NIF File Format Documentation

NIF Objects | Compound Types | Enum Types | Basic Types | File Versions

MotionQuality

The motion type. Determines quality of motion?

Choices

Number Name Description
0 MO_QUAL_INVALID Automatically assigned to MO_QUAL_FIXED, MO_QUAL_KEYFRAMED or MO_QUAL_DEBRIS
1 MO_QUAL_FIXED Use this for fixed bodies.
2 MO_QUAL_KEYFRAMED Use this for moving objects with infinite mass.
3 MO_QUAL_DEBRIS Use this for all your debris objects
4 MO_QUAL_MOVING Use this for moving bodies, which should not leave the world.
5 MO_QUAL_CRITICAL Use this for all objects, which you cannot afford to tunnel through the world at all
6 MO_QUAL_BULLET Use this for very fast objects
7 MO_QUAL_USER For user.
8 MO_QUAL_CHARACTER Use this for rigid body character controllers
9 MO_QUAL_KEYFRAMED_REPORT Use this for moving objects with infinite mass which should report contact points and Toi-collisions against all other bodies, including other fixed and keyframed bodies.

Storage Type

byte

Found In