Search found 1020 matches

by lysol
18 Feb 2019, 04:51
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 263
Views: 50308

Re: Lysol's normal mapped texture packs

I think we might be getting somewhere. https://imgur.com/l9sv2YW EDIT: Yes indeed, this might be something: https://imgur.com/a/GOjmp3w I think at least I'm happy with it how it looks now. But do share your opinions if you have any. Oh and, I'm not sure I'd even sink the mortar that much - looking a...
by lysol
17 Feb 2019, 05:24
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 263
Views: 50308

Re: Lysol's normal mapped texture packs

The second example is probably displacement mapping, but that is just my guess. It looks a lot better than parallax mapping. It's parallax occlusion, which is a more advanced technique but still just a texture. The picture is from a video showing the effect at different numbers of depth "slices". h...
by lysol
16 Feb 2019, 21:37
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 263
Views: 50308

Re: Lysol's normal mapped texture packs

Yes, I know how I could do the height map more realistically. The problem is that parallax mapping tend to look pretty bad when you have too sharp and steep corners. The first example you link to is a good example of that: You might end up with edges that look strange in certain angles. The second e...
by lysol
16 Feb 2019, 12:20
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 263
Views: 50308

Re: Lysol's normal mapped texture packs

So everyone that has said anything here and on discord has voted for no parallax. I also asked my wife (who knows nothing about this subject), and she agreed. I probably agree too. I might try another variant of the parallax maps, trying to get the rough details to still show at the same time. If I ...
by lysol
16 Feb 2019, 09:25
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 263
Views: 50308

Re: Lysol's normal mapped texture packs

Right. Thanks, I'll think about what could be done.
by lysol
16 Feb 2019, 08:40
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 263
Views: 50308

Re: Lysol's normal mapped texture packs

Thanks! I updated the post btw, so you'll find another screenshot there.
Parallax maps are probably better used on other things
This though, stone walls are like the "ultimate place" to use parallax maps. Only maybe not just this stone wall. :)
by lysol
16 Feb 2019, 08:20
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 263
Views: 50308

Re: Lysol's normal mapped texture packs

So, a question to you all. Parallax maps or no parallax maps for the imperial forts? https://imgur.com/a/O6AkPSf I feel the realistic thing would really be "no parallax", since the texture does look like the stones are very square shaped and thus wouldn't really leave that much round edges left to d...
by lysol
15 Feb 2019, 22:47
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 259
Views: 37690

Re: OpenMW 0.45.0

Yep, I tested too. They work fine.
by lysol
11 Feb 2019, 05:49
Forum: Content Development
Topic: Texturing Concepts
Replies: 5
Views: 314

Re: Texturing Concepts

Specular maps - A map of how shiny a texture is. Can be greyscale or RGBA, but in OpenMW it's greyscale and stored in the diffuse map alpha channel. Hmm, a bit of a mixup here. OpenMW uses RGBA specular maps. The alpha channel in a diffuse map defines transparency, so if you put a greyscale specula...
by lysol
10 Feb 2019, 08:16
Forum: General
Topic: Benchmarks / Hardware Specs
Replies: 83
Views: 40134

Re: Benchmarks / Hardware Specs

Hmm, then I'm remembering incorrectly. Thanks.