Search found 4989 matches

by psi29a
14 Feb 2012, 09:09
Forum: General Development
Topic: OpenMW Launcher
Replies: 77
Views: 36733

Re: OpenMW Launcher

Just a question about game data: What exactly is necessary to run OpenMW? Or to ask another way, what is required from Morrowind (and it's expansions) to run OpenMW? Is just the esm files?
by psi29a
13 Feb 2012, 14:47
Forum: General Development
Topic: Lighting bug in windows
Replies: 20
Views: 8002

Re: Lighting bug in windows

Zini wrote:Very strange. Well, we won't get it fixed for 0.12.0.
Is it possible that 'things' were hard coded into original Morrowind executable (and code). Sometimes we see odd things like reverse textures/objects and other oddities.
by psi29a
09 Feb 2012, 12:47
Forum: Off Topic
Topic: Elder Scrolls Steam Sale
Replies: 6
Views: 3879

Re: Elder Scrolls Steam Sale

Steam itself is an unobtrusive form of DRM, it is an account manager that keeps a library of all games you bought.

What he meant is that you can play online or offline and can install it anywhere you can install Steam.
by psi29a
09 Feb 2012, 10:02
Forum: General Development
Topic: Ogre3d Segfault
Replies: 10
Views: 5236

Re: Segfault on master using Intel graphics

I've checked that Morrowwind itself was the same on both systems with md5sum, I then checked if a test program (ogre tutorial) that I've been working on still worked. It turns out that it too fails with the same segfault when adding resources. It worked last week, but apparently not this week. It wo...
by psi29a
08 Feb 2012, 15:51
Forum: General Development
Topic: Ogre3d Segfault
Replies: 10
Views: 5236

Ogre3d Segfault

I pulled from the latest 'master' on Zini's repo. The resulting binary runs on my RadeonHD 3xxx system but will segfault and drop core on my Intel GMA based laptop. It is generally bad to segfault, even if running on unsupported hardware. Do we support Intel chipsets? I remember testing it and havin...
by psi29a
07 Feb 2012, 11:05
Forum: Support
Topic: Console
Replies: 12
Views: 13328

Re: Console

Zini wrote:Nice. Didn't notice that we had this page. There are a few things that could be changed though. The wording in Crashcourse->Animation is misleading. PlayGroup does not toggle animation, it runs the animation.
I created it yesterday... ;)
by psi29a
07 Feb 2012, 11:03
Forum: Off Topic
Topic: A discussion about choosing a scripting language
Replies: 6
Views: 3726

Re: A discussion about choosing a scripting language

ezzetabi wrote:About the original poster, one answer: Python. Never look back.
^-- this
by psi29a
07 Feb 2012, 10:24
Forum: General
Topic: We love Zini!
Replies: 18
Views: 17015

We love Zini!

This is the thread to let Zini know how much his efforts in the OpenMW project means to everyone. Zini has been a constant cornerstone to the project and has proven to be a pragmatic and diligent project manager and leader. While we know the communication overhead aspect of being 'leader' can kill t...
by psi29a
07 Feb 2012, 09:07
Forum: General Development
Topic: WTF!!! Rendering System Broken
Replies: 18
Views: 7781

Re: WTF!!! Rendering System Broken

Inline code execution, it is like the 'order of operations' in code.
by psi29a
06 Feb 2012, 13:25
Forum: Support
Topic: Errors compiling [Arch Linux x86_64]
Replies: 20
Views: 13532

Re: Errors compiling [Arch Linux x86_64]

P.P.S.: I was informed today by one of our packagers that the cg plugin isn't included in most OGRE packages. Since handling the OGRE dependency is generally a bit of a headache, maybe we should (at some point) consider linking it statically and supplying a complete OGRE with the binaries. Ubuntu p...