Search found 481 matches

by cc9cii
15 Feb 2020, 08:03
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 343
Views: 119164

Re: Elder-scrolls IV Oblivion

That will require a lot of support to explain what is going on - I think it might be even more effort than just finishing things off myself. In any case the things that are slowing me down are the same things nobody has figured out yet (e.g. how to properly support FaceGen). Also, I've pushed the co...
by cc9cii
10 Feb 2020, 08:41
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 343
Views: 119164

Re: Elder-scrolls IV Oblivion

Could you share NIF and FacePose content with OpenMW developers? That (i.e. sharing) is the plan. It's just that the code in its current state is not something that can be pushed to github. I'm not trying to be secretive - in fact I think I offered more than once to help anyone who wants any info o...
by cc9cii
09 Feb 2020, 02:38
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 343
Views: 119164

Re: Elder-scrolls IV Oblivion

Sorry about the late reply - I've had some life-changing events happen over the past few months and haven't been able to focus on anything. I simply copied the implementation in nifskope (well, slightly modified to work within OpenMW, e.g. we don't use Qt objects in our low level stuff). It seemed t...
by cc9cii
12 Nov 2019, 01:34
Forum: News
Topic: Through the calm before the storm...
Replies: 4
Views: 2391

Re: Through the calm before the storm...

If you read the interview with Capostrophic (you did, right?), you should already know that he has been working on extending the NetImmerse (NIF) file format support to work with the models from other Gamebryo games: games like Oblivion, Fallout 3/New Vegas, Skyrim but also Civilization IV for exam...
by cc9cii
13 Oct 2019, 03:29
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 343
Views: 119164

Re: Elder-scrolls IV Oblivion

Thank you ponyrider0, great info - I don't have much time right now but I'll try what you've found asap
by cc9cii
16 Sep 2019, 23:39
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 343
Views: 119164

Re: Elder-scrolls IV Oblivion

I was thinking about this on the way to work this morning and realized that TES4 came out in 2006 - so any texture application must have been done using shaders. So I found this work by Alenett to decompile the shaders which explains quite a few things but at the same time throws more questions. Any...
by cc9cii
14 Sep 2019, 06:29
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 343
Views: 119164

Re: Elder-scrolls IV Oblivion

Recently I got a bit of spare time to tackle facegen again. I'm currently stuck with the texture handling and I would like some help from people with texture knowledge. The following texture data apply to Uriel Septim: NPC specific texture: textures/faces/oblivion.esm/00023f2e_0.dds (256x256, 9 mipm...
by cc9cii
08 Sep 2019, 12:28
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 343
Views: 119164

Re: Elder-scrolls IV Oblivion

Ok, I misunderstood your question. Your NPC_ record header and its actual size does not match? Is it possible for me to have a look at this file?
by cc9cii
07 Sep 2019, 02:43
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 343
Views: 119164

Re: Elder-scrolls IV Oblivion

I've only encountered SUB_XXXX in NAVM and WRLD records. You can see my implementation of those as an example. Basically SUB_XXXX records have zero datasize and subsequent 4 bytes represents the actual datasize to be used for the next record being read.
by cc9cii
04 Sep 2019, 04:30
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 343
Views: 119164

Re: Elder-scrolls IV Oblivion

Hey, great to see some progress! For those wondering: I've got next to no time at the moment but I will try to help if I can. For the record what I've done so far has reached a point where some significant changes are needed, as opposed to incremental improvements that I was making with all the vide...