Search found 136 matches
- 02 Oct 2020, 22:50
- Forum: Feature Requests and Suggestions
- Topic: Spline Tools
- Replies: 3
- Views: 924
Re: Spline Tools
Groups like TR and pretty much anyone working a lot with exteriors would seriously benefit from them.
- 02 Oct 2020, 19:20
- Forum: Feature Requests and Suggestions
- Topic: Spline Tools
- Replies: 3
- Views: 924
Spline Tools
Posting this here in case I forget in the future since this would certainly be a long term hope. It would be nice to be able to use spline tools like a road spline. It would dramatically improve the workflow of anyone using meshes for curved roads (similar to how Skyrim and Fallout do it). Is it eve...
- 02 May 2020, 18:49
- Forum: Feature Requests and Suggestions
- Topic: OpenMW-CS Record Filter/Search Future
- Replies: 4
- Views: 1597
Re: OpenMW-CS Record Filter/Search Future
That is literally what my post suggested. If you simply type in a name without anything else/no arguments it uses a default filter/behavior. If you type a filter it uses the filter.
- 02 May 2020, 15:18
- Forum: Feature Requests and Suggestions
- Topic: OpenMW-CS Record Filter/Search Future
- Replies: 4
- Views: 1597
Re: OpenMW-CS Record Filter/Search Future
Copying in from Discord: Basically, like Google search, there should be a default state when you type something in without any arguments. For the objects/meshes, for example, that could be the name/id. That way you can quickly type Ex_hlaalu_b, for example and get everything with that. If you want t...
- 16 Apr 2020, 16:11
- Forum: Support
- Topic: Possible issue with shadow edge resolution?
- Replies: 14
- Views: 1966
Re: Possible issue with shadow edge resolution?
Are there any other shadowing approaches that value consistency more? The transition from smooth to jagged is rather jarring unless you seriously bump up the resolution.
- 13 Apr 2020, 19:39
- Forum: Feature Requests and Suggestions
- Topic: Please bring back Fall Function
- Replies: 20
- Views: 4413
Re: Please bring back Fall Function
Same with terrain... Does this mean that the ground mesh could be manipulated? I could picture a mod that has earthquakes and the ground could move/change ST the manipulator Makes me wonder how Death Stranding handles the terrain deformation for things like dirt, snow, and BT goop when the entire g...
- 07 Apr 2020, 16:30
- Forum: General
- Topic: Distant Lands and OpenMW
- Replies: 86
- Views: 19729
Re: Distant Lands and OpenMW
Seeing as cc9cii prefaced his comment by saying it'd be a MOD (in all caps, too), the discussion on OpenMW including or not including assets is irrelevant.
- 04 Apr 2020, 15:22
- Forum: Feature Requests and Suggestions
- Topic: Please bring back Fall Function
- Replies: 20
- Views: 4413
Re: Please bring back Fall Function
If a new mod changes the terrain and/or objects then the user simply regenerates the distant statics. People act as if that is a terrible boogeyman deal breaker when MGE users have been easily dealing with it for years now.
- 09 Mar 2020, 20:57
- Forum: General
- Topic: Distant Lands and OpenMW
- Replies: 86
- Views: 19729
Re: Distant Lands and OpenMW
You don't need to care about what does and doesn't get created with an automatic solution. It will always produce the correct answer. Well that is objectively false. What if I want to prevent certain statics from generating to improve FPS some? I trust that the automatic method won't screw up? Hope...
- 06 Mar 2020, 20:28
- Forum: General
- Topic: Distant Lands and OpenMW
- Replies: 86
- Views: 19729
Re: Distant Lands and OpenMW
I personally like having to manually generate the distant terrain since it lets me, to a degree, fine tune what does and does not get created. An automatic system, depending on the implementation, can take away that freedom or make it more confusing for the user.