Search found 4652 matches

by psi29a
09 Apr 2021, 14:58
Forum: Feature Requests and Suggestions
Topic: On Lua Scripting Limitations
Replies: 34
Views: 884

Re: On Lua Scripting Limitations

I don't understand why this is that hard? Any file available in OpenMW's VFS is readable. So that's a none-issue. The writing part is something we have to provide some special hand-holding for. Having free-rain to write to a filesystem, and then something as mundane has filling up your filesystem be...
by psi29a
09 Apr 2021, 10:04
Forum: Content Development
Topic: Roman Outpost Game Idea
Replies: 4
Views: 402

Re: Roman Outpost Game Idea

darkbasic wrote:
09 Apr 2021, 09:40
Check the title, I was thinking you wanted to add support for exotic character sets :lol:
Yeah... auto-correct is no one's friend.
by psi29a
09 Apr 2021, 08:26
Forum: Off Topic
Topic: BSA tool in rust
Replies: 13
Views: 3068

Re: BSA tool in rust

So yeah, our bsatool now has the ability create an empty BSA archive and now add files to it. I would like to be able to add a list of files or give it a directory, that can be a follow up Issue/MR, this this is a great step forward.

I also created a new Issue that tracks ba2 support.
by psi29a
08 Apr 2021, 14:00
Forum: Off Topic
Topic: BSA tool in rust
Replies: 13
Views: 3068

Re: BSA tool in rust

Just a heads up, it seems that the rust version of our bsa tool also gained the ability to create BSA files too:
https://github.com/arviceblot/bsatool_rs

Time to catch up! :D
by psi29a
08 Apr 2021, 10:45
Forum: Content Development
Topic: Roman Outpost Game Idea
Replies: 4
Views: 402

Re: Roman Output Game Idea

Everything I would want to do would be with FOSS tools, including using our OpenMW-CS.

I was also thinking of reaching out to Xanten and the Siegfried museum if they would help fund the project.
by psi29a
08 Apr 2021, 10:44
Forum: Support
Topic: OpenMW Total Overhaul Issue
Replies: 11
Views: 453

Re: OpenMW Total Overhaul Issue

Yes
by psi29a
08 Apr 2021, 09:39
Forum: Feature Requests and Suggestions
Topic: On Lua Scripting Limitations
Replies: 34
Views: 884

Re: On Lua Scripting Limitations

CyperPunk 2077... https://www.ubergizmo.com/2021/02/cyberpunk-2077-mods-hacker-control-pc/ You know, if case you needed a modern example. PSA - Cyberpunk 2077 currently has a security vulnerability if you're using mods or downloaded saved games! https://www.reddit.com/r/cyberpunkgame/comments/l8x32j...
by psi29a
07 Apr 2021, 11:09
Forum: General Development
Topic: Lua API for GUI
Replies: 13
Views: 1223

Re: Lua API for GUI

Another thing that your suggestion doesn't cover, is creating new widgets. OpenMW codebase already has a few, although I'd want to largely rewrite them as a part of the new API, since there are many hardcoded things in them, which are specific to Morrowind. Ideally, we should also allow mods to cre...
by psi29a
06 Apr 2021, 09:29
Forum: Feature Requests and Suggestions
Topic: On Lua Scripting Limitations
Replies: 34
Views: 884

Re: On Lua Scripting Limitations

This is a bit of an alarmist post considering that this was discussed years ago already. Having a sandboxed scripting language was the only way of getting anything other than mwscript into OpenMW. That is just a fact that the modding world will have to live with. So this position of direct access to...
by psi29a
06 Apr 2021, 09:11
Forum: Join the team
Topic: Application: Tankinfrank
Replies: 3
Views: 196

Re: Application: Tankinfrank

Welcome aboard! Just have a look at the wiki to have a feel for a developer setup and what you need to get setup. Have a deep dive in the code and poke around. Feel free to ask questions here or join us on discord. If you would like discuss the code you're working on, throw it up as a merge request ...