RakNet is a cross platform, open source, C++ networking engine for game programmers.
https://github.com/facebookarchive/RakNet
Search found 4989 matches
- 26 Apr 2024, 08:37
- Forum: TES3MP
- Topic: TES3MP on Mac OS X
- Replies: 3
- Views: 205
- 18 Apr 2024, 10:29
- Forum: General
- Topic: OpenMW on MacOS
- Replies: 5
- Views: 604
Re: OpenMW on MacOS
Yes, because of the requirements needed for support for C++17 and then again for C++20; which means that support of older version of macos had to be abandoned as they do not support some of the fundamental things we make use of in the languages. Apple makes things really hard for us sometimes. We al...
- 11 Apr 2024, 11:59
- Forum: Feature Requests and Suggestions
- Topic: Ironman/Permadeath save system
- Replies: 7
- Views: 1062
Re: Ironman/Permadeath save system
There is something to be said that we allow deleting of saves, but not the ability to prevent saving. :arrow: I'd ask for a Lua feature request over here: https://gitlab.com/OpenMW/openmw/-/issues "Saving has been disabled by this mod: Ironman Morrowind Mod" :) Tricky part would be save on...
- 10 Apr 2024, 10:28
- Forum: Feature Requests and Suggestions
- Topic: Ironman/Permadeath save system
- Replies: 7
- Views: 1062
Re: Ironman/Permadeath save system
One would think that people would actually read what "Ironman Morrowind Mod" does then? I mean, it shouldn't be a surprise.
- 09 Apr 2024, 12:37
- Forum: Feature Requests and Suggestions
- Topic: Ironman/Permadeath save system
- Replies: 7
- Views: 1062
Re: Ironman/Permadeath save system
Nothing preventing you from making a Ironman Morrowind Mod? Don't let your dreams be dreams.niconosave wrote: ↑08 Apr 2024, 23:55 if that's reason enough not to implement something, then why does the openmw API have method for deleting save games? just delete them yourself manually!
![Smile :)](./images/smilies/icon_e_smile.gif)
- 29 Mar 2024, 12:25
- Forum: Feature Requests and Suggestions
- Topic: Could OpenMW be ported to the OG xbox?
- Replies: 4
- Views: 424
Re: Could OpenMW be ported to the OG xbox?
Sure, it just takes time and someone wanting to do it.Finisher4877 wrote: ↑29 Mar 2024, 01:15 I'm obviously not a software engineer. Just wondered if it could be done.
![Smile :)](./images/smilies/icon_e_smile.gif)
Just remember, OpenMW is a modern game engine reimplantation; xbox is not modern.
- 28 Mar 2024, 12:13
- Forum: Feature Requests and Suggestions
- Topic: Could OpenMW be ported to the OG xbox?
- Replies: 4
- Views: 424
Re: Could OpenMW be ported to the OG xbox?
It's not in our mission statement, but someone(s) is free to fork the project (like with Android) and port it xbox.
- 01 Mar 2024, 13:01
- Forum: General Modding
- Topic: Mod debugging
- Replies: 1
- Views: 641
Re: Mod debugging
Press F3 a few times to get information.
There are also env variables you can use to output this data so you can measure over time.
There are also env variables you can use to output this data so you can measure over time.
- 19 Feb 2024, 14:54
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1024122
- 12 Feb 2024, 13:55
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1024122
Re: OpenMW Nightly builds
Yes you should. ![Smile :)](./images/smilies/icon_e_smile.gif)
However... don't we have nightly generic builds?
We're trying to see about flatpaks, nightly flatpaks...![Wink ;)](./images/smilies/icon_e_wink.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
However... don't we have nightly generic builds?
![Question :?:](./images/smilies/icon_question.gif)
We're trying to see about flatpaks, nightly flatpaks...
![Wink ;)](./images/smilies/icon_e_wink.gif)