Search found 51 matches

by clocknova
24 Jun 2020, 17:55
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 272
Views: 82479

Re: Lysol's normal mapped texture packs

There was no modding forum back when this thread was created IIRC. Otherwise I would have obviously put it there instead. Nope, I haven't, sorry. I started out with the imperial forts, but ran into issues with the parallax map. It simply isn't compatible with the atlas as of now. Okay. Thanks for t...
by clocknova
23 Jun 2020, 19:27
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 272
Views: 82479

Re: Lysol's normal mapped texture packs

At the risk of being yelled at for bringing this thread back from the dead, I was wondering if Lysol has made any more progress towards atlasing any of his texture packs since he last posted here, and whether or not he was still working on any further textures. Also, this thread hardly seems off-top...
by clocknova
16 Jun 2020, 14:08
Forum: General
Topic: Feedback on 0.46.0
Replies: 10
Views: 1660

Re: Feedback on 0.46.0

There is a setting for that, under [GUI]. I like to set it to "scaling factor = 1.2" on my screen at high resolutions.
by clocknova
29 Jun 2019, 19:39
Forum: General
Topic: [Tool] Wrye Mash for OpenMW released.
Replies: 4
Views: 2151

Re: [Tool] Wrye Mash for OpenMW released.

You can count on me to help test the Mac version. A single, graphical tool that can handle all of that and that is Mac native would be a great thing.
by clocknova
04 Mar 2019, 16:20
Forum: Mod Compatibility
Topic: Do NOT ask Abot about OpenMW compatibility
Replies: 24
Views: 14175

Re: Do NOT ask Abot about OpenMW compatibility

I noticed that Abot has made a relatively recent update to this mod, and has changed his OpenMW disclaimer to read "MAY NOT YET be compatible." I reinstalled it, but still don't see much difference. Has anyone else had any luck with this mod since I started this thread?
by clocknova
24 Feb 2019, 14:53
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 31615

Re: Followers of shadows, the day has come!

To be honest, I have significantly reduced viewing distance again, not so much for performance or shadow quality reasons, but because Vvardenfell is simply not designed for large viewing distances. There needs to be fog (as well as tediously slow walking speed) to hide the fact that the world is wo...
by clocknova
24 Feb 2019, 03:17
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 31615

Re: Followers of shadows, the day has come!

AnyOldName3 wrote:
24 Feb 2019, 01:48
You've tried with the split point uniform logarithmic ratio at 1.0, right? Also, disabling terrain shadows is an option for a reason.
Well, no. Not sure how I would know to try it. But it does increase framerates significantly without a noticeable loss of quality. Thanks.
by clocknova
23 Feb 2019, 21:44
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 31615

Re: Followers of shadows, the day has come!

Yes, increased view distance seriously borks the shadows. They even sway a lot more when the distance is set higher. At this point, it seems like an either/or situation: shadows or extended view.
by clocknova
23 Feb 2019, 16:53
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 31615

Re: Followers of shadows, the day has come!

Been experimenting with some of the other settings I've added to my settings.cfg file over time, and this appears to be part of the problem: [Camera] small feature culling = true small feature culling pixel size = 16.0 viewing distance = 66666 I don't remember why I added this or when, but it was pr...
by clocknova
23 Feb 2019, 16:12
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 31615

Re: Followers of shadows, the day has come!

openmw screenshot.jpg Here is an example of what I am seeing. Most of the shadows appear blocky or "chunky." And when they move, which you cannot see here, they look terrible. Shadow maps are set to 3 and increasing shadow map resolution does not seem to have an effect. And just for the record, in ...