Search found 139 matches
- 01 Apr 2021, 01:18
- Forum: Support
- Topic: (Solved) Data Files tab in OpenMW launcher does not show all plugins at once
- Replies: 17
- Views: 8414
Re: Data Files tab in OpenMW launcher does not show all pluggins at once
How hard would it be to load up one of those ESMs in Enchanted Editor or just regular CS and set it to be dependent on the other ESM?
- 23 Mar 2021, 09:32
- Forum: Content Development
- Topic: Is it possible to have higher detailed terrain?
- Replies: 5
- Views: 4943
Re: Is it possible to have higher detailed terrain?
Isn't that solution limited since you can't just scale the heightmap the same way and the floating point accuracy would not lend itself to scaling upwards? Edit: By scaling the heightmap I mean in terms of vertical scaling, since there is a cap to the max height which would be hit much lower if the ...
- 23 Mar 2021, 08:44
- Forum: Feature Requests and Suggestions
- Topic: Full path tracing option in the future or after 1.0?
- Replies: 12
- Views: 10315
Re: Full path tracing option in the future or after 1.0?
What are our real options for 3d asset conversion from other open source/free engines? I briefly looked into this but was left scratching my head... how do the new/proposed formats/standards factor into this? Consider the size and scope of the Skywind team + how much time it's taking them for a rou...
- 02 Oct 2020, 22:50
- Forum: Feature Requests and Suggestions
- Topic: Spline Tools
- Replies: 3
- Views: 3403
Re: Spline Tools
Groups like TR and pretty much anyone working a lot with exteriors would seriously benefit from them.
- 02 Oct 2020, 19:20
- Forum: Feature Requests and Suggestions
- Topic: Spline Tools
- Replies: 3
- Views: 3403
Spline Tools
Posting this here in case I forget in the future since this would certainly be a long term hope. It would be nice to be able to use spline tools like a road spline. It would dramatically improve the workflow of anyone using meshes for curved roads (similar to how Skyrim and Fallout do it). Is it eve...
- 02 May 2020, 18:49
- Forum: Feature Requests and Suggestions
- Topic: OpenMW-CS Record Filter/Search Future
- Replies: 4
- Views: 4084
Re: OpenMW-CS Record Filter/Search Future
That is literally what my post suggested. If you simply type in a name without anything else/no arguments it uses a default filter/behavior. If you type a filter it uses the filter.
- 02 May 2020, 15:18
- Forum: Feature Requests and Suggestions
- Topic: OpenMW-CS Record Filter/Search Future
- Replies: 4
- Views: 4084
Re: OpenMW-CS Record Filter/Search Future
Copying in from Discord: Basically, like Google search, there should be a default state when you type something in without any arguments. For the objects/meshes, for example, that could be the name/id. That way you can quickly type Ex_hlaalu_b, for example and get everything with that. If you want t...
- 16 Apr 2020, 16:11
- Forum: Support
- Topic: Possible issue with shadow edge resolution?
- Replies: 14
- Views: 5694
Re: Possible issue with shadow edge resolution?
Are there any other shadowing approaches that value consistency more? The transition from smooth to jagged is rather jarring unless you seriously bump up the resolution.
- 13 Apr 2020, 19:39
- Forum: Feature Requests and Suggestions
- Topic: Please bring back Fall Function
- Replies: 20
- Views: 10653
Re: Please bring back Fall Function
Same with terrain... Does this mean that the ground mesh could be manipulated? I could picture a mod that has earthquakes and the ground could move/change ST the manipulator Makes me wonder how Death Stranding handles the terrain deformation for things like dirt, snow, and BT goop when the entire g...
- 07 Apr 2020, 16:30
- Forum: General
- Topic: Distant Lands and OpenMW
- Replies: 89
- Views: 65471
Re: Distant Lands and OpenMW
Seeing as cc9cii prefaced his comment by saying it'd be a MOD (in all caps, too), the discussion on OpenMW including or not including assets is irrelevant.