Search found 4987 matches

by psi29a
11 Apr 2024, 11:59
Forum: Feature Requests and Suggestions
Topic: Ironman/Permadeath save system
Replies: 7
Views: 589

Re: Ironman/Permadeath save system

There is something to be said that we allow deleting of saves, but not the ability to prevent saving. :arrow: I'd ask for a Lua feature request over here: https://gitlab.com/OpenMW/openmw/-/issues "Saving has been disabled by this mod: Ironman Morrowind Mod" :) Tricky part would be save on...
by psi29a
10 Apr 2024, 10:28
Forum: Feature Requests and Suggestions
Topic: Ironman/Permadeath save system
Replies: 7
Views: 589

Re: Ironman/Permadeath save system

One would think that people would actually read what "Ironman Morrowind Mod" does then? I mean, it shouldn't be a surprise.
by psi29a
09 Apr 2024, 12:37
Forum: Feature Requests and Suggestions
Topic: Ironman/Permadeath save system
Replies: 7
Views: 589

Re: Ironman/Permadeath save system

niconosave wrote: 08 Apr 2024, 23:55 if that's reason enough not to implement something, then why does the openmw API have method for deleting save games? just delete them yourself manually!
Nothing preventing you from making a Ironman Morrowind Mod? Don't let your dreams be dreams. :)
by psi29a
29 Mar 2024, 12:25
Forum: Feature Requests and Suggestions
Topic: Could OpenMW be ported to the OG xbox?
Replies: 4
Views: 331

Re: Could OpenMW be ported to the OG xbox?

Finisher4877 wrote: 29 Mar 2024, 01:15 I'm obviously not a software engineer. Just wondered if it could be done.
Sure, it just takes time and someone wanting to do it. :)

Just remember, OpenMW is a modern game engine reimplantation; xbox is not modern.
by psi29a
28 Mar 2024, 12:13
Forum: Feature Requests and Suggestions
Topic: Could OpenMW be ported to the OG xbox?
Replies: 4
Views: 331

Re: Could OpenMW be ported to the OG xbox?

It's not in our mission statement, but someone(s) is free to fork the project (like with Android) and port it xbox.
by psi29a
01 Mar 2024, 13:01
Forum: General Modding
Topic: Mod debugging
Replies: 1
Views: 498

Re: Mod debugging

Press F3 a few times to get information.

There are also env variables you can use to output this data so you can measure over time.
by psi29a
19 Feb 2024, 14:54
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 552
Views: 989455

Re: OpenMW Nightly builds

Awesome, thanks k1ll; will add it back to the site page.

https://openmw.org/downloads/
by psi29a
12 Feb 2024, 13:55
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 552
Views: 989455

Re: OpenMW Nightly builds

Yes you should. :)

However... don't we have nightly generic builds? :?:

We're trying to see about flatpaks, nightly flatpaks... ;)
by psi29a
08 Feb 2024, 15:01
Forum: Feature Requests and Suggestions
Topic: [Far future idea] Lua Based Parsing Scripts
Replies: 4
Views: 1020

Re: [Far future idea] Lua Based Parsing Scripts

We've already discussed this in another thread, the answer from the OpenMW project as a whole, is no.

We will not officially support other games file formats.

Our focus is purely BSA/NIF.