Search found 1239 matches
- 14 Apr 2014, 05:08
- Forum: General
- Topic: How would I get OpenMW working?
- Replies: 6
- Views: 4428
Re: How would I get OpenMW working?
To clarify: Mods that require mwse will not work on openmw. BUT, these mods can be modified or redone to work with openmw, since the new engine will be able to do all the things that mwse enabled but in a better and 'out of the box' way.
Re: Oblivion
Exactly! I also used a slightly more forgiving setting of Realistic Endurance than the suggested, so you can move without much problems but still you have to be careful during fights. However I got another problem... I do not know if I am incompatible with Oblivion or just unlucky. I am doing the m...
- 25 Mar 2014, 00:10
- Forum: Off Topic
- Topic: Kingdom Come: Deliverance
- Replies: 7
- Views: 4610
Re: Kingdom Come: Deliverance
Why you no post link earlier!?
Looks amazing. Pity I have to wait for the original release since it's too late to back it now.
Looks amazing. Pity I have to wait for the original release since it's too late to back it now.
- 11 Mar 2014, 11:50
- Forum: Organisation and Planning
- Topic: OpenMW 0.29.0
- Replies: 296
- Views: 124230
Re: OpenMW 0.29.0
Exactly. :)ezze wrote:Yes, hearing it again you are right. After all word like "finalize" have a meaninglysol wrote:Personally I thought that it was obvious enough as it was.
- 11 Mar 2014, 11:07
- Forum: Organisation and Planning
- Topic: OpenMW 0.29.0
- Replies: 296
- Views: 124230
Re: OpenMW 0.29.0
Personally I thought that it was obvious enough as it was.ezze wrote:Perhaps you should add that after version 1.00 the team will try hard to keep savegames compatible... A part of that I like it.
Re: Fun stuff
So much nonsense indeed. I hate them. Because the web design is freaking genius.
Re: Fun stuff
I won! My guess was the closest!
Re: Fun stuff
Or is it Adobe AfterEffects?raevol wrote:Forgive my ignorance, is that final cut?WeirdSexy wrote:A peak into my world
- 15 Jan 2014, 18:50
- Forum: Feature Requests and Suggestions
- Topic: Aggro or Active Combat visual indicator
- Replies: 6
- Views: 4361
Re: Aggro or Active Combat visual indicator
Speaking of cliff racers, why not remove them totally?
Anyway, I fully agree on this.
Anyway, I fully agree on this.
- 14 Jan 2014, 23:19
- Forum: General
- Topic: Specular Highlights?
- Replies: 200
- Views: 83310
Re: Specular Highlights?
Adding more detail made it look bad as the original UVs are not good enough. Word. Ugh. It ruins so much, I mean look at the mouth and above the eyes. Kinda like they unwrapped first and then moved the eyes higher up. I was a warcraft 3 modder back in the day, and those UV maps are H O R R I B L E....