NIF File Format Documentation

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bhkPhantom

Havok object that do not react with other objects when they collide (causing deflection, etc.) but still trigger collision notifications to the game. Possible uses are traps, portals, AI fields, etc.

Attributes

Name Type Arg Arr1 Arr2 Cond Description FromTo
From NiObject
From bhkRefObject
From bhkSerializable
From bhkWorldObject
Shape Ref<bhkShape> Link to the body for this collision object.
Layer OblivionLayer Sets mesh color in Oblivion Construction Set.
Col Filter byte The first bit sets the LINK property and controls whether this body is physically linked to others. The next bit turns collision off. Then, the next bit sets the SCALED property in Oblivion. The next five bits make up the number of this part in a linked body list.
Unknown Short ushort Unknown.
From bhkPhantom

Parent Of