NIF Objects | Compound Types | Enum Types | Basic Types | File Versions
Number | Name | Description |
---|---|---|
0 | BASE_MAP | The basic texture used by most meshes. |
1 | DARK_MAP | Used to darken the model with false lighting. |
2 | DETAIL_MAP | Combined with base map for added detail. Usually tiled over the mesh many times for close-up view. |
3 | GLOSS_MAP | Allows the specularity (glossyness) of an object to differ across its surface. |
4 | GLOW_MAP | Creates a glowing effect. Basically an incandescence map. |
5 | BUMP_MAP | Used to make the object appear to have more detail than it really does. |
6 | NORMAL_MAP | Used to make the object appear to have more detail than it really does. |
7 | UNKNOWN2_MAP | Unknown map. |
8 | DECAL_0_MAP | For placing images on the object like stickers. |
9 | DECAL_1_MAP | For placing images on the object like stickers. |
10 | DECAL_2_MAP | For placing images on the object like stickers. |
11 | DECAL_3_MAP | For placing images on the object like stickers. |