MCP options have been implemented,
Replies: 4
Views: 2429

Noticed a few of the MCP options have been implemented,

I'm just wondering if we can make some of those types of things optional, for instance the NPC's won't equip armor they're sold or given one is rather annoying IMO, plus it doesn't make much sense that they can't upgrade their armor. I'd be rather annoyed if i were running a pawn shop and someone pa...
by chaosislife
06 Oct 2014, 05:05
Forum: Support
Topic: Error with new install, v0.32, fresh morrowind install
Replies: 2
Views: 942

Re: Error with new install, v0.32, fresh morrowind install

The sdk worked, thx. Now I can play openmw on my shiny new lappy! Yay!. (assuming nothing else buggers up of course)
by chaosislife
06 Oct 2014, 04:01
Forum: Support
Topic: Error with new install, v0.32, fresh morrowind install
Replies: 2
Views: 942

Error with new install, v0.32, fresh morrowind install

I'm getting a message about "failed to create the Ogre::Root object" immediately after navigating to the morrowind esm. the full details are on the other computer so i can't just C/P them over, but I noticed it references the "RenderSystem_Direct3D9.dll" which I assume is direct x. As this is happen...
by chaosislife
30 Sep 2014, 04:51
Forum: Feature Requests and Suggestions
Topic: Item Grouping
Replies: 5
Views: 2044

Re: Item Grouping

I'm guessing what you're referring to are the items that have scripts attached, like the Ordinator outfits. The game won't stack them because they've got scripts attached and it handles each of them as a separate instance, possibly because each of their scripts are running while they're in your inve...
by chaosislife
13 Sep 2014, 12:00
Forum: General Development
Topic: Actor collision containers too large
Replies: 5
Views: 2026

Re: Actor collision containers too large

Might be a bit late....but i'd think the hackish solution would be to set the size of the square and thus cube to be equal to the size of the npcs waist, if the cube forms at their center, this would only be noticeable if the PC jumps over the NPC and their legs pass thru the NPC's head. if itforms ...