Search found 1169 matches

by lysol
26 May 2020, 12:22
Forum: Off Topic
Topic: Why are you tor-hostile?
Replies: 2
Views: 161

Re: Why are you tor-hostile?

Believe me, we would *love* to get rid of captcha and post approval moderation. But if we got rid of that, we would also get rid of all our users since we'd basically become a marketplace for viagra.
by lysol
26 May 2020, 12:17
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 165
Views: 40525

Re: OpenMW 0.46.0

Let's just say that if it were, you would know. ;)
by lysol
16 May 2020, 17:01
Forum: General
Topic: View distance weirdness
Replies: 7
Views: 547

Re: View distance weirdness

Grabing a 0.46.0 release candidate might give an extra frame per second or two since release versions are built with some optimisation thingies. Regarding shadows, yes they do demand a bit, but a trick to reduce the weight of them is to do a couple of things: 1. Install the mod "Morrowind Optimisati...
by lysol
15 May 2020, 17:02
Forum: Support
Topic: [Solved] Contruction Set Not Properly Saving My Edits
Replies: 4
Views: 337

Re: Contruction Set Not Properly Saving My Edits

Construction set, as in "The Elder Scrolls Construction Set" or "OpenMW-CS"?
by lysol
15 May 2020, 16:55
Forum: General
Topic: View distance weirdness
Replies: 7
Views: 547

Re: View distance weirdness

However, since we're in the late release phase of 0.46.0, using the current nightly and switching to 0.46.0 later shouldn't be a problem. Not entierly correct I'm afraid. First off, 0.46.0 is branched already, so it isn't based on master anymore. Nightly versions are just fine as of now and perfect...
by lysol
03 May 2020, 14:37
Forum: Example-Suite
Topic: Using Wesnoth as a basis for Example Suite
Replies: 7
Views: 625

Using Wesnoth as a basis for Example Suite

Haven't played Wesnoth that much, but I just remembered that Wesnoth is a CC-collaboration for an entire fantasy setting. Could perhaps be cool to have an RPG in the same setting too? There are also probably quite a lot of fans and content creators already that would be interested. Just throwing the...
by lysol
27 Apr 2020, 10:27
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 6
Views: 2123

Re: OpenMW 0.47.0

kuyondo wrote:
27 Apr 2020, 05:10
saved-game format changes
Is this really happening in 0.47 :?:
Yes. Forwards-compatibility will be fine, but not backwards:

0.46.0 saves loaded in 0.47.0 will load just fine
0.47.0 saves loaded in 0.46.0 will not work.

So you will not be able to downgrade.
by lysol
17 Apr 2020, 12:51
Forum: General Development
Topic: Default graphic settings to show improvement over vanilla engine
Replies: 16
Views: 1110

Re: Default graphic settings to show improvement over vanilla engine

I find it curious that it's not accepted more as a temporary solution. It's because you're one of the 1 %. You won't believe every time we've had to deal with people that complain about bad performance and don't undestand why. The setting is there, you are free to use it and you are free to recomme...
by lysol
16 Apr 2020, 19:12
Forum: General Development
Topic: Default graphic settings to show improvement over vanilla engine
Replies: 16
Views: 1110

Re: Default graphic settings to show improvement over vanilla engine

It doesn't matter really. ECLD higher than 1 or 2 tanks the fps for 99 % of all users so it is plain dumb to suggest a high number as a default setting or even as a toggable setting in the launcher. It works well for you? Neat. But it won't for most people, so let's wait for decent distant statics a...
by lysol
03 Apr 2020, 10:03
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 479
Views: 326973

Re: OpenMW Nightly builds

Ace reported there were some issues with the server or something like that. He'll fix it when he can. Everytime it delays, I hope it's the last testing phase of the beta-release. Multiple times now. Maybe 0.46 beta had to be extensive cause of it will be the last beta release. I suppose. I'm not the...