NIF File Format Documentation

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BSPSysSubTexModifier

Similar to a Flip Controller, this handles particle texture animation on a single texture atlas

Attributes

Name Type Arg Arr1 Arr2 Cond Description FromTo
From NiObject
From NiPSysModifier
Name string The object name.
Order uint Modifier ID in the particle modifier chain (always a multiple of 1000)?
Target Ptr<NiParticleSystem> NiParticleSystem parent of this modifier.
Active bool Whether the modifier is currently in effect? Usually true.
From BSPSysSubTexModifier
Start Frame uint Starting frame/position on atlas
Start Frame Fudge float Random chance to start on a different frame?
End Frame float Ending frame/position on atlas
Loop Start Frame float Frame to start looping
Loop Start Frame Fudge float Unknown.
Frame Count float Unknown
Frame Count Fudge float Unknown

Parent Of