Search found 20 matches
- 19 Jan 2014, 22:59
- Forum: General
- Topic: Specularity maps, Motion blur and Physics
- Replies: 26
- Views: 16571
Re: Specularity maps, Motion blur and Physics
I have a question in that context too. How complicated can be an implementation of realistic physics for all non-statical objects in OpenMW? (For example, i want to throw a plate and it should properly collide with environment). Does it require a huge refactoring, changing current physics engine, et...
- 19 Jan 2014, 15:39
- Forum: General Development
- Topic: [post-1.0] Scripting enhancemnts
- Replies: 88
- Views: 50845
Re: [post-1.0] Scripting enhancemnts
What exactly is overkill?That sounds like MASSIVE overkill :S
- 18 Jan 2014, 14:34
- Forum: General Development
- Topic: [post-1.0] Scripting enhancemnts
- Replies: 88
- Views: 50845
Re: [post-1.0] Scripting enhancemnts
What about plugins with LLVM-bytecode, which is to be translated into native code by engine in runtime?
So modders automatically will be able to write code for all supported LLVM front-end's.
So modders automatically will be able to write code for all supported LLVM front-end's.
- 17 Jan 2014, 20:44
- Forum: General
- Topic: Splash screens
- Replies: 55
- Views: 25763
Re: Splash screens
I was thinking alot about extending engine capabilities and, yep, forks with following engine recompilation looks like the worst possible way. Just some of my thoughts in that context: In general it should be some kind of dispatcher, which will have smth like vtable for moddable engine methods/event...
- 17 Jan 2014, 10:38
- Forum: General
- Topic: Splash screens
- Replies: 55
- Views: 25763
Re: Splash screens
Maybe it would be a good idea to place the original artist's name somewhere in a corner so it is clear who drew them. For sure. In upper post i just made fast concept of "how it can be". However, as i understand Zini correctly, we will not be able to use that stuff in official builds (eve...
- 17 Jan 2014, 09:32
- Forum: General
- Topic: Splash screens
- Replies: 55
- Views: 25763
Re: Splash screens
Its all about my shitty eng. Sometimes I'm able to understand something superfluous from any text im reading (:raevol wrote:I'm not sure that we do have permission to use those... and that post you linked doesn't make me any more confident...
Anyways, i've asked Alexey for permission, waiting for an answer.
- 17 Jan 2014, 09:17
- Forum: General
- Topic: Splash screens
- Replies: 55
- Views: 25763
Splash screens
Hello. Just was playing with engine sources and figured out (actually, remembered from vanilla) that some original splash screens looking horrible. And even worse after splash is stretched to "wide" aspect ratio. I decided to make a patch with possibility to override default splash screens...
- 12 Jan 2014, 04:23
- Forum: Support
- Topic: (3127B85) Nightly broken on Windows 8.1
- Replies: 9
- Views: 5806
Re: (3127B85) Nightly broken on Windows 8.1
Oops.. Looks like my fault. -(
I can test with SDL_SetMainReady(), but at evening.
Btw, 32bit configuration is ok?
I can test with SDL_SetMainReady(), but at evening.
Btw, 32bit configuration is ok?
- 09 Jan 2014, 20:34
- Forum: General Development
- Topic: Reversing Morrowind's formulas
- Replies: 125
- Views: 82212
Re: Reversing Morrowind's formulas
Ok. (:
If somebody has any information that can speed up process -- please let me know.
(For example, IDA Pro database for MW binaries with smth already researched will be very helpful)
If somebody has any information that can speed up process -- please let me know.
(For example, IDA Pro database for MW binaries with smth already researched will be very helpful)
- 09 Jan 2014, 19:43
- Forum: General Development
- Topic: Reversing Morrowind's formulas
- Replies: 125
- Views: 82212
Re: Reversing Morrowind's formulas
Hello.
I have some experience with reverse engineering of x86 code, so, probably, i can help with getting formulas.
What exact formulas do we need now?
I have some experience with reverse engineering of x86 code, so, probably, i can help with getting formulas.
What exact formulas do we need now?