Search found 119 matches

by Yacoby
31 Jan 2012, 20:23
Forum: Feature Requests and Suggestions
Topic: Code exchange with Aedra
Replies: 15
Views: 11332

Re: Code exchange with Aedra

There is an entire thread on the forum where he has a load:
http://forums.bethsoft.com/topic/109721 ... msearch__1

All from the game engine code.
by Yacoby
31 Jan 2012, 19:40
Forum: Support
Topic: Building with debug libraries
Replies: 7
Views: 5109

Re: Building with debug libraries

Yeah, the FindOGRE.cmake included in Ogre doesn't seem to be 100% compatible and I don't know enough about CMake to put together a good solution in a reasonable time frame.
by Yacoby
31 Jan 2012, 14:19
Forum: Support
Topic: Building with debug libraries
Replies: 7
Views: 5109

Re: Building with debug libraries

Yeah. I hacked together something that worked. It isn't a releasable fix though.

Bug report here:
http://bugs.openmw.org/issues/186
by Yacoby
30 Jan 2012, 12:17
Forum: General Development
Topic: Terrain
Replies: 104
Views: 41975

Re: Terrain

Got a random crash while walking around in the Seyda Neen area: openmw: /home/marc/Tools/ogre-1-7-1/OgreMain/src/OgreRenderQueueSortingGrouping.cpp:386: void Ogre::QueuedRenderableCollection::addRenderable(Ogre::Pass*, Ogre::Renderable*): Assertion `retPair.second && "Error inserting n...
by Yacoby
29 Jan 2012, 20:23
Forum: General Development
Topic: Terrain
Replies: 104
Views: 41975

Re: Terrain

Regarding the issue of resources (mytex.dds being acceptable through myfile.tga) a possible solution would be to implement a custom texture resource manager that would handle the inconstancy. In other words, I am going to ignore the issue as I am sure it is better handled in a global way elsewhere (...
by Yacoby
29 Jan 2012, 17:17
Forum: Support
Topic: Building with debug libraries
Replies: 7
Views: 5109

Building with debug libraries

So I converted my Ogre install to the debug version but I can no longer build OpenMW as it tries to link everything with OgreMain rather than OgreMain_d. Is this a quick fix in CMake? (I know nothing about CMake so don't know where to start digging). Or something I have messed up? (My system is: Arc...
by Yacoby
29 Jan 2012, 12:06
Forum: General Development
Topic: Ogre Tootle
Replies: 3
Views: 2030

Re: Ogre Tootle

Plus it seems as though the Linux library is only 32 bit (I run 64 bit)
by Yacoby
27 Jan 2012, 13:54
Forum: Feature Requests and Suggestions
Topic: Using PCZ SceneManager for interiors
Replies: 1
Views: 2457

Using PCZ SceneManager for interiors

Probably post 1.0, but I was wondering about the logistics of dynamically dividing an interior cell into zones. Most cells would be suitable for this and it would hugely reduce the amount of rendering in interiors (I will admit exteriors are more of a problem w.r.t rendering speed) Of course the har...
by Yacoby
25 Jan 2012, 12:39
Forum: Feature Requests and Suggestions
Topic: Updated Doors
Replies: 17
Views: 11614

Re: Updated Doors

I always wanted to try and make a totally seamless world so that you could see between interiors and exteriors. It would take quite a lot of effort to do as it would require a lot of predictive background resource loading, tweaks to the AI and basically implementing portals (Similar to Portal). Real...
by Yacoby
25 Jan 2012, 12:17
Forum: General Development
Topic: Terrain
Replies: 104
Views: 41975

Re: Terrain

Zini wrote:I am pretty sure we don't.
That is interesting, that was the most common cause of that error. Ah well, I will do some digging when I have the time.