NIF File Format Documentation

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NiFlipController

Texture flipping controller.

Attributes

Name Type Arg Arr1 Arr2 Cond Description FromTo
From NiObject
From NiTimeController
Next Controller Ref<NiTimeController> Index of the next controller.
Flags Flags Controller flags (usually 0x000C). Probably controls loops.
Bit 0 : Anim type, 0=APP_TIME 1=APP_INIT
Bit 1-2 : Cycle type 00=Loop 01=Reverse 10=Loop
Bit 3 : Active
Bit 4 : Play backwards
Frequency float Frequency (is usually 1.0).
Phase float Phase (usually 0.0).
Start Time float Controller start time.
Stop Time float Controller stop time.
Target Ptr<NiObjectNET> Controller target (object index of the first controllable ancestor of this object). 3.3.0.13
Unknown Integer uint Unknown integer. 3.1
From NiInterpController
From NiSingleInterpController
Interpolator Ref<NiInterpolator> Link to interpolator. 10.2.0.0
From NiFloatInterpController
From NiFlipController
Texture Slot TexType Target texture slot (0=base, 4=glow).
Unknown Int 2 uint 0? 4.0.0.0 10.1.0.0
Delta float Time between two flips.
delta = (start_time - stop_time) / sources.num_indices
10.1.0.0
Num Sources uint The number of source objects.
Sources Ref<NiSourceTexture> Num Sources The texture sources. 4.0.0.0
Images Ref<NiImage> Num Sources The image sources 3.1

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