OpenMW 0.18.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
User avatar
lgromanowski
Site Admin
Posts: 1193
Joined: 05 Aug 2011, 22:21
Location: Wroclaw, Poland
Contact:

Re: OpenMW 0.18.0

Post by lgromanowski »

Ok, so here is BBcode and HTML draft:

Code: Select all

The OpenMW team is proud to announce the release of version 0.18.0! Release packages for Ubuntu are now available via our [url=https://launchpad.net/~openmw/+archive/openmw]Launchpad PPA[/url]. Release packages for other platforms are available on our [url=https://code.google.com/p/openmw/downloads/list]Download page[/url]. This version introduces a myriad of new features, including Level-Up, Key re-binding, Spell buying, eating ingredients, using Keys to open things, and much more. Read on for the full changelog.

    WeirdSexy stars again, in our 0.18.0 release video:
    [url=http://www.youtube.com/watch?v=LdEThh8efGs]http://www.youtube.com/watch?v=LdEThh8efGs[/url]

    Known Issues:
    [list]
    [*]The launcher can crash on OS X versions < 10.8, this will be fixed in version 0.19.0
    [*]"Shaking screen effect" can occur on cell change 
    [/list]
    Changelog:
    [list]
    [*]Implemented Level-Up dialog
    [*]Implemented Hide Marker, fixes big black blocks
    [*]Implemented Hotkey dialog
    [*]Implemented Keyboard and Mouse bindings, input system rewritten
    [*]Implemented Spell Buying Window
    [*]Added support for handling resources across multiple data directories
    [*]Implemented Object Movement/Creation script instructions
    [*]Initial AI framework implemented
    [*]Implemented eating Ingredients
    [*]Implemented Door markers on the local map
    [*]Implemented using Keys to open doors/containers
    [*]Implemented Loading screens
    [*]Implemented Inventory avatar image and race selection head preview (note that only default Dunmer male displays at the moment)
    [*]Fixed the size of Preferences menu buttons
    [*]Fixed Hand-to-hand always being 100
    [*]Fixes for NPC and character animation
    [*]Fix for sound coordinates
    [*]Fix for exception when drinking self-made potions
    [*]Fix for clothes showing up in 1st person
    [*]Fix for weird character on door tooltips
    [*]Collision fixes
    [*]Fix for "onOfferButtonClicked" crash
    [/list]

Code: Select all

The OpenMW team is proud to announce the release of version 0.18.0! Release packages for Ubuntu are now available via our <a href="https://launchpad.net/~openmw/+archive/openmw">Launchpad PPA</a>. Release packages for other platforms are available on our <a href="https://code.google.com/p/openmw/downloads/list">Download page</a>. This version introduces a myriad of new features, including Level-Up, Key re-binding, Spell buying, eating ingredients, using Keys to open things, and much more. Read on for the full changelog.

    WeirdSexy stars again, in our 0.18.0 release video:
<iframe width="560" height="315" src="https://www.youtube.com/watch?v=LdEThh8efGs" style="border:none;"></iframe>

    Known Issues:
    <ul>
    <li>The launcher can crash on OS X versions < 10.8, this will be fixed in version 0.19.0</li>
    <li>"Shaking screen effect" can occur on cell change</li>
    </ul>
    Changelog:
    <ul>
    <li>Implemented Level-Up dialog</li>
    <li>Implemented Hide Marker, fixes big black blocks</li>
    <li>Implemented Hotkey dialog</li>
    <li>Implemented Keyboard and Mouse bindings, input system rewritten</li>
    <li>Implemented Spell Buying Window</li>
    <li>Added support for handling resources across multiple data directories</li>
    <li>Implemented Object Movement/Creation script instructions</li>
    <li>Initial AI framework implemented</li>
    <li>Implemented eating Ingredients</li>
    <li>Implemented Door markers on the local map</li>
    <li>Implemented using Keys to open doors/containers</li>
    <li>Implemented Loading screens</li>
    <li>Implemented Inventory avatar image and race selection head preview (note that only default Dunmer male displays at the moment)</li>
    <li>Fixed the size of Preferences menu buttons</li>
    <li>Fixed Hand-to-hand always being 100</li>
    <li>Fixes for NPC and character animation</li>
    <li>Fix for sound coordinates</li>
    <li>Fix for exception when drinking self-made potions</li>
    <li>Fix for clothes showing up in 1st person</li>
    <li>Fix for weird character on door tooltips</li>
    <li>Collision fixes</li>
    <li>Fix for "onOfferButtonClicked" crash</li>
    </ul>
Last edited by lgromanowski on 30 Sep 2012, 08:06, edited 1 time in total.
Reason: Added information about "shaking screen effect" in known issues.
User avatar
raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OpenMW 0.18.0

Post by raevol »

Did the draft get approved by Zini?

Also Necrod, is there an html link to the steam group? We could write about it in the summary.
User avatar
lgromanowski
Site Admin
Posts: 1193
Joined: 05 Aug 2011, 22:21
Location: Wroclaw, Poland
Contact:

Re: OpenMW 0.18.0

Post by lgromanowski »

raevol wrote:Did the draft get approved by Zini?
No, as far I know. It's just a draft.
corristo
Posts: 495
Joined: 12 Aug 2011, 08:29

Re: OpenMW 0.18.0

Post by corristo »

User avatar
psi29a
Posts: 5362
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW 0.18.0

Post by psi29a »

Launchpad has all the Ubuntu revisions ready:
https://launchpad.net/~openmw/+archive/openmw/+packages
User avatar
Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: OpenMW 0.18.0

Post by Zini »

Did the draft get approved by Zini?
Its okay. Go ahead.
User avatar
raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OpenMW 0.18.0

Post by raevol »

And I'm here just in time to say that I am not going to be able to do the upload until I get back. :( Sorry guys!

I leave this in your more than capable hands! :) If it doesn't get done by Sunday though, I'm all over it, haha.
K1ll
Posts: 184
Joined: 06 Aug 2011, 21:54

Re: OpenMW 0.18.0

Post by K1ll »

Well here are the release targz packages for 0.18.0:

ftp://redfortune.de/openmw-0.18.0-Linux.tar.gz

ftp://redfortune.de/openmw-0.18.0-Linux-64Bit.tar.gz

I've updated the included mpg123 lib to the newest stable version because the default one crashed the game sometimes (IIRC someone actually reported that after the 0.17.0 release).
User avatar
lgromanowski
Site Admin
Posts: 1193
Joined: 05 Aug 2011, 22:21
Location: Wroclaw, Poland
Contact:

Re: OpenMW 0.18.0

Post by lgromanowski »

Who has access to OpenMW project space on GoogleCode (except raevol) and can upload 0.18 packages and mark them as featured?
User avatar
Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: OpenMW 0.18.0

Post by Zini »

It seems we need to add a known issue to the release text, namely the shaking screen (or whatever you call it) on cell changes. See this thread. Does not happen for everyone.
Locked