Search found 63 matches

by clocknova
26 Sep 2022, 17:42
Forum: Support
Topic: Installing Mods on macos M1
Replies: 2
Views: 1626

Re: Installing Mods on macos M1

by clocknova
21 Sep 2022, 13:50
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 307
Views: 196701

Re: OpenMW 0.48.0

So the issue was the symlink pointed to an absolute path on the build machine :shock: I've fixed up the code that generates the package so the path should be relative. Here's another build, I've tested it on another machine so you should be good to go! Please let me know if you run into any more is...
by clocknova
21 Sep 2022, 00:08
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 307
Views: 196701

Re: OpenMW 0.48.0

What happens when you press "F2" ingame? (on an older kerboard you have to combine it with the "fn" key, with the Touch Bar it seemed to be explained here: https://osxdaily.com/2022/01/12/how-to-show-f1-f2-f3-etc-keys-on-touch-bar-for-mac/) Pressing F2 brings up the post-process...
by clocknova
20 Sep 2022, 19:57
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 307
Views: 196701

Re: OpenMW 0.48.0

Nice! For the shaders, it depends on which ones you refers to: Posprocessing shaders (like: https://github.com/zesterer/openmw-volumetric-clouds) It is described in the previous link and in the OpenMW documentation: https://openmw.readthedocs.io/en/latest/reference/postprocessing/overview.html#inst...
by clocknova
20 Sep 2022, 13:48
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 307
Views: 196701

Re: OpenMW 0.48.0

Deleting the link and going with "rename "OpenMW.app/Content/Plugins/osgPlugins" to "OpenMW.app/Content/Plugins/osgPlugins-3.6.5" did the trick. Making a new alias did not work at all, even though that works just fine in the currently available RC2. Thanks. I am still having...
by clocknova
20 Sep 2022, 11:55
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 307
Views: 196701

Re: OpenMW 0.48.0

Certainly. My log is too large to post as a spoiler, but I can post a section of it. That should tell you enough, I hope. This is from the OpenMW executable that OnlyForF1 asked me to try earlier, not for the current publicly available RC 2. [06:49:38.770 E] Error loading textures\door_icon.dds: no ...
by clocknova
19 Sep 2022, 20:58
Forum: Support
Topic: Sun visible and flickering through objects
Replies: 13
Views: 5933

Re: Sun visible and flickering through objects

I am also seeing this issue. The sun appears as a blinking circle in the sky that shows through other objects. Changing the post-processing settings seem to have no effect. I'm currently using the macOS arm64 RC 2.
by clocknova
19 Sep 2022, 00:44
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 307
Views: 196701

Re: OpenMW 0.48.0

Can you try this build? There was a Lua version mismatch between the Intel and ARM builds. https://cdn.discordapp.com/attachments/260443579908882434/1020975086171328572/OpenMW-0.48.0-Darwin.dmg Well, scripting seems to work, but every texture in the game shows up as pink, including the title screen...
by clocknova
18 Sep 2022, 21:13
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 307
Views: 196701

Re: OpenMW 0.48.0

Using the latest RC arm64 version for Mac M1. I can't seem to get any mods with Lua scripting to work. Nothing shows up in the scripts menu at all. Just tried installing the latest version of NCGDmw-lua, and I have it installed correctly according to the instructions, but it will not activate and no...
by clocknova
15 Sep 2022, 23:31
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 307
Views: 196701

Re: OpenMW 0.48.0

psi29a wrote: 13 Sep 2022, 15:41 With the help of OnlyForF1 we now have someone to champion macOS M1 builds:
Hell yeah! Great news. Thanks.