NIF Objects | Compound Types | Enum Types | Basic Types | File Versions
Name | Type | Arg | Arr1 | Arr2 | Cond | Description | From | To |
---|---|---|---|---|---|---|---|---|
From NiObject | ||||||||
From NiTimeController | ||||||||
Next Controller | Ref<NiTimeController> | Index of the next controller. | ||||||
Flags | Flags | Controller flags (usually 0x000C). Probably controls loops. Bit 0 : Anim type, 0=APP_TIME 1=APP_INIT Bit 1-2 : Cycle type 00=Loop 01=Reverse 10=Loop Bit 3 : Active Bit 4 : Play backwards |
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Frequency | float | Frequency (is usually 1.0). | ||||||
Phase | float | Phase (usually 0.0). | ||||||
Start Time | float | Controller start time. | ||||||
Stop Time | float | Controller stop time. | ||||||
Target | Ptr<NiObjectNET> | Controller target (object index of the first controllable ancestor of this object). | 3.3.0.13 | |||||
Unknown Integer | uint | Unknown integer. | 3.1 | |||||
From NiTriShapeSkinController | ||||||||
Num Bones | uint | The number of node bones referenced as influences. | ||||||
Vertex Counts | uint | Num Bones | The number of vertex weights stored for each bone. | |||||
Bones | Ptr<NiBone> | Num Bones | List of all armature bones. | |||||
Bone Data | OldSkinData | Num Bones | Vertex Counts | Contains skin weight data for each node that this skin is influenced by. |