Search found 4 matches

by MaddTheSane
28 Mar 2019, 21:41
Forum: General Development
Topic: MacOS, OpenGL, and OpenMW
Replies: 6
Views: 4479

Re: MacOS, OpenGL, and OpenMW

Capostrophic wrote: 22 Feb 2019, 14:01 macOS 10.14 still has the same old OpenGL 3.3 support that's more than enough for openmw.
Minor correction: macOS supports up to OpenGL 4.1.
by MaddTheSane
25 Apr 2014, 14:30
Forum: Organisation and Planning
Topic: OpenMW 0.30.0
Replies: 259
Views: 103581

Re: OpenMW 0.30.0

I'm guessing an existing profiling implementation wouldn't be sufficient? OS X development tools has Instruments, which uses DTrace, that can do profiling. Unfortunately, this is only one platform, and optimizing for one platform may degrade performance in another. Still, it could be useful as a bas...
by MaddTheSane
13 Sep 2013, 19:02
Forum: General Development
Topic: C++11
Replies: 114
Views: 75129

Re: C++11

Looks like it's currently impossible to build Ogre with gcc on OS X, since it uses Cocoa (mac UI framework) headers, and this headers defines blocks, but gcc's Objective-C front-end knows nothing about blocks. So, no C++11 for OpenMW so far :( OS X's GCC distributed with Xcode should implement bloc...
by MaddTheSane
13 Sep 2013, 17:42
Forum: Organisation and Planning
Topic: Getting OpenMW into Debian and Ubuntu.
Replies: 30
Views: 18132

Re: Getting OpenMW into Debian and Ubuntu.

I know the wargus package, when installed, helps you get data from a Warcraft 2 CD. Perhaps there could be a package for openmw, then one package for each .ecm file that gets files either from a Morrowind CD or an installation via Wine?