Search found 477 matches

by cc9cii
13 Oct 2019, 03:29
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 330
Views: 108092

Re: Elder-scrolls IV Oblivion

Thank you ponyrider0, great info - I don't have much time right now but I'll try what you've found asap
by cc9cii
16 Sep 2019, 23:39
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 330
Views: 108092

Re: Elder-scrolls IV Oblivion

I was thinking about this on the way to work this morning and realized that TES4 came out in 2006 - so any texture application must have been done using shaders. So I found this work by Alenett to decompile the shaders which explains quite a few things but at the same time throws more questions. Any...
by cc9cii
14 Sep 2019, 06:29
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 330
Views: 108092

Re: Elder-scrolls IV Oblivion

Recently I got a bit of spare time to tackle facegen again. I'm currently stuck with the texture handling and I would like some help from people with texture knowledge. The following texture data apply to Uriel Septim: NPC specific texture: textures/faces/oblivion.esm/00023f2e_0.dds (256x256, 9 mipm...
by cc9cii
08 Sep 2019, 12:28
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 330
Views: 108092

Re: Elder-scrolls IV Oblivion

Ok, I misunderstood your question. Your NPC_ record header and its actual size does not match? Is it possible for me to have a look at this file?
by cc9cii
07 Sep 2019, 02:43
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 330
Views: 108092

Re: Elder-scrolls IV Oblivion

I've only encountered SUB_XXXX in NAVM and WRLD records. You can see my implementation of those as an example. Basically SUB_XXXX records have zero datasize and subsequent 4 bytes represents the actual datasize to be used for the next record being read.
by cc9cii
04 Sep 2019, 04:30
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 330
Views: 108092

Re: Elder-scrolls IV Oblivion

Hey, great to see some progress! For those wondering: I've got next to no time at the moment but I will try to help if I can. For the record what I've done so far has reached a point where some significant changes are needed, as opposed to incremental improvements that I was making with all the vide...
by cc9cii
16 Apr 2019, 00:37
Forum: Off Topic
Topic: ESP/ESM format description or library to edit?
Replies: 3
Views: 1132

Re: ESP/ESM format description or library to edit?

My implementation is based on the UESP wiki. There are some differences but not much.
by cc9cii
26 Mar 2019, 23:22
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 330
Views: 108092

Re: Elder-scrolls IV Oblivion

5000 line file in pascal is not going to be easy to decipher, but thanks for pointing out (I don't think I looked at any pascal code since uni, which was quite some time ago - brings back memories, along with fortran and lisp that I tried hard to forget) Just to be clear - reading the ESM files down...
by cc9cii
26 Mar 2019, 08:34
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 330
Views: 108092

Re: Elder-scrolls IV Oblivion

I started with UESP which was not complete at then. I verified it but I never did put changes back to UESP. What parts of ESM/ESP of Oblivion / Fallout 3 has not been implemented yet? What are needed next? UESP doesn't have details on RACE, WATR, ROAD, IDLE, EFSH, REGN, etc. I've worked out parts o...
by cc9cii
26 Mar 2019, 01:17
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 330
Views: 108092

Re: Elder-scrolls IV Oblivion

Are you referring to esptools? Most of my work is based on UESP. If you have decoded something that they haven't then I'd be interested.

Actually, if you have any knowledge on speedtree I'd be interested on that even more.