NIF Objects | Compound Types | Enum Types | Basic Types | File Versions
Name | Type | Arg | Arr1 | Arr2 | Cond | Description | From | To |
---|---|---|---|---|---|---|---|---|
From NiObject | ||||||||
From NiObjectNET | ||||||||
Skyrim Shader Type | BSLightingShaderPropertyShaderType | IsDerivedType(BSLightingShaderProperty::TYPE) | Configures the main shader path | |||||
Name | string | Name of this controllable object, used to refer to the object in .kf files. | ||||||
Has Old Extra Data | bool | Extra data for pre-3.0 versions. | 2.3 | |||||
Old Extra Prop Name | string | hasOldExtraData | (=NiStringExtraData) | 2.3 | ||||
Old Extra Internal Id | uint | hasOldExtraData | ref | 2.3 | ||||
Old Extra String | string | hasOldExtraData | Extra string data. | 2.3 | ||||
Unknown Byte | byte | Always 0. | 2.3 | |||||
Extra Data | Ref<NiExtraData> | Extra data object index. (The first in a chain) | 3.0 | 4.2.2.0 | ||||
Num Extra Data List | uint | The number of Extra Data objects referenced through the list. | 10.0.1.0 | |||||
Extra Data List | Ref<NiExtraData> | Num Extra Data List | List of extra data indices. | 10.0.1.0 | ||||
Controller | Ref<NiTimeController> | Controller object index. (The first in a chain) | 3.0 | |||||
From NiTexture | ||||||||
From NiSourceTexture | ||||||||
Use External | byte | Is the texture external? | ||||||
File Name | FilePath | useExternal == 1 | The external texture file name. | |||||
Unknown Link | Ref<NiObject> | useExternal == 1 | Unknown. | 10.1.0.0 | ||||
Unknown Byte | byte | useExternal == 0 | Unknown. Seems to be set if Pixel Data is present? | 10.0.1.0 | ||||
File Name | FilePath | useExternal == 0 | The original source filename of the image embedded by the referred NiPixelData object. | 10.1.0.0 | ||||
Pixel Data | Ref<ATextureRenderData> | useExternal == 0 | Pixel data object index. NiPixelData or NiPersistentSrcTextureRendererData | |||||
Pixel Layout | PixelLayout | Specifies the way the image will be stored. | ||||||
Use Mipmaps | MipMapFormat | Specifies whether mip maps are used. | ||||||
Alpha Format | AlphaFormat | Note: the NiTriShape linked to this object must have a NiAlphaProperty in its list of properties to enable material and/or texture transparency. | ||||||
Is Static | byte | Is Static? | ||||||
Direct Render | bool | Load direct to renderer | 10.1.0.106 | |||||
Persist Render Data | bool | Render data is persistant | 20.2.0.7 | |||||
From NiSourceCubeMap |