Search found 38 matches
- 12 Aug 2013, 17:43
- Forum: Feature Requests and Suggestions
- Topic: additem: Is it just me?
- Replies: 9
- Views: 13954
Re: additem: Is it just me?
The thing is that gold is a special class of item. Nothing else than gold is hardcoded to use its value as an amount. There are overall very few hardcoded items in Morrowind, and you can see them all by looking at stuff in the CS without loading anything. LootBag in Containers PrisonMarker in Doors ...
- 08 Aug 2013, 11:54
- Forum: Organisation and Planning
- Topic: [PR] Big fish - interview
- Replies: 36
- Views: 18198
Re: [PR] Big fish - Trailer
I think the interview bit sounds pretty cool. Perhaps Zini or another top-level dev would be up for the interview? When he says "Also I would be happy to spotlight and host any videos that you guys would like." Does he mean host, as in narrate our release videos? Or host, as in on his You...
- 27 Jul 2013, 11:29
- Forum: General
- Topic: I've said it before..
- Replies: 20
- Views: 12328
Re: I've said it before..
A lot of hobby projects, made by volunteers during their free time, fail. It's not because they're open source, it's because they're made by volunteers in their free time. There are other free engine rewrites out there that are successfully trucking along, too. Exult, OpenRA, VCMI... The most succes...
- 12 Jul 2013, 11:32
- Forum: General Development
- Topic: Minus sign in names
- Replies: 19
- Views: 10352
Re: Minus sign in names
s odd because it's written as "fir`stdream" only in the declaration, but in every other usage of the variable, it's correctly written as firstdream. What the heck is going on there? Why doesn't the ` in the declaration screw up the use of the variable later on? It's possible that the pars...
- 06 Jun 2013, 19:07
- Forum: Editor Development
- Topic: ESX selector and stuff
- Replies: 195
- Views: 76749
Re: ESX selector and stuff
Profile renaming: I don't think "Project Stack" would work. Consider you are loading Morrowind.esm, plus a few plugins you like into OpenMW. That doesn't really qualifies as a project. "Profile" tends to imply something user-dependent, rather than a resource loadout. "Stack...
- 21 May 2013, 22:35
- Forum: General
- Topic: script life cycle
- Replies: 11
- Views: 8915
Re: script life cycle
He used the Enchanted Editor to do that.Zini wrote: I don't see how it would even be possible to create something like this with the TES-CS.
- 21 May 2013, 14:36
- Forum: General Development
- Topic: Underwater Detection
- Replies: 15
- Views: 8096
Re: Underwater Detection
This may or may not matter, but its good to note that the Vivec puzzle canal quest requires you to drown. Technically, the quest requires you to be underwater and to have very low health. Then it heals you and teleports you and opens the passage and stuff. People using permanent waterbreathing effe...
- 21 May 2013, 14:28
- Forum: General
- Topic: script life cycle
- Replies: 11
- Views: 8915
Re: script life cycle
Vanilla Morrowind's CS compiled script into bytecode, which was stored in the ESX files and then executed by a VM in Morrowind. We do not support the same VM, but we do support the scripting language. OpenMW compiles the scripts on the fly to bytecode for our own VM (the interpreter). There is at l...