Search found 1126 matches

by lysol
08 Oct 2019, 09:49
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 391
Views: 54472

Re: Android part 2

Thanks! Please change the app icon to the Morrowind icon. And it'll be cool to make the app launch the game and not the openmw menu at launch besides the first use. Change it to long press to give an option for the openmw menu. Just to make it look prettier lol. Bad idea due to Bethesda not wanting...
by lysol
08 Oct 2019, 09:29
Forum: Organisation and Planning
Topic: GUI Overhaul
Replies: 12
Views: 1096

Re: GUI Overhaul

I didn't contact him there because I really don't like making accounts on websites. Though his layout files would surely be appreciated if he ever comes back, shame he didn't push them. PM:ing him would send him an e-mail, so it shouldn't be hard to get in touch with him... Anyway, this sounds inte...
by lysol
02 Oct 2019, 14:42
Forum: Feature Requests and Suggestions
Topic: OpenMW-CS: Ability to make markers in the world for beta-testers
Replies: 1
Views: 186

OpenMW-CS: Ability to make markers in the world for beta-testers

This suggestion comes from petethegoat on the MMC. I'm just posting it here so that it won't get lost in a chatroom only handful of people from around here read. The idea is that beta testers (QA folks) should be able to hit a key to mark a point ingame with a messege for the editors using the CS to...
by lysol
30 Sep 2019, 13:39
Forum: Feature Requests and Suggestions
Topic: Collision detection system discussion [Original title: Very low FPS]
Replies: 36
Views: 4954

Re: Collision detection system discussion [Original title: Very low FPS]

I moved this topic and changed the title. See reason in first post.
by lysol
30 Sep 2019, 12:04
Forum: General
Topic: Asset Replacement Reboot
Replies: 27
Views: 1669

Re: Asset Replacement Reboot

For statics it might be better to use the Native Mesh Format (OSGT). According to the wiki, the available texture types are: diffuseMap: base texture normalMap: normal map, as described earlier normalHeightMap: same as normal map, but including height information in alpha channel to be used for par...
by lysol
28 Sep 2019, 19:11
Forum: General
Topic: Asset Replacement Reboot
Replies: 27
Views: 1669

Re: Asset Replacement Reboot

As far as I know, it will count as derivative work as soon as you try to imitate the design of the original. So it's kind of impossible to not touch that derivative definition unless you really take artistic liberties.
by lysol
28 Sep 2019, 09:32
Forum: General
Topic: Asset Replacement Reboot
Replies: 27
Views: 1669

Re: Asset Replacement Reboot

This has my attention. --- Is there any nif-exporter working for the latest blender nowadays? Because there wasn't, last I tried. If yes, then maybe, maybe I could have a go at redoing some hlaalu house or whatever, make some kind of atlas (maybe even base it off of project atlas' maps? At least to ...
by lysol
26 Sep 2019, 20:46
Forum: News
Topic: Interview with Capostrophic
Replies: 0
Views: 308

Interview with Capostrophic

Hi everyone. It is time for another interview. This time, I (again, Lysol) had a chat with Capostrophic, a guy many of you might already know of, him being one of the most active developers we have these days. Who are you? I'm Alexei, a high school student from Central Russia, planning to study and ...
by lysol
26 Sep 2019, 17:52
Forum: General
Topic: Asset Replacement Reboot
Replies: 27
Views: 1669

Re: Asset Replacement Reboot

The Skywind idea has been brought up several times before. IIRC, there was a guy from the Skywind team here many years ago, and I think I remember that the issue was that Skywind has seen several artists come and go during the years, and that it is almost impossible to get in contact with all of the...
by lysol
18 Sep 2019, 14:04
Forum: Support
Topic: Merchants do not accept money.
Replies: 4
Views: 439

Re: Merchants do not accept money.

akortunov or Capostrophic to the rescue!