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Could OpenMW be ported to the OG xbox?

Posted: 28 Mar 2024, 07:47
by Finisher4877
This is a wild question maybe, but could the openMW project be ported to the OG xbox release of Morrowind?

Re: Could OpenMW be ported to the OG xbox?

Posted: 28 Mar 2024, 12:13
by psi29a
It's not in our mission statement, but someone(s) is free to fork the project (like with Android) and port it xbox.

Re: Could OpenMW be ported to the OG xbox?

Posted: 28 Mar 2024, 13:30
by AnyOldName3
The biggest hurdles off the top of my head:
  • We don't support 32-bit machines anymore.
  • It'll be slow and probably need more memory than the machine's got.
  • The original Xbox has no OpenGL support and there aren't any OpenGL implementations built on top of DirectX that support an old enough DirectX version. You might be able to hack something together, but it'll be a lot of tedious work.

Re: Could OpenMW be ported to the OG xbox?

Posted: 29 Mar 2024, 01:15
by Finisher4877
I'm obviously not a software engineer. Just wondered if it could be done.

Re: Could OpenMW be ported to the OG xbox?

Posted: 29 Mar 2024, 12:25
by psi29a
Finisher4877 wrote: 29 Mar 2024, 01:15 I'm obviously not a software engineer. Just wondered if it could be done.
Sure, it just takes time and someone wanting to do it. :)

Just remember, OpenMW is a modern game engine reimplantation; xbox is not modern.