Search found 1218 matches

by lysol
07 May 2021, 11:18
Forum: Content Development
Topic: Quick tutorial: Generating normal maps from a texture
Replies: 2
Views: 506

Re: Quick tutorial: Generating normal maps from a texture

I added some info regarding different normal map styles and which one to use for OpenMW (TL/DR; it's DX, not OpenGL)
by lysol
07 May 2021, 10:34
Forum: General
Topic: Interesting issue when swapping between versions of OpenCS
Replies: 7
Views: 353

Re: Interesting issue when swapping between versions of OpenCS

Finally, a real mountainous red mountain!
by lysol
02 May 2021, 06:02
Forum: Off Topic
Topic: Happy Birthday Morrowind!
Replies: 1
Views: 229

Re: Happy Birthday Morrowind!

Wohoo!
by lysol
14 Apr 2021, 09:26
Forum: General
Topic: openmw is good
Replies: 14
Views: 1580

Re: openmw is good

The real problem I see if how all this variants are fracturing the community. Sure, this is true. But there really isn't any other way. OpenMW cannot support MWSE-Lua in a good way as far as I've understood it, so the only reasonable way is to make our own implementation of Lua scripting. It will f...
by lysol
01 Apr 2021, 03:41
Forum: Join the team
Topic: Looking to improve animations
Replies: 40
Views: 19192

Re: Looking to improve animations

METAAAAAL!

These animations look great though, sad you quit.
by lysol
29 Mar 2021, 08:22
Forum: General Development
Topic: Introducing Proper Fading
Replies: 12
Views: 1263

Re: Introducing Proper Fading

To me, a menu like this sounds brilliant and makes a lot of sense for an open world game.
by lysol
27 Mar 2021, 20:07
Forum: Example-Suite
Topic: OpenMW Template art
Replies: 45
Views: 6379

Re: OpenMW Template art

Awesome! Very nice work.
by lysol
18 Mar 2021, 21:17
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 277
Views: 109393

Re: Lysol's normal mapped texture packs

True, but this wasn't the reason I did this particular sword. I just liked the sword and thought it was of poor quality. But sure, it was great to have a high quality reference to look at when doing the sword and it allowed me to understand exactly what the very low res Bethesda texture was represen...
by lysol
18 Mar 2021, 14:17
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 277
Views: 109393

Re: Lysol's normal mapped texture packs

Not a new "pack", but a normal mapped (and specular mapped!) replacer none the less.

Lysol's Steel Claymore Replacer

And here is the same mod, but on the nexus instead of moddinghall
by lysol
17 Mar 2021, 16:24
Forum: News
Topic: OpenMW Spotlight: Lua & Light, the second chapter
Replies: 8
Views: 2079

OpenMW Spotlight: Lua & Light, the second chapter

As if the last post wasn't long enough! We need to share some updates regarding Lua and the upcoming lighting improvements. Welcome! Lua: Petr Mikheev just reached a major milestone with the upcoming Lua scripting system: The first playable Lua test mod is *live*! Note the word "test" here of course...