NIF File Format Documentation

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NiPSMeshParticleSystem

Attributes

Name Type Arg Arr1 Arr2 Cond Description FromTo
From NiObject
From NiObjectNET
Skyrim Shader Type BSLightingShaderPropertyShaderType IsDerivedType(BSLightingShaderProperty::TYPE) Configures the main shader path
Name string Name of this controllable object, used to refer to the object in .kf files.
Has Old Extra Data bool Extra data for pre-3.0 versions. 2.3
Old Extra Prop Name string hasOldExtraData (=NiStringExtraData) 2.3
Old Extra Internal Id uint hasOldExtraData ref 2.3
Old Extra String string hasOldExtraData Extra string data. 2.3
Unknown Byte byte Always 0. 2.3
Extra Data Ref<NiExtraData> Extra data object index. (The first in a chain) 3.0 4.2.2.0
Num Extra Data List uint The number of Extra Data objects referenced through the list. 10.0.1.0
Extra Data List Ref<NiExtraData> Num Extra Data List List of extra data indices. 10.0.1.0
Controller Ref<NiTimeController> Controller object index. (The first in a chain) 3.0
From NiAVObject
Flags Flags Some flags; commonly 0x000C or 0x000A. 3.0
Unknown Short 1 ushort Unknown Flag 20.2.0.7
Translation Vector3 The translation vector.
Rotation Matrix33 The rotation part of the transformation matrix.
Scale float Scaling part (only uniform scaling is supported).
Velocity Vector3 Unknown function. Always seems to be (0, 0, 0) 4.2.2.0
Num Properties uint The number of property objects referenced.
Properties Ref<NiProperty> Num Properties List of node properties.
Unknown 1 uint 4 Always 2,0,2,0. 2.3
Unknown 2 byte 0 or 1. 2.3
Has Bounding Box bool Do we have a bounding box? 3.0 4.2.2.0
Bounding Box BoundingBox hasBoundingBox The bounding box. 3.0 4.2.2.0
Collision Object Ref<NiCollisionObject> Refers to NiCollisionObject, which is usually a bounding box or other simple collision shape. In Oblivion this links the Havok objects. 10.0.1.0
From NiPSParticleSystem
Unknown 3 int 0?
Unknown 38 int Unknown 3 Unknown.
Unknown 4 int -1?
Unknown 5 int 0?
Unknown 39 int Unknown 3 Unknown.
Unknown 6 int 256?
Unknown 7 int 0?
Unknown 8 int 0?
Unknown 9 int 0?
Unknown 10 float 0?
Unknown 11 int 0?
Unknown 12 int Counter?
Simulator Ref<NiObject> Simulator?
Generator Ref<NiObject> unknown12 > 1 Generator?
Unknown 15 int Simulator?
Unknown 16 int Updater?
Unknown 17 int 1?
Emitter Ref<NiObject> Emitter?
Unknown 19 int 0?
Unknown 20 int Spawner?
Unknown 21 int Unknown
Unknown 22 byte 4 Unknown
Unknown 27 int Unknown. 30.0.0.2
Unknown 28 int Unknown. 30.0.0.2
Unknown 29 int Unknown. 30.0.0.2
Unknown 30 int Unknown. 30.0.0.2
Unknown 31 int Unknown. 30.0.0.2
Unknown 32 int Unknown. 30.0.0.2
Unknown 33 int Unknown. 30.0.0.2
Unknown 34 int Unknown. 30.0.0.2
Unknown 35 byte Unknown. 30.0.0.2
Unknown 36 int -1? 30.0.0.2
Unknown 37 short Unknown. 30.0.0.2
From NiPSMeshParticleSystem
Unknown 23 int Unknown.
Unknown 24 int Unknown - may or may not be emitted mesh?
Unknown 25 int Unknown.
Unknown 26 byte Unknown.

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