Search found 119 matches

by Yacoby
06 Feb 2012, 19:06
Forum: Off Topic
Topic: A discussion about choosing a scripting language
Replies: 6
Views: 3726

Re: A discussion about choosing a scripting language

A new scripting language is probably a long way off We are not planning to have a new scripting language everl. The current one is fine. Most of the modding community has lots of practical experience with it. Yes, it has a few quirks, but they are fixable. For some value of "fine" IMHO it...
by Yacoby
06 Feb 2012, 18:55
Forum: General Development
Topic: Terrain
Replies: 104
Views: 41977

Re: Terrain

Got a random crash while walking around in the Seyda Neen area: openmw: /home/marc/Tools/ogre-1-7-1/OgreMain/src/OgreRenderQueueSortingGrouping.cpp:386: void Ogre::QueuedRenderableCollection::addRenderable(Ogre::Pass*, Ogre::Renderable*): Assertion `retPair.second && "Error inserting n...
by Yacoby
06 Feb 2012, 12:57
Forum: General Development
Topic: WTF!!! Rendering System Broken
Replies: 18
Views: 7783

Re: WTF!!! Rendering System Broken

Zini wrote:Nope. The iterator is incremented before erase is called. All good.
I was like what? No. And then I double checked where the sequence point is. That is really really subtle.
by Yacoby
06 Feb 2012, 12:51
Forum: Support
Topic: Errors compiling [Arch Linux x86_64]
Replies: 20
Views: 13532

Re: Errors compiling [Arch Linux x86_64]

Zini wrote:We are planning to update to 1.8 a while after 1.8 comes out of RC status. Probably during 0.13.0 or 0.14.0.
Isn't it just a couple of IFDEFs that are needed? Or are the bigger problems than renaming msSingleton
by Yacoby
06 Feb 2012, 11:58
Forum: Support
Topic: Errors compiling [Arch Linux x86_64]
Replies: 20
Views: 13532

Re: Errors compiling [Arch Linux x86_64]

The issue is that OpenMW is not compatible with Ogre 1.8

All you need to do is to use Ogre 1.7.3. If you don't have a copy on your machine (downgrade will show you them) then look at the ARM: http://arm.konnichi.com/search/
by Yacoby
06 Feb 2012, 11:42
Forum: Feature Requests and Suggestions
Topic: Version Code Names
Replies: 12
Views: 7945

Re: Version Code Names

Zini wrote:Honestly can't see the point of code names.
They make new users more confused about what version they are running as you can't meaningfully order them?
by Yacoby
05 Feb 2012, 23:48
Forum: General Development
Topic: WTF!!! Rendering System Broken
Replies: 18
Views: 7783

Re: WTF!!! Rendering System Broken

Probably worth rendering things like containers at batched geometry. I think it is possible to move statics so whatever we do at some point we are going to have to write something to remove an object from batched geometry.
by Yacoby
04 Feb 2012, 13:13
Forum: General Development
Topic: Terrain
Replies: 104
Views: 41977

Re: Terrain

Got a random crash while walking around in the Seyda Neen area: openmw: /home/marc/Tools/ogre-1-7-1/OgreMain/src/OgreRenderQueueSortingGrouping.cpp:386: void Ogre::QueuedRenderableCollection::addRenderable(Ogre::Pass*, Ogre::Renderable*): Assertion `retPair.second && "Error inserting n...
by Yacoby
02 Feb 2012, 12:58
Forum: General Development
Topic: Terrain
Replies: 104
Views: 41977

Re: Terrain

Sorry everything has slowed down a bit. I am going to try and allocate some time to this soon. The current issues are: Terrain splatting isn't quite correct The Ogre material generator only supports ~5-6 textures splatted per terrain. There seems to be rare cases where we need more than 6. This is a...
by Yacoby
31 Jan 2012, 22:24
Forum: Support
Topic: Building with debug libraries
Replies: 7
Views: 5109

Re: Building with debug libraries

Yeah, that seems to build fine with the debug libs