NIF Objects | Compound Types | Enum Types | Basic Types | File Versions
Name | Description |
---|---|
AVObject | Used in NiDefaultAVObjectPalette. |
AdditionalDataBlock | |
AdditionalDataInfo | |
ArkTexture | A texture reference used by NiArkTextureExtraData. |
BSPackedAdditionalDataBlock | |
BSSegment | Bethesda-specific node. |
BSTreadTransform | Bethesda-specific node. |
BSTreadTransformData | Bethesda-specific node. |
BodyPartList | Body part list for DismemberSkinInstance |
BoneLOD | Stores Bone Level of Detail info in a BSBoneLODExtraData |
BoundingBox | Bounding box. |
BoundingVolume | |
BoxBV | Box Bounding Volume |
ByteArray | An array of bytes. |
ByteColor3 | Unknown. |
ByteColor4 | Unknown. |
ByteMatrix | An array of bytes. |
CapsuleBV | Capsule Bounding Volume |
ChannelData | Channel data |
Color3 | A color without alpha (red, green, blue). |
Color4 | A color with alpha (red, green, blue, alpha). |
ControllerLink | In a .kf file, this links to a controllable object, via its name (or for version 10.2.0.0 and up, a link and offset to a NiStringPalette that contains the name), and a sequence of interpolators that apply to this controllable object, via links. |
DecalVectorArray | Array of Vectors for Decal placement in BSDecalPlacementVectorExtraData. |
ElementReference | |
ExportInfo | Information about how the file was exported |
ExtraMeshDataEpicMickey | |
ExtraMeshDataEpicMickey2 | |
FilePath | A string that contains the path to a file. |
Footer | The NIF file footer. |
FurniturePosition | Describes a furniture position? |
HalfSpaceBV | |
Header | The NIF file header. |
HingeDescriptor | This constraint allows rotation about a specified axis. |
InertiaMatrix | An inertia matrix. |
Key | A generic key with support for interpolation. Type 1 is normal linear interpolation, type 2 has forward and backward tangents, and type 3 has tension, bias and continuity arguments. Note that color4 and byte always seem to be of type 1. |
KeyGroup | Array of vector keys (anything that can be interpolated, except rotations). |
LODRange | The distance range where a specific level of detail applies. |
LimitedHingeDescriptor | This constraint allows rotation about a specified axis, limited by specified boundaries. |
MTransform | |
MatchGroup | Group of vertex indices of vertices that match. |
MaterialData | Data stored per-material by NiRenderObject |
Matrix22 | A 2x2 matrix of float values. Stored in OpenGL column-major format. |
Matrix33 | A 3x3 rotation matrix; M^T M=identity, det(M)=1. Stored in OpenGL column-major format. |
Matrix44 | A 4x4 transformation matrix. |
MeshData | |
MipMap | Description of a MipMap within a NiPixelData object. |
Morph | Geometry morphing data component. |
MorphWeight | |
MotorDescriptor | |
MultiTextureElement | |
NodeGroup | A group of NiNodes references. |
OblivionColFilter | Oblivion's ColFilter property for Havok. |
OblivionSubShape | Havok Information for packed TriStrip shapes. |
OldSkinData | Used to store skin weights in NiTriShapeSkinController. |
Particle | particle array entry |
ParticleDesc | Particle Description. |
Polygon | Two dimensional screen elements. |
QTransform | |
QuatKey | Unknown. |
Quaternion | A quaternion. |
QuaternionXYZW | A quaternion as it appears in the havok objects. |
RagdollDescriptor | This constraint defines a cone in which an object can rotate. The shape of the cone can be controlled in two (orthogonal) directions. |
Region | A range of indices, which make up a region (such as a submesh). |
SemanticData | |
ShaderTexDesc | An extended texture description for shader textures. |
ShortString | Another string format, for short strings. Specific to Bethesda-specific header tags. |
SizedString | A string of given length. |
SkinData | Skinning data component. |
SkinPartition | Skinning data for a submesh, optimized for hardware skinning. Part of NiSkinPartition. |
SkinPartitionUnknownItem1 | |
SkinShape | Reference to shape and skin instance. |
SkinShapeGroup | Unknown. |
SkinTransform | |
SkinWeight | A weighted vertex. |
SphereBV | A sphere. |
StringPalette | A list of \\0 terminated strings. |
TBC | Tension, bias, continuity. |
TexCoord | Texture coordinates (u,v). As in OpenGL; image origin is in the lower left corner. |
TexDesc | Texture description. |
TexSource | A texture source. |
Triangle | List of three vertex indices. |
UnionBV | |
Vector3 | A vector in 3D space (x,y,z). |
Vector4 | A 4-dimensional vector. |
bhkCMSDBigTris | Triangle indices used in pair with "Big Verts" in a bhkCompressedMeshShapeData. |
bhkCMSDChunk | Defines subshape chunks in bhkCompressedMeshShapeData |
bhkCMSDMaterial | per-chunk material, used in bhkCompressedMeshShapeData |
bhkCMSDTransform | A set of transformation data: translation and rotation |
hkTriangle | A triangle with extra data used for physics. |
ns keyarray | Array of keys, not interpolated (!!! for NifSkope only, use keyarray for regular use). |
ns keylin | Linear key type (!!! for NifSkope optimizer only, use key, keyrot, or keyvec for regular use). |
ns keyrotarray | Array of rotation keys (!!! for NifSkope only, use keyrotarray for regular use). |
ns keyrotsub | Rotation subkey (!!! Nifskope only). |
ns keytan | Key with tangents (!!! for NifSkope only, use keyvec instead for regular purposes). |
ns keytbc | A TBC key (!!! for NifSkope only, use keyvec for regular purposes). |
ns keyvecarray | Array of interpolable keys (!!! for NifSkope only, use keyvecarray for regular use). |
ns keyvecarraytyp | Array of interpolable keys (!!! for NifSkope only, use keyvecarraytyp for regular use) |
physXMaterialRef | |
string | A string type. |