Don't know how to copy/paste from the console?
Couldn't load immediately after saving, and when I exit and re-start openmw I don't see an option to load.
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- 20 Feb 2014, 13:53
- Forum: Organisation and Planning
- Topic: OpenMW 0.29.0
- Replies: 296
- Views: 124226
- 20 Feb 2014, 13:38
- Forum: Organisation and Planning
- Topic: OpenMW 0.29.0
- Replies: 296
- Views: 124226
Re: OpenMW 0.29.0
Urm... that's line 120 for me? I'll assume line 130 was a typo.
Anyway my debug build died in AiCombat::buildNewPath so I'll have to build a release version.
Anyway my debug build died in AiCombat::buildNewPath
Code: Select all
ESM::Pathgrid::Point lastPt = mPathFinder.getPath().back();
- 20 Feb 2014, 13:20
- Forum: Organisation and Planning
- Topic: OpenMW 0.29.0
- Replies: 296
- Views: 124226
Re: OpenMW 0.29.0
I can give this a try, but at the moment I can't get past avcodec-54.dll crashing playing the initial movie to try saving/loading. I'll have one more go (with the 2 line changes in ESM) and report back.
- 20 Feb 2014, 00:07
- Forum: Organisation and Planning
- Topic: OpenMW 0.29.0
- Replies: 296
- Views: 124226
Re: OpenMW 0.29.0
I was typing as fast as I could to correct it but it was still too late!
- 20 Feb 2014, 00:03
- Forum: Organisation and Planning
- Topic: OpenMW 0.29.0
- Replies: 296
- Views: 124226
Re: OpenMW 0.29.0
Thanks scrawl for setting me straight. I was just poking around and thinking out loud so it wasn't really a considered analysis as such.
- 19 Feb 2014, 23:43
- Forum: Organisation and Planning
- Topic: OpenMW 0.29.0
- Replies: 296
- Views: 124226
Re: OpenMW 0.29.0
EDIT: scratch crazy comment
Anyway, not sure why the code is in the audio codec part of the switch statement. Aren't we playing a video?
Anyway, not sure why the code is in the audio codec part of the switch statement. Aren't we playing a video?
- 19 Feb 2014, 22:04
- Forum: Organisation and Planning
- Topic: OpenMW 0.29.0
- Replies: 296
- Views: 124226
Re: OpenMW 0.29.0
Sorry if I'm stating the obvious but mVideoState::AudioTrack is uninitialised which results in a null pointer when trying to get its audio clock value: // accumulate the clock difference double diff = mVideoState->get_master_clock() - mVideoState->get_audio_clock(); mAudioDiffAccum = diff + mAudioDi...
- 19 Feb 2014, 13:46
- Forum: Organisation and Planning
- Topic: OpenMW 0.29.0
- Replies: 296
- Views: 124226
Re: OpenMW 0.29.0
getting the same trace for windows x64 msvcr110d.dll!_NMSG_WRITE(int rterrnum) Line 226 C msvcr110d.dll!abort() Line 72 C msvcr110d.dll!_wassert(const wchar_t * expr, const wchar_t * filename, unsigned int lineno) Line 155 C openmw.exe!boost::shared_ptr<MWSound::Sound>::operator->() Line 653 C++ ope...
- 15 Feb 2014, 11:55
- Forum: Support
- Topic: MinGW64 complains about loss of precision
- Replies: 2
- Views: 2589
Re: MinGW64 complains about loss of precision
Thanks, using DWORD_PTR compiles that file. Still compiling the rest... By the way, I built Qt-4.8 using msvc and the tools generated (e.g. moc.exe) uses MS style paths. Had to manually edit <source dir>/winbuild/components/CMakeFiles/components.dir/build.make Edit: almost there, linking openmw.exe,...
- 15 Feb 2014, 08:40
- Forum: Infrastructure
- Topic: Wiki update for Windows builds
- Replies: 7
- Views: 5552
Re: Wiki update for Windows builds
I was just comparing the DLLs that I have to those packaged in 64bit distro http://sourceforge.net/projects/openmw/files/openmw/openmw-0.28.0/ I simply assumed you've built them :) I spent some time getting ffmpeg 2.1.3 built (actually the tip of 2.1 branch using git). With a bit of stuffing around ...