Search found 23 matches
- 20 Sep 2016, 00:02
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 176546
Re: Lysol's normal mapped texture packs
Seams are ruining the feeling, though. It's strange what Bethesda did, for there were already games which didn't have them, like Enclave . This is more a Bethesda problem than anything. They've always been notorious for this. I suppose it's an easy problem when making a game with tons of assets. Ev...
- 11 Sep 2016, 10:30
- Forum: Organisation and Planning
- Topic: The new release process
- Replies: 50
- Views: 31675
Re: The new release process
In any case most linux repositories will update to a new version as soon as the release is tagged, they are not interested in release announcements or video's, and incidentally neither am I. Perhaps not. But there are many users that are. A proper release generates buzz in the community and attenti...
- 14 Jul 2016, 21:47
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 176546
Re: Lysol's normal mapped texture packs
Wow
These are looking great and the terrain just looks terrible next to these. Nice work, you just keep outdoing yourself. If they keep looking like this your stuff is going to end up being mandatory for playing Morrowind modded.
These are looking great and the terrain just looks terrible next to these. Nice work, you just keep outdoing yourself. If they keep looking like this your stuff is going to end up being mandatory for playing Morrowind modded.
- 27 Apr 2016, 21:05
- Forum: General
- Topic: Vivec retexture to show off/test shaders
- Replies: 104
- Views: 46679
Re: Vivec retexture to show off/test shaders
Since it hasn't been said yet, I'll say it, WOW
It looks great! I mean not only does it look polished, but if you take the time to compare it to your earlier work you've come a long long way. I'm really impressed man. Nice stuff.
It looks great! I mean not only does it look polished, but if you take the time to compare it to your earlier work you've come a long long way. I'm really impressed man. Nice stuff.
- 24 Apr 2016, 09:18
- Forum: General
- Topic: Roadmap is confusing/misleading to non-developers
- Replies: 5
- Views: 4389
Re: Roadmap is confusing/misleading to non-developers
I'm not quite sure how one could go about addressing this, perhaps listing openmw [next release] and openmw-future issues in the tracker for openmw-1.0 by default? I think there may be a misunderstanding here, unless I'm wrong. Openmw-future are post 1.0 release ideas and projects. None of these th...
- 18 Apr 2016, 21:55
- Forum: General
- Topic: List of bugs/missing features
- Replies: 9
- Views: 6175
Re: List of bugs/missing features
I believe the idea of a front page completion tracker has come up several times before (I lurk this project regularly ;) ) and it usually came to the conclusion that at the end of the day a progress tracker is pointless because the "completion percentage" is always in fluctuation. There's ...
- 09 Apr 2016, 18:34
- Forum: General Development
- Topic: [patch] new fog shader
- Replies: 127
- Views: 125608
Re: [patch] new fog shader
Wow, looks amazing! Nice work.
- 18 Jan 2016, 23:02
- Forum: Organisation and Planning
- Topic: OpenMW featured on Niche Gamer
- Replies: 32
- Views: 23150
OpenMW featured on Niche Gamer
There was an article covering the project on Niche Gamer this morning.
Didn't see anything about it here so I thought I'd let you guys know. Its mostly about the multiplayer function being worked on, but hey, more coverage is always good.
Didn't see anything about it here so I thought I'd let you guys know. Its mostly about the multiplayer function being worked on, but hey, more coverage is always good.
- 10 Feb 2015, 11:02
- Forum: General Development
- Topic: omwlauncher bugs
- Replies: 90
- Views: 35448
Re: omwlauncher bugs
My thoughts on this as a typical Elder Scrolls player. Most people who put some time into a TES game and looking to try OpenMW are at least somewhat familiar with the data files system. I find the single list system to be a lot more comfortable and simpler. That said I do like the concise list displ...
- 02 Sep 2014, 23:23
- Forum: Feature Requests and Suggestions
- Topic: Combat - Dark Souls Features
- Replies: 16
- Views: 11377
Re: Combat - Dark Souls Features
I'm suddenly picturing the player arriving in Seyda Neen and getting piggy back rides from Fargoth around the region.bahamut wrote:Or NPC mounts