Search found 134 matches

by Mistahtokyo
02 May 2020, 18:49
Forum: Feature Requests and Suggestions
Topic: OpenMW-CS Record Filter/Search Future
Replies: 4
Views: 875

Re: OpenMW-CS Record Filter/Search Future

unelsson wrote:
02 May 2020, 18:41
Can we have both somehow? Simple system as a default, then more complex filters for advanced users.
That is literally what my post suggested. If you simply type in a name without anything else/no arguments it uses a default filter/behavior. If you type a filter it uses the filter.
by Mistahtokyo
02 May 2020, 15:18
Forum: Feature Requests and Suggestions
Topic: OpenMW-CS Record Filter/Search Future
Replies: 4
Views: 875

Re: OpenMW-CS Record Filter/Search Future

Copying in from Discord: Basically, like Google search, there should be a default state when you type something in without any arguments. For the objects/meshes, for example, that could be the name/id. That way you can quickly type Ex_hlaalu_b, for example and get everything with that. If you want t...
by Mistahtokyo
16 Apr 2020, 16:11
Forum: Support
Topic: Possible issue with shadow edge resolution?
Replies: 14
Views: 1199

Re: Possible issue with shadow edge resolution?

Are there any other shadowing approaches that value consistency more? The transition from smooth to jagged is rather jarring unless you seriously bump up the resolution.
by Mistahtokyo
13 Apr 2020, 19:39
Forum: Feature Requests and Suggestions
Topic: Please bring back Fall Function
Replies: 20
Views: 2868

Re: Please bring back Fall Function

Same with terrain... Does this mean that the ground mesh could be manipulated? I could picture a mod that has earthquakes and the ground could move/change ST the manipulator Makes me wonder how Death Stranding handles the terrain deformation for things like dirt, snow, and BT goop when the entire g...
by Mistahtokyo
07 Apr 2020, 16:30
Forum: General
Topic: Distant Lands and OpenMW
Replies: 86
Views: 13523

Re: Distant Lands and OpenMW

Seeing as cc9cii prefaced his comment by saying it'd be a MOD (in all caps, too), the discussion on OpenMW including or not including assets is irrelevant.
by Mistahtokyo
04 Apr 2020, 15:22
Forum: Feature Requests and Suggestions
Topic: Please bring back Fall Function
Replies: 20
Views: 2868

Re: Please bring back Fall Function

If a new mod changes the terrain and/or objects then the user simply regenerates the distant statics. People act as if that is a terrible boogeyman deal breaker when MGE users have been easily dealing with it for years now.
by Mistahtokyo
09 Mar 2020, 20:57
Forum: General
Topic: Distant Lands and OpenMW
Replies: 86
Views: 13523

Re: Distant Lands and OpenMW

You don't need to care about what does and doesn't get created with an automatic solution. It will always produce the correct answer. Well that is objectively false. What if I want to prevent certain statics from generating to improve FPS some? I trust that the automatic method won't screw up? Hope...
by Mistahtokyo
06 Mar 2020, 20:28
Forum: General
Topic: Distant Lands and OpenMW
Replies: 86
Views: 13523

Re: Distant Lands and OpenMW

I personally like having to manually generate the distant terrain since it lets me, to a degree, fine tune what does and does not get created. An automatic system, depending on the implementation, can take away that freedom or make it more confusing for the user.
by Mistahtokyo
05 Mar 2020, 02:05
Forum: General
Topic: Distant Lands and OpenMW
Replies: 86
Views: 13523

Re: Distant Lands and OpenMW

It is worth nothing that while MGE's method has flaws, people in general absolutely love it because relative to the original game it is still a tremendous visual improvement. Basically, if people here aim for too much perfection in the system right off the bat, it'll never end up getting done, where...
by Mistahtokyo
30 Sep 2019, 18:44
Forum: General
Topic: Asset Replacement Reboot
Replies: 27
Views: 5790

Re: Asset Replacement Reboot

Yeah, though there's no PBR stuff for NIF either, at least not on OpenMW. There are some OSG PBR implementations from what I have looked at online, though it's not likely simple to take and add here. I mention that format since I assume the performance/load times might be better with it, but I would...