NIF File Format Documentation

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LimitedHingeDescriptor

This constraint allows rotation about a specified axis, limited by specified boundaries.

Attributes

Name Type Arg Arr1 Arr2 Cond Description FromTo
Pivot A Vector4 Pivot point around which the object will rotate. 20.0.0.5
Axle A Vector4 Axis of rotation. 20.0.0.5
Perp2 Axle In A1 Vector4 Vector in the rotation plane which defines the zero angle. 20.0.0.5
Perp2 Axle In A2 Vector4 Vector in the rotation plane, orthogonal on the previous one, which defines the positive direction of rotation. This is always the vector product of Axle A and Perp2 Axle In A1. 20.0.0.5
Pivot B Vector4 Pivot A in second entity coordinate system. 20.0.0.5
Axle B Vector4 Axle A in second entity coordinate system. 20.0.0.5
Perp2 Axle In B2 Vector4 Perp2 Axle In A2 in second entity coordinate system. 20.0.0.5
Axle A Vector4 Axis of rotation. 20.2.0.7
Perp2 Axle In A1 Vector4 Vector in the rotation plane which defines the zero angle. 20.2.0.7
Perp2 Axle In A2 Vector4 Vector in the rotation plane, orthogonal on the previous one, which defines the positive direction of rotation. This is always the vector product of Axle A and Perp2 Axle In A1. 20.2.0.7
Pivot A Vector4 Pivot point around which the object will rotate. 20.2.0.7
Axle B Vector4 Axle A in second entity coordinate system. 20.2.0.7
Perp2 Axle In B1 Vector4 Perp2 Axle In A1 in second entity coordinate system. 20.2.0.7
Perp2 Axle In B2 Vector4 Perp2 Axle In A2 in second entity coordinate system. 20.2.0.7
Pivot B Vector4 Pivot A in second entity coordinate system. 20.2.0.7
Min Angle float Minimum rotation angle.
Max Angle float Maximum rotation angle.
Max Friction float Maximum friction, typically either 0 or 10. In Fallout 3, typically 100.
Enable Motor bool Unknown 20.2.0.7
Motor MotorDescriptor enableMotor Unknown. 20.2.0.7

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