NIF File Format Documentation

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BSWaterShaderProperty

Skyrim water shader property, different from "WaterShaderProperty" seen in Fallout.

Attributes

Name Type Arg Arr1 Arr2 Cond Description FromTo
From NiObject
From NiObjectNET
Skyrim Shader Type BSLightingShaderPropertyShaderType IsDerivedType(BSLightingShaderProperty::TYPE) Configures the main shader path
Name string Name of this controllable object, used to refer to the object in .kf files.
Has Old Extra Data bool Extra data for pre-3.0 versions. 2.3
Old Extra Prop Name string hasOldExtraData (=NiStringExtraData) 2.3
Old Extra Internal Id uint hasOldExtraData ref 2.3
Old Extra String string hasOldExtraData Extra string data. 2.3
Unknown Byte byte Always 0. 2.3
Extra Data Ref<NiExtraData> Extra data object index. (The first in a chain) 3.0 4.2.2.0
Num Extra Data List uint The number of Extra Data objects referenced through the list. 10.0.1.0
Extra Data List Ref<NiExtraData> Num Extra Data List List of extra data indices. 10.0.1.0
Controller Ref<NiTimeController> Controller object index. (The first in a chain) 3.0
From NiProperty
From BSWaterShaderProperty
Shader Flags 1 SkyrimShaderPropertyFlags1 Unknown.
Shader Flags 2 SkyrimShaderPropertyFlags2 Unknown.
UV Offset TexCoord Offset UVs. Seems to be unused, but it fits with the other Skyrim shader properties.
UV Scale TexCoord Offset UV Scale to repeat tiling textures, see above.
Water Shader Flags SkyrimWaterShaderFlags Defines attributes for the water shader (will use SkyrimWaterShaderFlags)
Water Direction byte A bitflag, only the first/second bit controls water flow positive or negative along UVs.
Unknown Short 3 ushort Unknown, flag?

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