Search found 1099 matches

by lysol
07 Jul 2019, 13:21
Forum: General Development
Topic: Distant objects
Replies: 33
Views: 7977

Re: Distant objects

Nice. You might want to have a look at this too, I don't know if it has anything to do with batching, but it's at least a somewhat working distant statics system.

https://gitlab.com/OpenMW/openmw/merge_requests/127
by lysol
28 Jun 2019, 09:41
Forum: General
Topic: The Friendly Neighborhood Systems Analyst Asks: Please Take this Survey!
Replies: 26
Views: 1614

Re: The Friendly Neighborhood Systems Analyst Asks: Please Take this Survey!

And no offense, but from how far up your ass did you have to reach to pull this notion that I had any interest in 2d in OpenMW? Hey, easy now. You're just misunderstanding each other. We're all happy you're here with an interest of working with the CS. We just need to make sure everyone is on the s...
by lysol
25 Jun 2019, 19:47
Forum: Feature Requests and Suggestions
Topic: Suggestion: Discord server
Replies: 21
Views: 1447

Re: Suggestion: Discord server

Still bot based. That native discord bridge sounds great. Pretty plz someone?
by lysol
25 Jun 2019, 08:48
Forum: Feature Requests and Suggestions
Topic: Suggestion: Discord server
Replies: 21
Views: 1447

Re: Suggestion: Discord server

This sounds awesome. I'd donate to a server on that platform.
by lysol
22 Jun 2019, 22:55
Forum: Mod Compatibility
Topic: Installing texture mods and renaming .dds files
Replies: 6
Views: 424

Re: Installing texture mods and renaming .dds files

Thanks Capo for taking time to research the mod in question.
by lysol
22 Jun 2019, 20:26
Forum: Mod Compatibility
Topic: Installing texture mods and renaming .dds files
Replies: 6
Views: 424

Re: Installing texture mods and renaming .dds files

In your case, you only rename _normals to _n. Normal maps usually has a name that tells you it is a normal map, like _normal, _nrm, _nm, _n etc. A modder could of course in theory call their normal map whatever they want (*_hotdog.dds), but that would be stupid. 99 % of modders will call them _norma...
by lysol
20 Jun 2019, 13:25
Forum: News
Topic: Long time no see!
Replies: 10
Views: 1769

Long time no see!

Hello everyone and thanks for stopping by. Apologies for the long silence since the last release. That silence does not mean nothing has happened, however – quite the contrary actually! The upcoming OpenMW version 0.46.0 is already a huge release with many major differences compared to the current s...
by lysol
13 Jun 2019, 11:37
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 356
Views: 38456

Re: Android part 2

Two questions are general OpenMW questions and not specific to Android, so I'll answer those. Can't answer the Android-specific ones. And does anybody know if and how to use swift casting [...]? Not possible because it isn't implemented into OpenMW (yet). There has been some debate wether Obvlivion-...
by lysol
03 Jun 2019, 08:47
Forum: Off Topic
Topic: Looking for people interesting in helping with an Oculus Quest version of Morrowind
Replies: 1
Views: 536

Re: Looking for people interesting in helping with an Oculus Quest version of Morrowind

Moderator note: Moved topic to Off Topic forum since this project is actually not related to OpenMW.