NIF File Format Documentation

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BSLagBoneController

A controller that trails a bone behind an actor.

Attributes

Name Type Arg Arr1 Arr2 Cond Description FromTo
From NiObject
From NiTimeController
Next Controller Ref<NiTimeController> Index of the next controller.
Flags Flags Controller flags (usually 0x000C). Probably controls loops.
Bit 0 : Anim type, 0=APP_TIME 1=APP_INIT
Bit 1-2 : Cycle type 00=Loop 01=Reverse 10=Loop
Bit 3 : Active
Bit 4 : Play backwards
Frequency float Frequency (is usually 1.0).
Phase float Phase (usually 0.0).
Start Time float Controller start time.
Stop Time float Controller stop time.
Target Ptr<NiObjectNET> Controller target (object index of the first controllable ancestor of this object). 3.3.0.13
Unknown Integer uint Unknown integer. 3.1
From BSLagBoneController
Linear Velocity float How long it takes to rotate about an actor back to rest position.
Linear Rotation float How the bone lags rotation
Maximum Distance float How far bone will tail an actor.

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