Search found 4652 matches
- 09 Apr 2021, 14:58
- Forum: Feature Requests and Suggestions
- Topic: On Lua Scripting Limitations
- Replies: 34
- Views: 884
Re: On Lua Scripting Limitations
I don't understand why this is that hard? Any file available in OpenMW's VFS is readable. So that's a none-issue. The writing part is something we have to provide some special hand-holding for. Having free-rain to write to a filesystem, and then something as mundane has filling up your filesystem be...
- 09 Apr 2021, 10:04
- Forum: Content Development
- Topic: Roman Outpost Game Idea
- Replies: 4
- Views: 402
- 09 Apr 2021, 08:26
- Forum: Off Topic
- Topic: BSA tool in rust
- Replies: 13
- Views: 3068
Re: BSA tool in rust
So yeah, our bsatool now has the ability create an empty BSA archive and now add files to it. I would like to be able to add a list of files or give it a directory, that can be a follow up Issue/MR, this this is a great step forward.
I also created a new Issue that tracks ba2 support.
I also created a new Issue that tracks ba2 support.
- 08 Apr 2021, 14:00
- Forum: Off Topic
- Topic: BSA tool in rust
- Replies: 13
- Views: 3068
Re: BSA tool in rust
Just a heads up, it seems that the rust version of our bsa tool also gained the ability to create BSA files too:
https://github.com/arviceblot/bsatool_rs
Time to catch up!
https://github.com/arviceblot/bsatool_rs
Time to catch up!

- 08 Apr 2021, 10:45
- Forum: Content Development
- Topic: Roman Outpost Game Idea
- Replies: 4
- Views: 402
Re: Roman Output Game Idea
Everything I would want to do would be with FOSS tools, including using our OpenMW-CS.
I was also thinking of reaching out to Xanten and the Siegfried museum if they would help fund the project.
I was also thinking of reaching out to Xanten and the Siegfried museum if they would help fund the project.
- 08 Apr 2021, 10:44
- Forum: Support
- Topic: OpenMW Total Overhaul Issue
- Replies: 11
- Views: 453
- 08 Apr 2021, 09:39
- Forum: Feature Requests and Suggestions
- Topic: On Lua Scripting Limitations
- Replies: 34
- Views: 884
Re: On Lua Scripting Limitations
CyperPunk 2077... https://www.ubergizmo.com/2021/02/cyberpunk-2077-mods-hacker-control-pc/ You know, if case you needed a modern example. PSA - Cyberpunk 2077 currently has a security vulnerability if you're using mods or downloaded saved games! https://www.reddit.com/r/cyberpunkgame/comments/l8x32j...
- 07 Apr 2021, 11:09
- Forum: General Development
- Topic: Lua API for GUI
- Replies: 13
- Views: 1223
Re: Lua API for GUI
Another thing that your suggestion doesn't cover, is creating new widgets. OpenMW codebase already has a few, although I'd want to largely rewrite them as a part of the new API, since there are many hardcoded things in them, which are specific to Morrowind. Ideally, we should also allow mods to cre...
- 06 Apr 2021, 09:29
- Forum: Feature Requests and Suggestions
- Topic: On Lua Scripting Limitations
- Replies: 34
- Views: 884
Re: On Lua Scripting Limitations
This is a bit of an alarmist post considering that this was discussed years ago already. Having a sandboxed scripting language was the only way of getting anything other than mwscript into OpenMW. That is just a fact that the modding world will have to live with. So this position of direct access to...
- 06 Apr 2021, 09:11
- Forum: Join the team
- Topic: Application: Tankinfrank
- Replies: 3
- Views: 196
Re: Application: Tankinfrank
Welcome aboard! Just have a look at the wiki to have a feel for a developer setup and what you need to get setup. Have a deep dive in the code and poke around. Feel free to ask questions here or join us on discord. If you would like discuss the code you're working on, throw it up as a merge request ...