Search found 1135 matches
- 26 Nov 2019, 21:21
- Forum: Join the team
- Topic: Application with a feature to add: AzimuthFE
- Replies: 2
- Views: 235
Re: Application with a feature to add: AzimuthFE
Welcome! I take it you found the Development Checklist then? I guess psi, capo, akortunov or anyoldname3 could help you out with the gitlab stuff. Neat feature! My guess is unfortunately that a merge request with that feature will not be accepted since there is a new scripting system in the planning...
- 23 Nov 2019, 13:18
- Forum: Support
- Topic: Resolution Not Saved
- Replies: 5
- Views: 267
Re: Resolution Not Saved
Hello and sorry that you haven't received any replies yet. I take it you run windows? Sounds like some kind of writing permissions issue. Running as an admin is wrong though, and it should never be required. So don't do that. Settings should not be read-only either. Are you running in borderless win...
- 04 Nov 2019, 12:14
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 57
- Views: 16127
Re: OpenMW 0.46.0
I take no responsibility for the changelog. It's way too well written to have had anything to do with me. Anyway, my take on the most hype-friendly features for the video: The neat features akortunov has implemented (herbalism, weapon and shield holstering, NiSwitch (glow in the dahrk support) etc),...
- 02 Nov 2019, 18:14
- Forum: News
- Topic: Through the calm before the storm...
- Replies: 4
- Views: 1360
Through the calm before the storm...
Hello and welcome back for another look at new and upcoming features in OpenMW! There's a lot to talk about, so let's dive in! Perry Hugh has continued his work on better gamepad support . You may have heard about OpenMW's keyboard navigation feature which makes it possible to navigate (at least par...
- 01 Nov 2019, 06:19
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 57
- Views: 16127
Re: OpenMW 0.46.0
Whoah! Haha, this truly brings some nostalgic feelings. Welcome back! :) Others should clarify instead, but whatever, here's my take on the situation: Zini hasn't returned yet, so the release process isn't really as structured as it used to. But 0.46.0 is huge already and it kind of seems we've fina...
- 31 Oct 2019, 14:04
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 57
- Views: 16127
- 28 Oct 2019, 09:59
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 57
- Views: 16127
- 27 Oct 2019, 12:58
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 57
- Views: 16127
Re: OpenMW 0.46.0
Hey guys! To be honest, I wouldn't give the videos a chance - the deadline for my master thesis is Friday before Christmas... I went through the list of resolved issues about two weeks ago, but I don't even have the time and the nerves to maintain our human-readable change log, much less produce tw...
- 26 Oct 2019, 16:30
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 57
- Views: 16127
Re: OpenMW 0.46.0
I think we should give the video a chance, but we need a deadline. As soon as we get close to the RC phase, we should contact Atahualpa and say "We need videos, but if you can't get them done within two weeks, we'll release without them".
- 08 Oct 2019, 09:49
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 401
- Views: 63788
Re: Android part 2
Thanks! Please change the app icon to the Morrowind icon. And it'll be cool to make the app launch the game and not the openmw menu at launch besides the first use. Change it to long press to give an option for the openmw menu. Just to make it look prettier lol. Bad idea due to Bethesda not wanting...