Search found 118 matches

by Mistahtokyo
13 Mar 2019, 04:59
Forum: General Development
Topic: Config/Launcher discussion (or: One guy wants some things)
Replies: 21
Views: 4429

Re: Config/Launcher discussion (or: One guy wants some things)

I agree with Jemolk. At this point the only real thing I could see myself using is a GUI drag and drop + click to activate system to automatically fill the config, but even then filling the config manually is so simple and allows such control of what's installed that I don't really see a manager as ...
by Mistahtokyo
13 Mar 2019, 04:51
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 14461

Re: Followers of shadows, the day has come!

Even if the batch file works, some replacers' (Lysol's) normal maps cannot be converted by simply using the batch file. Since there are some height maps mixed in you end up with odd errors. What I do is use Atlas for everything except what is covered by Lysol's replacers. Most other things already h...
by Mistahtokyo
12 Mar 2019, 21:17
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 14461

Re: Followers of shadows, the day has come!

Fairly big - usually each cluster of grass is its own drawable, and the number of drawables is directly correlated with the number of draw calls, and we already do far more draw calls than we'd like. I don't suppose the clusters could be combined into one larger mesh? Though at that point it'd be b...
by Mistahtokyo
12 Mar 2019, 16:26
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 305
Views: 98532

Re: Elder-scrolls IV Oblivion

AnyOldName3 wrote:
12 Mar 2019, 15:30
Here's a link to the server. Grab it while it's hot, as it expires in 24 hours because that's how Discord works. https://discord.gg/AmNMVF
You know you can set the expiration time to unlimited and the link will essentially last forever, right?
by Mistahtokyo
12 Mar 2019, 16:25
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 14461

Re: Followers of shadows, the day has come!

How big of an fps hit are grass mods, currently?
by Mistahtokyo
10 Mar 2019, 06:08
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 66581

Re: OpenMW 0.45.0

Imo it's actually better to stagger the main release and the video release. Have the main one out so there's one spike in interest, then a recap video on the update to rekindle interest for anyone who missed the main release.
by Mistahtokyo
07 Mar 2019, 17:57
Forum: Off Topic
Topic: Modded OpenMW: Total Overhaul Screens (29 Images)
Replies: 10
Views: 1769

Re: Modded OpenMW: Total Overhaul Screens (29 Images)

I imagine the issue is that there aren't simply normals in there, it's the mix of normals maps and normal+height maps that messed things up. I tried just using the normal maps, then splicing the textures and normals from Arkitektora to fill the rest. Obviously did not match well, but there weren't a...
by Mistahtokyo
06 Mar 2019, 19:28
Forum: Mod Compatibility
Topic: Loading different Texture, Mesh, Font mods with different profiles without conflicts
Replies: 4
Views: 1096

Re: Loading different Texture, Mesh, Font mods with different profiles without conflicts

For the manual folks out there, I just keep different copies of the config, one for each loadout I want.
by Mistahtokyo
06 Mar 2019, 19:22
Forum: Off Topic
Topic: Modded OpenMW: Total Overhaul Screens (29 Images)
Replies: 10
Views: 1769

Re: Modded OpenMW: Total Overhaul Screens (29 Images)

Project Atlas works without issue and you can (I do) use Lysol's textures with the atlased meshes. Just run the batch file on his textures to generate the atlased one. Do not try to run the bat file on the normal maps, however, as they have some issues.
by Mistahtokyo
06 Mar 2019, 19:12
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 34
Views: 4844

Re: Unlimited Light Sources with Clustered Forward Shading

Hmm it would be doable, but would likely have to be entirely manual as far as placement goes since I don't think one could automate guessing where multiple blended meshes would end up to align as a new one, no?