DLSS3
Posted: 04 Jan 2024, 02:07
Hi there!
Firstly, I'm enjoying a lot of your work, thank you! And very good year. I'm looking forward to OpenMW 0.49.
So, a couple of things. I have Seyda Neen Imperial Port, and it clashes with grass mods, Remiro, I think, grass is all over the place. So I went manually and disabled the offending grass chunks, because I don't know how to do it. Can you please orient me with that? I would love making a patch for grass with that mod to avoid grass floating inside the town.
Secondly, I'm playing a lot of Starfield, and the DLSS support built-in works pretty bad. Today I installed this mod: "Starfield Frame Generation - Replacing FSR2 with DLSS-G - FSR2Streamline" and boy, it pumped the FPS a lot, it's fluid as hell, I'm enjoying it a lot.
I think it uses DLSS3.
So it got me wondering, are there any plans for DLSS3, CAS, etc… in OpenMW?
Link: https://www.nexusmods.com/starfield/mods/761
Best regards.
Firstly, I'm enjoying a lot of your work, thank you! And very good year. I'm looking forward to OpenMW 0.49.
So, a couple of things. I have Seyda Neen Imperial Port, and it clashes with grass mods, Remiro, I think, grass is all over the place. So I went manually and disabled the offending grass chunks, because I don't know how to do it. Can you please orient me with that? I would love making a patch for grass with that mod to avoid grass floating inside the town.
Secondly, I'm playing a lot of Starfield, and the DLSS support built-in works pretty bad. Today I installed this mod: "Starfield Frame Generation - Replacing FSR2 with DLSS-G - FSR2Streamline" and boy, it pumped the FPS a lot, it's fluid as hell, I'm enjoying it a lot.
I think it uses DLSS3.
So it got me wondering, are there any plans for DLSS3, CAS, etc… in OpenMW?
Link: https://www.nexusmods.com/starfield/mods/761
Best regards.