Search found 48 matches

by clocknova
29 Jun 2019, 19:39
Forum: General
Topic: [Tool] Wrye Mash for OpenMW released.
Replies: 4
Views: 1169

Re: [Tool] Wrye Mash for OpenMW released.

You can count on me to help test the Mac version. A single, graphical tool that can handle all of that and that is Mac native would be a great thing.
by clocknova
04 Mar 2019, 16:20
Forum: Mod Compatibility
Topic: Do NOT ask Abot about OpenMW compatibility
Replies: 24
Views: 11610

Re: Do NOT ask Abot about OpenMW compatibility

I noticed that Abot has made a relatively recent update to this mod, and has changed his OpenMW disclaimer to read "MAY NOT YET be compatible." I reinstalled it, but still don't see much difference. Has anyone else had any luck with this mod since I started this thread?
by clocknova
24 Feb 2019, 14:53
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 18691

Re: Followers of shadows, the day has come!

To be honest, I have significantly reduced viewing distance again, not so much for performance or shadow quality reasons, but because Vvardenfell is simply not designed for large viewing distances. There needs to be fog (as well as tediously slow walking speed) to hide the fact that the world is wo...
by clocknova
24 Feb 2019, 03:17
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 18691

Re: Followers of shadows, the day has come!

AnyOldName3 wrote:
24 Feb 2019, 01:48
You've tried with the split point uniform logarithmic ratio at 1.0, right? Also, disabling terrain shadows is an option for a reason.
Well, no. Not sure how I would know to try it. But it does increase framerates significantly without a noticeable loss of quality. Thanks.
by clocknova
23 Feb 2019, 21:44
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 18691

Re: Followers of shadows, the day has come!

Yes, increased view distance seriously borks the shadows. They even sway a lot more when the distance is set higher. At this point, it seems like an either/or situation: shadows or extended view.
by clocknova
23 Feb 2019, 16:53
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 18691

Re: Followers of shadows, the day has come!

Been experimenting with some of the other settings I've added to my settings.cfg file over time, and this appears to be part of the problem: [Camera] small feature culling = true small feature culling pixel size = 16.0 viewing distance = 66666 I don't remember why I added this or when, but it was pr...
by clocknova
23 Feb 2019, 16:12
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 18691

Re: Followers of shadows, the day has come!

openmw screenshot.jpg Here is an example of what I am seeing. Most of the shadows appear blocky or "chunky." And when they move, which you cannot see here, they look terrible. Shadow maps are set to 3 and increasing shadow map resolution does not seem to have an effect. And just for the record, in ...
by clocknova
22 Feb 2019, 20:04
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 18691

Re: Followers of shadows, the day has come!

On my iMac, shadows turned on (actors, player, terrain, & objects on) with all other related settings at default values, the resulting shadows look pretty awful, especially when they move. I'll see about posting some screen shots.
by clocknova
22 Feb 2019, 14:03
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 18691

Re: Followers of shadows, the day has come!

My apologies. I was just about to edit my post to say I had figured it out on my own.

Performance hit is pretty significant, and there's lost of flickering in the shadows at the moment, but it's a great start.
by clocknova
22 Feb 2019, 13:46
Forum: General Development
Topic: MacOS, OpenGL, and OpenMW
Replies: 6
Views: 1414

MacOS, OpenGL, and OpenMW

Now that OpenGL has been officially deprecated in future versions of MacOS, to be completely replaced by Metal, what will become of the Mac version of OpenMW? Are we going to lose it completely?