Search found 4989 matches
- 14 Feb 2012, 09:09
- Forum: General Development
- Topic: OpenMW Launcher
- Replies: 77
- Views: 36733
Re: OpenMW Launcher
Just a question about game data: What exactly is necessary to run OpenMW? Or to ask another way, what is required from Morrowind (and it's expansions) to run OpenMW? Is just the esm files?
- 13 Feb 2012, 14:47
- Forum: General Development
- Topic: Lighting bug in windows
- Replies: 20
- Views: 8002
Re: Lighting bug in windows
Is it possible that 'things' were hard coded into original Morrowind executable (and code). Sometimes we see odd things like reverse textures/objects and other oddities.Zini wrote:Very strange. Well, we won't get it fixed for 0.12.0.
- 09 Feb 2012, 12:47
- Forum: Off Topic
- Topic: Elder Scrolls Steam Sale
- Replies: 6
- Views: 3879
Re: Elder Scrolls Steam Sale
Steam itself is an unobtrusive form of DRM, it is an account manager that keeps a library of all games you bought.
What he meant is that you can play online or offline and can install it anywhere you can install Steam.
What he meant is that you can play online or offline and can install it anywhere you can install Steam.
- 09 Feb 2012, 10:02
- Forum: General Development
- Topic: Ogre3d Segfault
- Replies: 10
- Views: 5236
Re: Segfault on master using Intel graphics
I've checked that Morrowwind itself was the same on both systems with md5sum, I then checked if a test program (ogre tutorial) that I've been working on still worked. It turns out that it too fails with the same segfault when adding resources. It worked last week, but apparently not this week. It wo...
- 08 Feb 2012, 15:51
- Forum: General Development
- Topic: Ogre3d Segfault
- Replies: 10
- Views: 5236
Ogre3d Segfault
I pulled from the latest 'master' on Zini's repo. The resulting binary runs on my RadeonHD 3xxx system but will segfault and drop core on my Intel GMA based laptop. It is generally bad to segfault, even if running on unsupported hardware. Do we support Intel chipsets? I remember testing it and havin...
Re: Console
I created it yesterday...Zini wrote:Nice. Didn't notice that we had this page. There are a few things that could be changed though. The wording in Crashcourse->Animation is misleading. PlayGroup does not toggle animation, it runs the animation.
- 07 Feb 2012, 11:03
- Forum: Off Topic
- Topic: A discussion about choosing a scripting language
- Replies: 6
- Views: 3726
Re: A discussion about choosing a scripting language
^-- thisezzetabi wrote:About the original poster, one answer: Python. Never look back.
- 07 Feb 2012, 10:24
- Forum: General
- Topic: We love Zini!
- Replies: 18
- Views: 17015
We love Zini!
This is the thread to let Zini know how much his efforts in the OpenMW project means to everyone. Zini has been a constant cornerstone to the project and has proven to be a pragmatic and diligent project manager and leader. While we know the communication overhead aspect of being 'leader' can kill t...
- 07 Feb 2012, 09:07
- Forum: General Development
- Topic: WTF!!! Rendering System Broken
- Replies: 18
- Views: 7781
Re: WTF!!! Rendering System Broken
Inline code execution, it is like the 'order of operations' in code.
- 06 Feb 2012, 13:25
- Forum: Support
- Topic: Errors compiling [Arch Linux x86_64]
- Replies: 20
- Views: 13532
Re: Errors compiling [Arch Linux x86_64]
P.P.S.: I was informed today by one of our packagers that the cg plugin isn't included in most OGRE packages. Since handling the OGRE dependency is generally a bit of a headache, maybe we should (at some point) consider linking it statically and supplying a complete OGRE with the binaries. Ubuntu p...