Search found 35 matches

by BlueFootedBooby
18 Jan 2021, 21:18
Forum: Feature Requests and Suggestions
Topic: Random landtexture rotation
Replies: 7
Views: 1589

Re: Random landtexture rotation

Seems like something in-engine to 'spice' things up a bit so that we don't have that effect. Keep in mind, this is above and beyond Bethesda games, it's notoriously bad in Oblivion for example. Doing this on-the-fly in OpenMW would be heavy work on CPU side but the results could be cached to speed ...
by BlueFootedBooby
15 Aug 2017, 18:59
Forum: Content Development
Topic: Useful Measurement Values
Replies: 7
Views: 3768

Re: Useful Measurement Values

Thanks for this! These numbers make a lot more sense than 70, both because Americans tend to think in feet outside of academia, and because programmers rarely pick arbitrary numbers that aren't powers of two. :V
by BlueFootedBooby
23 Jun 2017, 20:12
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 116701

Re: OpenMW 0.42.0

Well, this delay has proven to be beneficial on my end at least. Currently away on my vacation, and I'm getting semi-regular mails from my automated build system about failing due to there being not a single byte left on my system disk. Windows really doesn't like when that happens, so I've lost al...
by BlueFootedBooby
24 May 2017, 16:18
Forum: Feature Requests and Suggestions
Topic: Bringing back drain-intelligence glitch
Replies: 7
Views: 5168

Re: Bringing back drain-intelligence glitch

looting summoned creatures is not a bug its an exploit. restoring magicka by draining intelligence is a bug. you could find out why yourself. The way I've always used the terms, a bug is unintended behavior, irrespective of whether it's the result of a programming error or an oversight in design. A...
by BlueFootedBooby
27 Apr 2017, 14:18
Forum: News
Topic: Distant terrain
Replies: 27
Views: 23710

Re: Distant terrain

Could the camera's zoom be tweaked so the distant terrain looks a bit farther away, by maybe 25% to 35%? In the first image , Red Mountain looks a bit too close to Ald'ruhn to me, and I feel it's because the camera settings are based on vanilla Morrowind which wasn't designed for distant terrain. T...
by BlueFootedBooby
20 Mar 2017, 20:35
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 89
Views: 46848

Re: New OpenMW-CS Icons

Thanks! :) 2-eyed frog is creature type, while 3-eyed frog is leveled creature list. Though seeing it now, it might be better to do it as with the container and add a ? symbol to the frog rather than a third eye. What about a frog overlapping with a not-frog, like a bear or something? The thing tha...
by BlueFootedBooby
06 Mar 2017, 21:16
Forum: Mod Compatibility
Topic: No arms in 1st and 3rd person
Replies: 13
Views: 4277

Re: No arms in 1st and 3rd person

You said you disabled all mods, but it looks like your character is a WoW night elf. Am I missing something or are there still mods active?

Do models dropped in the appropriate folder automatically replace the stock models? I can't recall and can't check from where I am.
by BlueFootedBooby
01 Aug 2016, 17:27
Forum: Feature Requests and Suggestions
Topic: Overhead Dialogue Text
Replies: 6
Views: 3726

Re: Overhead Dialogue Text

Not entirely on topic, but I think it'd be good to allow to include speaker's name (as variable, like in "real" non-voiced dialogue) in subtitles like it's done in, uh, Skyrim, so some random mod could add something like this: Fargoth: I think we're about to become very close. %speakername%: I thin...
by BlueFootedBooby
15 Jul 2016, 20:04
Forum: General
Topic: Benchmarks / Hardware Specs
Replies: 94
Views: 69647

Re: Benchmarks

Capostrophic wrote:
raven wrote:
mkborregaard wrote:...
Nvidia GT 730 2GB DDR3
Is that 64bit or 128bit DDR3? You might be bottlenecked by vram bandwidth.
Truly, 64bit bus width sucks. :x
I looked up some stats for context: 64bit is the same as the PS2, half as much as the original Xbox. :P
by BlueFootedBooby
24 May 2016, 15:15
Forum: Feature Requests and Suggestions
Topic: auto attack toggle
Replies: 20
Views: 9024

Re: auto attack toggle

On the other hand, unless the fight system in Morrowind is worked on and changed fighting is kinda "click click click." I feel like, weak as the Morrowind combat is, automating away the primary action of combat is not going to be an improvement. The player would have even less to actually do , but ...