Search found 19 matches

by laxon
29 Jul 2018, 13:03
Forum: General Development
Topic: Headless Mode
Replies: 6
Views: 1001

Re: Headless Mode

That sounds like a promising reason to maybe add this command. I also found this relating to running OSG without a GUI: https://stackoverflow.com/questions/31640707/sequential-off-screen-rendering-screen-capture-without-windowing-system-using It seems that they were also looking for GUI free draw an...
by laxon
28 Jul 2018, 13:53
Forum: General Development
Topic: Headless Mode
Replies: 6
Views: 1001

Re: Headless Mode

Yes! But more of the thing that that PR is turning into a GUI: https://wiki.openmw.org/index.php?title=Testing#Starting_the_Game_with_Special_Arguments The elements missing are: Running Headless (no GUI) Triggering an exit (via a script, or event?) Capturing a Screenshot (ether via script, or on exi...
by laxon
27 Jul 2018, 17:00
Forum: General Development
Topic: Headless Mode
Replies: 6
Views: 1001

Headless Mode

I am curious if it would be possible to setup OpenMW in a headless mode (for linux/macos). Something that would allow for a save to be loaded and then an in-game console command(s) or script to be executed after load. With the steps being: Start OpenMW > Load Save > Run Game Script (transition to a ...
by laxon
14 Dec 2016, 02:30
Forum: General Development
Topic: Dev Setup - Unshield issue
Replies: 3
Views: 1838

Re: Dev Setup - Unshield issue

Thanks, that makes sense.
by laxon
13 Dec 2016, 22:58
Forum: General Development
Topic: Dev Setup - Unshield issue
Replies: 3
Views: 1838

Dev Setup - Unshield issue

I am on Debian (Stretch) and unfortunately it looks like libunshield-dev is not available in the repo. What is the best way to fulfill this dependency?
by laxon
13 Apr 2016, 20:05
Forum: General Development
Topic: [patch] new fog shader
Replies: 126
Views: 51758

Re: [patch] new fog shader

These are amazing! Such a difference.
by laxon
09 Mar 2016, 23:49
Forum: General Development
Topic: Other Platform Development and Support
Replies: 77
Views: 23145

Re: Other Platform Development and Support

Would you continue if you get a new development device? I would be willing to donate one, within reason.
by laxon
16 Feb 2015, 23:22
Forum: News
Topic: OpenMW 0.35.0 Released!
Replies: 5
Views: 4969

Re: OpenMW 0.35.0 Released!

An awesome set of fixes! Going to test it out asap.

Thanks!
by laxon
07 Nov 2014, 20:10
Forum: Editor Development
Topic: Advice for planning a new game
Replies: 8
Views: 6489

Re: Advice for planning a new game

Thanks, Ill await further progress in later versions.
by laxon
07 Nov 2014, 19:29
Forum: Editor Development
Topic: Advice for planning a new game
Replies: 8
Views: 6489

Re: Advice for planning a new game

Thank you for your answers. Is it worth giving this base process a start now, and is it currently possible to create+save+load a omwgame? I was able to create one but it seems that the save option is not implemented yet? Even if the loading/saving isn't complete that is. I wouldn't mind helping out ...