Search found 329 matches

by silentthief
19 Feb 2019, 17:04
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 277
Views: 79997

Re: Elder-scrolls IV Oblivion

cc9cii - those vids are awesome! Its great to see that you are making progress on this, and that it is compatible/working with both TES3 and TES4

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by silentthief
19 Feb 2019, 15:05
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 263
Views: 50362

Re: Lysol's normal mapped texture packs

Saw the pics and these are frikken AWESOME. I do hope to see more of these.

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by silentthief
19 Feb 2019, 14:56
Forum: Support
Topic: Changing Character Appearance
Replies: 12
Views: 1483

Re: Changing Character Appearance

Hi, and sorry for the bump, but I couldn't find anything about this elsewhere. I just stumbled into the same problem: Cannot do any cosmetic changes at a later point in the game with enableracemenu, without resetting all stats to level 1. In vanilla Morrowind, I'd occasionally change hairstyles int...
by silentthief
13 Feb 2019, 16:28
Forum: General
Topic: An Open Letter to the OpenMW devs
Replies: 11
Views: 677

Re: An Open Letter to the OpenMW devs

Congrats on the wedding, and I concur with the opinions on openmw. As for having a custom MW Mug - I thought that was just your icon but that is cool

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by silentthief
08 Feb 2019, 02:46
Forum: General
Topic: New Player just want to say
Replies: 2
Views: 310

Re: New Player just want to say

Not a dev, but welcome to the forum. Feel free to let us know if you have any questions

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by silentthief
08 Feb 2019, 02:45
Forum: Feature Requests and Suggestions
Topic: Procedural grass
Replies: 11
Views: 981

Re: Procedural grass

Has anyone checked out Morrowind Mesh Generator? It's a utility (kind of a misnomer - doesn't *make* meshes, it places them for you) This program allows you to place meshes over the Morrowind landscape with specific meshes being placed on specific ground textures. This allows you to put a texture do...
by silentthief
06 Feb 2019, 14:37
Forum: Feature Requests and Suggestions
Topic: "Global" Scripts
Replies: 3
Views: 283

Re: "Global" Scripts

Not a dev, but yeah, there currently is no implemented way to do this. You could check with davidcernat (dev actively supporting TES3MP - which integrates LUA) to see if there is a way to do key reading/binding in a way that may work for what you have in mind

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by silentthief
05 Feb 2019, 14:58
Forum: Feature Requests and Suggestions
Topic: Better handling of mod conflicts and mod merging
Replies: 8
Views: 467

Re: Better handling of mod conflicts and mod merging

Well, I think that many of us would agree that modifying a single entry in a record without automatically "overwriting" the whole record could be advantageous. And, yes, this could be achieved by adding a "Touch" status which marks an entry as "intentionally unmodified" - in contrast to "base" entr...
by silentthief
21 Jan 2019, 18:45
Forum: Join the team
Topic: Addin database
Replies: 27
Views: 1295

Re: Addin database

I did a quick sweep of the conversation, and perhaps I am wrong but it seems that the problem you two are having with understanding the other's perspective is the way this is being discussed. Collision versus conflict. Collision meaning two objects trying to occupy the same 3d space is not necessari...
by silentthief
08 Jan 2019, 14:52
Forum: Join the team
Topic: Addin database
Replies: 27
Views: 1295

Re: Addin database

The topic of mod compatibility and being able to better determine mod errors has been a common topic lately. Perhaps there is a way that we can offer a way to make mod conflicts easier to find? (That was my motivation behind my post here -> https://forum.openmw.org/viewtopic.php?f=3&t=5671) Or perha...