Search found 424 matches

by silentthief
09 Sep 2020, 13:04
Forum: Support
Topic: Problems with the flathub version of OpenMW
Replies: 3
Views: 326

Re: Problems with the flathub version of OpenMW

Well, I am not sure. I did not see anything from the openmw log that gives me any clues, and ffmpeg version seems fine. I also have the non-Flatpak version of OpenMW installed and none of these problems are observed on there, so this is a Flatpak problem. That would be my guess, but I am stumped on ...
by silentthief
01 Sep 2020, 23:30
Forum: Support
Topic: Problems with the flathub version of OpenMW
Replies: 3
Views: 326

Re: Problems with the flathub version of OpenMW

I know linux well enough that I try to help troubleshoot. I am assuming this is an ffmpeg thing, but I think that the openmw log would tell you for sure. Can you open a terminal and type in this command: ffmpeg -version ST the linux user PS - Also, can you reply with the openmw log? If the ffmpeg ve...
by silentthief
29 Jul 2020, 23:32
Forum: Mod Compatibility
Topic: Nub to modding OpenMW- making custom textures work.
Replies: 3
Views: 615

Re: Nub to modding OpenMW- making custom textures work.

Can you give us more information? Such as what OS (windows, linux, mac) and version of OS you use? Can you provide the openmw logs?

ST
by silentthief
09 Jul 2020, 21:21
Forum: Support
Topic: [Resolved] Can't find Alveleg for Fighter's Guild quest due to mod
Replies: 2
Views: 330

Re: Can't find Alveleg for Fighter's Guild quest due to mod

The quest may not advance until you talk to the head of the fighters guild. If that doesn't work, you may have to advance the quest via console.

ST
PS - more info found here -> https://en.uesp.net/wiki/Morrowind:Telvanni_Agents
by silentthief
04 Jul 2020, 17:29
Forum: Content Development
Topic: tes3cmd improved
Replies: 3
Views: 830

Re: tes3cmd improved

tes3cmd is an awesome utility for Morrowind. It was how I was able to search through all the trapped containers/doors when I was trying to make the thief and trap expansion mod (still incomplete/unpublished). It works VERY well for Morrowind, and would be a nice addition if it includes openmw files ...
by silentthief
30 Jun 2020, 19:37
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 90
Views: 31504

Re: OpenGEX as .Nif alternative for OpenMW

Calmly reading this: Some related work here: generic osgAnimation support https://gitlab.com/OpenMW/openmw/-/merge_requests/252 osg dae-plugin fix with naming of bones and skeleton https://github.com/unelsson/OpenSceneGraph/tree/nameboneandskeleton Still calm. Does this mean we may be looking at a *...
by silentthief
27 Jun 2020, 18:41
Forum: Feature Requests and Suggestions
Topic: Better preview mode
Replies: 6
Views: 1481

Re: Better preview mode

I appreciate any feedback on the new preview mode ( video example from the first post) and "auto switch shoulder" feature from !237 ( video example ). Well, I haven't tested this feature but the video looks pretty cool. I like the idea of the shoulder switch in case you are too close to a wall or o...
by silentthief
21 Jun 2020, 18:15
Forum: Feature Requests and Suggestions
Topic: Sun damage tweaks
Replies: 18
Views: 1998

Re: Sun damage tweaks

I've been watching this thread of posts, and this is an awesome feature! I mean, the idea of cover from sun damage is a cool effect. I cannot wait until we have the functionality that MWSE does that would allow us to grab references of creatures/NPCs to script/code them to follow you outside of cave...
by silentthief
01 Jun 2020, 23:20
Forum: Support
Topic: OpenMW on Raspberry Pi 4 Manjaro Linux
Replies: 3
Views: 905

Re: OpenMW on Raspberry Pi 4 Manjaro Linux

Simple search in forums:

viewtopic.php?f=47&t=6153

;)

ST the seeker
by silentthief
01 Jun 2020, 23:17
Forum: Join the team
Topic: Application with a new feature: ptmikheev
Replies: 38
Views: 6917

Re: Application with a new feature: ptmikheev

While the top one looks more like vanilla morrowind, the bottom looks aesthetically better (more realistic). I like it, but I'm not a dev.

ST