NIF Objects | Compound Types | Enum Types | Basic Types | File Versions
Name | Type | Arg | Arr1 | Arr2 | Cond | Description | From | To |
---|---|---|---|---|---|---|---|---|
From NiObject | ||||||||
From bhkRefObject | ||||||||
From bhkSerializable | ||||||||
From bhkShape | ||||||||
From bhkSphereRepShape | ||||||||
Material | HavokMaterial | The shape's material. | ||||||
Skyrim Material | SkyrimHavokMaterial | The shape's material. | ||||||
Radius | float | The radius of the sphere that encloses the shape. | ||||||
From bhkConvexShape | ||||||||
From bhkConvexVerticesShape | ||||||||
Unknown 6 Floats | float | 6 | Unknown. Must be (0.0,0.0,-0.0,0.0,0.0,-0.0) for arrow detection to work (mind the minus signs, -0.0 is 0x80000000 in hex). | |||||
Num Vertices | uint | Number of vertices. | ||||||
Vertices | Vector4 | Num Vertices | Vertices. Fourth component is 0. Lexicographically sorted. | |||||
Num Normals | uint | The number of half spaces. | ||||||
Normals | Vector4 | Num Normals | Half spaces as determined by the set of vertices above. First three components define the normal pointing to the exterior, fourth component is the signed distance of the separating plane to the origin: it is minus the dot product of v and n, where v is any vertex on the separating plane, and n is the normal. Lexicographically sorted. |