Search found 1239 matches

by lysol
18 Aug 2014, 06:26
Forum: General
Topic: On fonts
Replies: 30
Views: 40550

Re: On fonts

Nice, keep it up :)
by lysol
18 Aug 2014, 06:20
Forum: General
Topic: Asset Update to Ogre3D Discussion Thread
Replies: 115
Views: 101155

Re: Some modeling/animation questions. Offering RDP Renderin

Since this project is gonna be huge (!), I guess you'll need a lot of help (and you'll need to have a good organization to have the same atmosphere on everything that everyone makes :) You/someone would have to decide what's good enough and what's not I guess). Anyway, I love this idea, I've never u...
by lysol
18 Aug 2014, 05:58
Forum: News
Topic: All according to script
Replies: 8
Views: 13615

Re: All according to script

The thing is, 99% of all the assets already available for morrowind are based on photos (which is boring imo) and are also diverse in style, meaning, you can never get a "complete" feeling with it, all assests will vary in quality and style. Having a huge pack with high res and high poly a...
by lysol
17 Aug 2014, 06:28
Forum: Organisation and Planning
Topic: Unneeded Mods list
Replies: 7
Views: 8257

Re: Unneeded Mods list

Code patch IS unneeded since it fixes errors in the original engine that won't be made in this engine. MGE and MWSE is another case. They will eventually be unneeded, but atm, they are just incompatible. MWSE adds some scripting possibilities through a third party program. More advanced scripts will...
by lysol
06 Aug 2014, 21:33
Forum: News
Topic: Wake up call
Replies: 15
Views: 19191

Re: Wake up call

Hold up on there hoss, SandStranger is still with us and has joined us as a developer. So while scrawl did some of the work in the beginning, SS is has now forked and starting sending in pull requests which are reviewed by everyone here and Zini signed off on his first PR. Despite all the drama, th...
by lysol
04 Aug 2014, 20:33
Forum: News
Topic: Do Androids Dream of Electric Bosmer?
Replies: 9
Views: 13223

Re: Do Androids Dream of Electric Bosmer?

iamtanmay wrote:How about running the project through Emscripten instead of gcc ? Its worked for other games quite well. You could then have a web player for Morrowind, that would work on all devices.
... And upload the morrowind content to the Internet? Massively illegal, sorry. :)
by lysol
04 Aug 2014, 13:09
Forum: Organisation and Planning
Topic: OpenMW 0.32.0
Replies: 132
Views: 71947

Re: OpenMW 0.32.0

psi29a wrote: There is also Ogre 1.10 to look forward to as well.
This. Won't Ogre 1.10 solve some of the problems, like memory leaks or something like that? Or have I misunderstood this? How far away is Ogre 1.10 then?
by lysol
04 Aug 2014, 13:06
Forum: General
Topic: New blog theme (mobile devices friendly)
Replies: 6
Views: 4009

Re: New blog theme (mobile devices friendly)

I don't know how it looks on smartphones, but the website works fine the way it is on my iPad. This whole "mobile-friendly" nonsense has caused more problems than it has solves, the mobile versions of websites tend to be a complete mess that doesn't allow me to use any of my useful tablet...
by lysol
03 Aug 2014, 17:10
Forum: Support
Topic: Terrible Lag
Replies: 8
Views: 8273

Re: Terrible Lag

Thanks again for the speedy replies! I'm seeing numbers <10 FPS for the most part, Down to 1 or 2 outdoors, and this is with shadows completely off, shaders off, view range min, and running 1024x768 windowed. I could happily live with 15-25 FPS, but what I'm currently getting is crippling to gamepl...
by lysol
01 Aug 2014, 18:11
Forum: General Development
Topic: Android build openmw
Replies: 193
Views: 150760

Re: Android build openmw

Totally understand you. These 'articles' makes me loose faith in humanity kinda. But I do hope you or someone else pick up this project again sometime. Not that I'm interested in playing an android-port myself (touch screen controls - FUUUU-) , but it's interesting to see if it'll work out.