Search found 119 matches
- 06 Feb 2012, 19:06
- Forum: Off Topic
- Topic: A discussion about choosing a scripting language
- Replies: 6
- Views: 3726
Re: A discussion about choosing a scripting language
A new scripting language is probably a long way off We are not planning to have a new scripting language everl. The current one is fine. Most of the modding community has lots of practical experience with it. Yes, it has a few quirks, but they are fixable. For some value of "fine" IMHO it...
- 06 Feb 2012, 18:55
- Forum: General Development
- Topic: Terrain
- Replies: 104
- Views: 41977
Re: Terrain
Got a random crash while walking around in the Seyda Neen area: openmw: /home/marc/Tools/ogre-1-7-1/OgreMain/src/OgreRenderQueueSortingGrouping.cpp:386: void Ogre::QueuedRenderableCollection::addRenderable(Ogre::Pass*, Ogre::Renderable*): Assertion `retPair.second && "Error inserting n...
- 06 Feb 2012, 12:57
- Forum: General Development
- Topic: WTF!!! Rendering System Broken
- Replies: 18
- Views: 7783
Re: WTF!!! Rendering System Broken
I was like what? No. And then I double checked where the sequence point is. That is really really subtle.Zini wrote:Nope. The iterator is incremented before erase is called. All good.
- 06 Feb 2012, 12:51
- Forum: Support
- Topic: Errors compiling [Arch Linux x86_64]
- Replies: 20
- Views: 13532
Re: Errors compiling [Arch Linux x86_64]
Isn't it just a couple of IFDEFs that are needed? Or are the bigger problems than renaming msSingletonZini wrote:We are planning to update to 1.8 a while after 1.8 comes out of RC status. Probably during 0.13.0 or 0.14.0.
- 06 Feb 2012, 11:58
- Forum: Support
- Topic: Errors compiling [Arch Linux x86_64]
- Replies: 20
- Views: 13532
Re: Errors compiling [Arch Linux x86_64]
The issue is that OpenMW is not compatible with Ogre 1.8
All you need to do is to use Ogre 1.7.3. If you don't have a copy on your machine (downgrade will show you them) then look at the ARM: http://arm.konnichi.com/search/
All you need to do is to use Ogre 1.7.3. If you don't have a copy on your machine (downgrade will show you them) then look at the ARM: http://arm.konnichi.com/search/
- 06 Feb 2012, 11:42
- Forum: Feature Requests and Suggestions
- Topic: Version Code Names
- Replies: 12
- Views: 7945
Re: Version Code Names
They make new users more confused about what version they are running as you can't meaningfully order them?Zini wrote:Honestly can't see the point of code names.
- 05 Feb 2012, 23:48
- Forum: General Development
- Topic: WTF!!! Rendering System Broken
- Replies: 18
- Views: 7783
Re: WTF!!! Rendering System Broken
Probably worth rendering things like containers at batched geometry. I think it is possible to move statics so whatever we do at some point we are going to have to write something to remove an object from batched geometry.
- 04 Feb 2012, 13:13
- Forum: General Development
- Topic: Terrain
- Replies: 104
- Views: 41977
Re: Terrain
Got a random crash while walking around in the Seyda Neen area: openmw: /home/marc/Tools/ogre-1-7-1/OgreMain/src/OgreRenderQueueSortingGrouping.cpp:386: void Ogre::QueuedRenderableCollection::addRenderable(Ogre::Pass*, Ogre::Renderable*): Assertion `retPair.second && "Error inserting n...
- 02 Feb 2012, 12:58
- Forum: General Development
- Topic: Terrain
- Replies: 104
- Views: 41977
Re: Terrain
Sorry everything has slowed down a bit. I am going to try and allocate some time to this soon. The current issues are: Terrain splatting isn't quite correct The Ogre material generator only supports ~5-6 textures splatted per terrain. There seems to be rare cases where we need more than 6. This is a...
- 31 Jan 2012, 22:24
- Forum: Support
- Topic: Building with debug libraries
- Replies: 7
- Views: 5109
Re: Building with debug libraries
Yeah, that seems to build fine with the debug libs