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Search found 4982 matches
- 01 Mar 2024, 13:01
- Forum: General Modding
- Topic: Mod debugging
- Replies: 1
- Views: 268
- 19 Feb 2024, 14:54
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 981592
- 12 Feb 2024, 13:55
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 981592
Re: OpenMW Nightly builds
Yes you should.
However... don't we have nightly generic builds?
We're trying to see about flatpaks, nightly flatpaks...
However... don't we have nightly generic builds?
We're trying to see about flatpaks, nightly flatpaks...
- 08 Feb 2024, 15:01
- Forum: Feature Requests and Suggestions
- Topic: [Far future idea] Lua Based Parsing Scripts
- Replies: 4
- Views: 836
Re: [Far future idea] Lua Based Parsing Scripts
We've already discussed this in another thread, the answer from the OpenMW project as a whole, is no.
We will not officially support other games file formats.
Our focus is purely BSA/NIF.
We will not officially support other games file formats.
Our focus is purely BSA/NIF.
- 06 Feb 2024, 12:15
- Forum: Feature Requests and Suggestions
- Topic: [Far future idea] Lua Based Parsing Scripts
- Replies: 4
- Views: 836
Re: [Far future idea] Lua Based Parsing Scripts
What kind of files?
- 16 Jan 2024, 12:01
- Forum: Support
- Topic: Fatal error when starting OpenMW 0.48
- Replies: 6
- Views: 884
Re: Fatal error when starting OpenMW 0.48
Any additional info, like from log files?
- 08 Jan 2024, 12:08
- Forum: Support
- Topic: Low FPS in towns on macOS/Apple silicon
- Replies: 3
- Views: 775
Re: Low FPS in towns on macOS/Apple silicon
Not sure if it helps, but I currently play with low-resolution water shader and shadow as those are the largest hits for me.
- 08 Jan 2024, 12:05
- Forum: Organisation and Planning
- Topic: DLSS3
- Replies: 3
- Views: 1541
Re: DLSS3
OpenMW can be forked to add support for DLSS, but we are not allowed by terms of licenses (both GPL and Nvidia's) to ship them together. That is not to say that OpenMW can't support it by way of leaving the 'door open' and the user providing the the binary/library. It would fall into the same way th...
- 03 Jan 2024, 15:45
- Forum: Support
- Topic: Low FPS in towns on macOS/Apple silicon
- Replies: 3
- Views: 775
Re: Low FPS in towns on macOS/Apple silicon
Any examples (which towns)? Do you have Object Paging and Active Grid enabled? (both should be on for added performance). Morrowind's assets are pretty crappy really hamper the draw call, enabling the above allows some special sauce to help optimise this. Keep in mind that OpenMW uses OpenGL which i...
- 27 Nov 2023, 14:24
- Forum: Support
- Topic: Installing 49 Dev (or daily)
- Replies: 3
- Views: 777
Re: Installing 49 Dev (or daily)
If you build yourself, then the cmake git check will fail (because not a repo) and will default the the version declared in source. The PPA will declare packages (name of packages) as 0.48, because they are built using debian's buildd, the debian/control file decitates how it is named. This name tak...