NIF File Format Documentation

NIF Objects | Compound Types | Enum Types | Basic Types | File Versions

NiCamera

Camera object.

Attributes

Name Type Arg Arr1 Arr2 Cond Description FromTo
From NiObject
From NiObjectNET
Skyrim Shader Type BSLightingShaderPropertyShaderType IsDerivedType(BSLightingShaderProperty::TYPE) Configures the main shader path
Name string Name of this controllable object, used to refer to the object in .kf files.
Has Old Extra Data bool Extra data for pre-3.0 versions. 2.3
Old Extra Prop Name string hasOldExtraData (=NiStringExtraData) 2.3
Old Extra Internal Id uint hasOldExtraData ref 2.3
Old Extra String string hasOldExtraData Extra string data. 2.3
Unknown Byte byte Always 0. 2.3
Extra Data Ref<NiExtraData> Extra data object index. (The first in a chain) 3.0 4.2.2.0
Num Extra Data List uint The number of Extra Data objects referenced through the list. 10.0.1.0
Extra Data List Ref<NiExtraData> Num Extra Data List List of extra data indices. 10.0.1.0
Controller Ref<NiTimeController> Controller object index. (The first in a chain) 3.0
From NiAVObject
Flags Flags Some flags; commonly 0x000C or 0x000A. 3.0
Unknown Short 1 ushort Unknown Flag 20.2.0.7
Translation Vector3 The translation vector.
Rotation Matrix33 The rotation part of the transformation matrix.
Scale float Scaling part (only uniform scaling is supported).
Velocity Vector3 Unknown function. Always seems to be (0, 0, 0) 4.2.2.0
Num Properties uint The number of property objects referenced.
Properties Ref<NiProperty> Num Properties List of node properties.
Unknown 1 uint 4 Always 2,0,2,0. 2.3
Unknown 2 byte 0 or 1. 2.3
Has Bounding Box bool Do we have a bounding box? 3.0 4.2.2.0
Bounding Box BoundingBox hasBoundingBox The bounding box. 3.0 4.2.2.0
Collision Object Ref<NiCollisionObject> Refers to NiCollisionObject, which is usually a bounding box or other simple collision shape. In Oblivion this links the Havok objects. 10.0.1.0
From NiCamera
Unknown Short ushort Unknown. 10.1.0.0
Frustum Left float Frustrum left.
Frustum Right float Frustrum right.
Frustum Top float Frustrum top.
Frustum Bottom float Frustrum bottom.
Frustum Near float Frustrum near.
Frustum Far float Frustrum far.
Use Orthographic Projection bool Determines whether perspective is used. Orthographic means no perspective. 10.1.0.0
Viewport Left float Viewport left.
Viewport Right float Viewport right.
Viewport Top float Viewport top.
Viewport Bottom float Viewport bottom.
LOD Adjust float Level of detail adjust.
Unknown Link Ref<NiObject> Unknown.
Unknown Int uint Unknown. Changing value crashes viewer.
Unknown Int 2 uint Unknown. Changing value crashes viewer. 4.2.1.0
Unknown Int 3 uint Unknown. 3.1

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