Search found 22 matches

by Xethik
08 Oct 2013, 15:43
Forum: Organisation and Planning
Topic: Zini is absent
Replies: 29
Views: 15621

Re: Zini is absent

Glad to hear that everything is alright!
by Xethik
30 Sep 2013, 22:38
Forum: Support
Topic: Compilation succeeded, but crashes at loading screen.
Replies: 9
Views: 4898

Re: Compilation succeeded, but crashes at loading screen.

Yup! I definitely recommend checking out the IRC if you have questions in the future. I think the response time is generally better there. I haven't been too active on it lately, so maybe I've just missed you.
by Xethik
30 Sep 2013, 10:22
Forum: Support
Topic: Compilation succeeded, but crashes at loading screen.
Replies: 9
Views: 4898

Re: Compilation succeeded, but crashes at loading screen.

Oh, I'm sorry. Misunderstood.

I believe that if you do push to it again, it will be included in the pull request. I'm not sure how to get around that, to be honest. I guess you could push to a new branch and work on that in the mean time. I'm personally not hugely familiar with doing that, though.
by Xethik
30 Sep 2013, 10:02
Forum: Support
Topic: Compilation succeeded, but crashes at loading screen.
Replies: 9
Views: 4898

Re: Compilation succeeded, but crashes at loading screen.

Nope, you actually wanna update your repo first. So you commit to your master, and then push to your master. Then, you go on the GitHub website for your repo and do a pull request from there. That's how I always do it, at least.

Do you use TortoiseGit or anything like that?
by Xethik
30 Sep 2013, 08:36
Forum: Support
Topic: Compilation succeeded, but crashes at loading screen.
Replies: 9
Views: 4898

Re: Compilation succeeded, but crashes at loading screen.

Whoops! My mistake. I started my reply when getting into a game and wrote it here and there, my bad. You should send a patch in. It's a bit strange that it was only occurring on a few systems, here and there, but go ahead. A bit of help to get you started. Once you commit to your fork and push to it...
by Xethik
30 Sep 2013, 08:06
Forum: Support
Topic: Compilation succeeded, but crashes at loading screen.
Replies: 9
Views: 4898

Re: Compilation succeeded, but crashes at loading screen.

Hey there! I ran into an almost uncountable number of issues with my VS2010 regarding iterators. So hopefully, I can help! When you run it in debug, do you get a callstack? Can you put that into a text file and upload it? I remember having issues in this file in particular, I just don't remember in ...
by Xethik
25 Sep 2013, 23:49
Forum: Support
Topic: I appear to be missing something.......
Replies: 8
Views: 6729

Re: I appear to be missing something.......

Fonts should come on the Morrowind CD, if I recall.

Do you remember if the opening movie played when you started a new game? If not, you might wanna grab the Video folder, too.
by Xethik
25 Sep 2013, 07:08
Forum: Support
Topic: I appear to be missing something.......
Replies: 8
Views: 6729

Re: I appear to be missing something.......

I'm not super familiar with how the game runs on Linux, so I apologize if some of this is off.

Does the game launch with a terminal window? Are there any erroneous outputs there? Anything other than sound files starting/cell changes, if I recall, are often error reports.
by Xethik
22 Sep 2013, 09:55
Forum: Join the team
Topic: Application - Xethik
Replies: 19
Views: 11652

Re: Application - Xethik

The problem has been solved. The reasoning is EXCEEDINGLY stupid, but if you're curious, it comes down to this. In my debug build, this line was being parsed this way. Ogre::Matrix4 mat4(Ogre::Matrix4::IDENTITY); mat4 is an object of the Matrix4 class that is copied from IDENTITY. In release build, ...
by Xethik
21 Sep 2013, 03:28
Forum: Support
Topic: Unable to build MyGUI, linker errors Windows 7
Replies: 3
Views: 2617

Re: Unable to build MyGUI, linker errors Windows 7

So, I think I'm set for now. For the solution, look at this link: https://forum.openmw.org/viewtopic.php?f=22&t=1828&p=19228#p19228 Essentially, I have it working "enough". I wouldn't be surprised if release/debug libs/dlls are goofed somewhere for me, but at least the darn thing r...