Search found 16 matches

by Draygera
28 Dec 2011, 19:14
Forum: General Development
Topic: Quick question
Replies: 5
Views: 3106

Re: Quick question

I noticed that if completely remove timer and all everything works perfectly fine. I'm guessing that C++ is a little different than Java in the sense of frame duration not having to be be defined in the file. Like I said, I'm still pretty new to C++. Thanks for the patience.
by Draygera
28 Dec 2011, 03:47
Forum: General Development
Topic: Quick question
Replies: 5
Views: 3106

Re: Quick question

Thank you very kindly.
by Draygera
28 Dec 2011, 00:13
Forum: General Development
Topic: Quick question
Replies: 5
Views: 3106

Quick question

How does openmw determine its frame rate?
by Draygera
27 Dec 2011, 20:19
Forum: General Development
Topic: Sound Manager Cleanup [Updated]
Replies: 7
Views: 4133

Re: Sound Manager Cleanup [Updated]

Yes, sir. I will do that. I'm going to do some research now and I'll try to have it corrected by tonight or tomorrow.
by Draygera
27 Dec 2011, 05:08
Forum: General Development
Topic: Sound Manager Cleanup [Updated]
Replies: 7
Views: 4133

Re: Sound Manager Cleanup [Updated]

Sorry. No speed difference. Didn't realize I was using the launcher instead of the executable. The launcher after closing for some reason hangs on the command line until you hit Enter. Really weird. Swick, I checked that warning out and from what I can see: if(total == 0){ while (!(soundIter == test...
by Draygera
27 Dec 2011, 01:23
Forum: General Development
Topic: Sound Manager Cleanup [Updated]
Replies: 7
Views: 4133

Re: Sound Manager Cleanup [Updated]

I removed the boost::timer variable from the SoundManager and replaced it with an incrementing integer and noticed that OpenMW loads and shuts down (seemingly almost instantly) faster with this gone. Did not notice any changes in sound quality or any other issues. I would like for someone else to te...
by Draygera
26 Dec 2011, 23:19
Forum: General Development
Topic: Linux Builder Needed
Replies: 10
Views: 8335

Re: Linux Builder Needed

I personally think that building for the Linux systems is actually very important because when this project is finished, this could be considered one of the biggest gaming milestones in the history of Linux gaming because this would be one of the first BIG commercial games with huge popularity, desp...
by Draygera
26 Dec 2011, 23:14
Forum: General Development
Topic: Sound Manager Cleanup [Updated]
Replies: 7
Views: 4133

Re: Sound Manager Cleanup

Now I'm registered on the bug tracker. Sorry about that.
by Draygera
26 Dec 2011, 22:24
Forum: General Development
Topic: Sound Manager Cleanup [Updated]
Replies: 7
Views: 4133

Sound Manager Cleanup [Updated]

Today, I'm starting to check into this and am planning on getting most of it finished as soon as I can. Seems simple enough since most of the task is removing certain variables and their references.

--Brandon
by Draygera
26 Dec 2011, 17:25
Forum: General Development
Topic: Nifogre Failure to compile [Solved]
Replies: 3
Views: 2580

Re: Nifogre Failure to compile

After rebuilding Ogre from source and manually installing it instead of depending on portage from gentoo, I was able to build openmw without issues.

Weirdest thing ever. Thank you for pointing out the obvious and getting back to me as quickly as you did.