Search found 28 matches

by EmbraceUnity
07 Jan 2013, 19:00
Forum: General Development
Topic: video playback
Replies: 36
Views: 6450

Re: video playback

Chris wrote:Yup. Static linking will be tricky on Windows though, because ffmpeg itself doesn't build with MSVC
FFmpeg 1.1 just came out today, and claims to support building with MSVC

http://www.phoronix.com/scan.php?page=n ... px=MTI2OTA
by EmbraceUnity
17 Jul 2012, 22:11
Forum: Organisation and Planning
Topic: OpenMW 0.17.0
Replies: 138
Views: 28461

Re: OpenMW 0.17.0

seems about twice as fast when virtualized, so it went from unbearably slow to just slow.
by EmbraceUnity
03 Jun 2012, 21:23
Forum: Feature Requests and Suggestions
Topic: Folly C++ Library
Replies: 3
Views: 1137

Re: Folly C++ Library

Well, to be fair it did say:
Folly is also complementary to other libraries like Boost and the C++ Standard Library rather than suffering from the "Not Invented Here" syndrome that plagues some companies.
by EmbraceUnity
03 Jun 2012, 19:58
Forum: Feature Requests and Suggestions
Topic: Folly C++ Library
Replies: 3
Views: 1137

Folly C++ Library

I just found out about this. Maybe it could be useful:

http://www.phoronix.com/scan.php?page=n ... px=MTExMjQ

The list of components is detailed here:

https://github.com/facebook/folly/blob/ ... verview.md
by EmbraceUnity
21 May 2012, 15:37
Forum: Organisation and Planning
Topic: OpenMW 0.16.0
Replies: 126
Views: 29849

Re: OpenMW 0.16.0

Looking good! Few comments on the latest master. 1) With collision on in Beshara, I'm able to walk through certain free standing rocks. However, I did at one point use PyFFI on my Meshes directory, so it is possible this is related. This is bad because I can't even leave the water in the cell when t...
by EmbraceUnity
19 May 2012, 18:33
Forum: Organisation and Planning
Topic: OpenMW 0.15.0
Replies: 70
Views: 19052

Re: OpenMW 0.15.0

two small bugs I noticed in the latest master.

1) I'm able to talk to slaughterfish

2) You cannot keep your head above the water surface when swimming, it just keeps going back underwater.
by EmbraceUnity
18 Apr 2012, 01:54
Forum: Organisation and Planning
Topic: OpenMW 0.14.0
Replies: 115
Views: 23062

Stuff I noticed

Here's a number of things I noticed in the latest master that you are probably already aware of. Just wanted to start some discussion on smaller things, since everything is becoming more playable. Or, at least explorable. 1) When you press spacebar on certain creatures, like mudcrabs, an empty conve...
by EmbraceUnity
08 Apr 2012, 21:18
Forum: General
Topic: OpenMW love
Replies: 57
Views: 10602

Re: OpenMW love

sirherrbatka wrote:http://www.youtube.com/watch?v=qDuW3NvjqJY

I want more... I want more... :geek:
That... was fantastic.
by EmbraceUnity
05 Apr 2012, 17:29
Forum: General Development
Topic: Texture Problems
Replies: 23
Views: 4017

Re: Texture Problems

I noticed that the OGRE trunk has lots of fixes, including texture fixes. Perhaps the dark textures are because of OGRE bugs that are now fixed.
by EmbraceUnity
05 Apr 2012, 16:22
Forum: Off Topic
Topic: What really went wrong with Morrowind?
Replies: 54
Views: 12504

Re: What really went wrong with Morrowind?

I hear what you are saying about medium armor, and security, and all that... but at the end of the day as far as major features go I think everything was awesome about Morrowind. Even the things that sucked were awesome. Give you some examples: When you just spawn a character, you can be killed by a...