NIF Objects | Compound Types | Enum Types | Basic Types | File Versions
Name | Type | Arg | Arr1 | Arr2 | Cond | Description | From | To |
---|---|---|---|---|---|---|---|---|
From NiObject | ||||||||
From NiObjectNET | ||||||||
Skyrim Shader Type | BSLightingShaderPropertyShaderType | IsDerivedType(BSLightingShaderProperty::TYPE) | Configures the main shader path | |||||
Name | string | Name of this controllable object, used to refer to the object in .kf files. | ||||||
Has Old Extra Data | bool | Extra data for pre-3.0 versions. | 2.3 | |||||
Old Extra Prop Name | string | hasOldExtraData | (=NiStringExtraData) | 2.3 | ||||
Old Extra Internal Id | uint | hasOldExtraData | ref | 2.3 | ||||
Old Extra String | string | hasOldExtraData | Extra string data. | 2.3 | ||||
Unknown Byte | byte | Always 0. | 2.3 | |||||
Extra Data | Ref<NiExtraData> | Extra data object index. (The first in a chain) | 3.0 | 4.2.2.0 | ||||
Num Extra Data List | uint | The number of Extra Data objects referenced through the list. | 10.0.1.0 | |||||
Extra Data List | Ref<NiExtraData> | Num Extra Data List | List of extra data indices. | 10.0.1.0 | ||||
Controller | Ref<NiTimeController> | Controller object index. (The first in a chain) | 3.0 | |||||
From NiAVObject | ||||||||
Flags | Flags | Some flags; commonly 0x000C or 0x000A. | 3.0 | |||||
Unknown Short 1 | ushort | Unknown Flag | 20.2.0.7 | |||||
Translation | Vector3 | The translation vector. | ||||||
Rotation | Matrix33 | The rotation part of the transformation matrix. | ||||||
Scale | float | Scaling part (only uniform scaling is supported). | ||||||
Velocity | Vector3 | Unknown function. Always seems to be (0, 0, 0) | 4.2.2.0 | |||||
Num Properties | uint | The number of property objects referenced. | ||||||
Properties | Ref<NiProperty> | Num Properties | List of node properties. | |||||
Unknown 1 | uint | 4 | Always 2,0,2,0. | 2.3 | ||||
Unknown 2 | byte | 0 or 1. | 2.3 | |||||
Has Bounding Box | bool | Do we have a bounding box? | 3.0 | 4.2.2.0 | ||||
Bounding Box | BoundingBox | hasBoundingBox | The bounding box. | 3.0 | 4.2.2.0 | |||
Collision Object | Ref<NiCollisionObject> | Refers to NiCollisionObject, which is usually a bounding box or other simple collision shape. In Oblivion this links the Havok objects. | 10.0.1.0 | |||||
From NiGeometry | ||||||||
Data | Ref<NiGeometryData> | Data index (NiTriShapeData/NiTriStripData). | ||||||
Skin Instance | Ref<NiSkinInstance> | Skin instance index. | 3.3.0.13 | |||||
Num Materials | uint | Num Materials | 20.2.0.7 | |||||
Material Name | string | Num Materials | Unknown string. Shader? | 20.2.0.7 | ||||
Material Extra Data | int | Num Materials | Unknown integer; often -1. (Is this a link, array index?) | 20.2.0.7 | ||||
Active Material | int | Active Material; often -1. (Is this a link, array index?) | 20.2.0.7 | |||||
Has Shader | bool | Shader. | 10.0.1.0 | 20.1.0.3 | ||||
Shader Name | string | hasShader | The shader name. | 10.0.1.0 | 20.1.0.3 | |||
Unknown Integer | int | hasShader | Unknown value, usually -1. (Not a link) | 10.0.1.0 | 20.1.0.3 | |||
Unknown Byte | byte | Cyanide extension (only in version 10.2.0.0?). | ||||||
Unknown Integer 2 | int | Unknown. | 10.4.0.1 | 10.4.0.1 | ||||
Dirty Flag | bool | Dirty Flag? | 20.2.0.7 | |||||
BS Properties | Ref<NiProperty> | 2 | Two property links, used by Bethesda. | 20.2.0.7 | ||||
From NiParticles | ||||||||
From NiParticleMeshes |