NIF File Format Documentation

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bhkConvexVerticesShape

A convex shape built from vertices. Note that if the shape is used in
a non-static object (such as clutter), then they will simply fall
through ground when they are under a bhkListShape.

Attributes

Name Type Arg Arr1 Arr2 Cond Description FromTo
From NiObject
From bhkRefObject
From bhkSerializable
From bhkShape
From bhkSphereRepShape
Material HavokMaterial The shape's material.
Skyrim Material SkyrimHavokMaterial The shape's material.
Radius float The radius of the sphere that encloses the shape.
From bhkConvexShape
From bhkConvexVerticesShape
Unknown 6 Floats float 6 Unknown. Must be (0.0,0.0,-0.0,0.0,0.0,-0.0) for arrow detection to work (mind the minus signs, -0.0 is 0x80000000 in hex).
Num Vertices uint Number of vertices.
Vertices Vector4 Num Vertices Vertices. Fourth component is 0. Lexicographically sorted.
Num Normals uint The number of half spaces.
Normals Vector4 Num Normals Half spaces as determined by the set of vertices above. First three components define the normal pointing to the exterior, fourth component is the signed distance of the separating plane to the origin: it is minus the dot product of v and n, where v is any vertex on the separating plane, and n is the normal. Lexicographically sorted.

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