NIF File Format Documentation

NIF Objects | Compound Types | Enum Types | Basic Types | File Versions

TexType

The type of texture.

Choices

Number Name Description
0 BASE_MAP The basic texture used by most meshes.
1 DARK_MAP Used to darken the model with false lighting.
2 DETAIL_MAP Combined with base map for added detail. Usually tiled over the mesh many times for close-up view.
3 GLOSS_MAP Allows the specularity (glossyness) of an object to differ across its surface.
4 GLOW_MAP Creates a glowing effect. Basically an incandescence map.
5 BUMP_MAP Used to make the object appear to have more detail than it really does.
6 NORMAL_MAP Used to make the object appear to have more detail than it really does.
7 UNKNOWN2_MAP Unknown map.
8 DECAL_0_MAP For placing images on the object like stickers.
9 DECAL_1_MAP For placing images on the object like stickers.
10 DECAL_2_MAP For placing images on the object like stickers.
11 DECAL_3_MAP For placing images on the object like stickers.

Storage Type

unsigned int

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