Anyone use this Groundcoverify!

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Cl3v3rP0tat0
Posts: 59
Joined: 14 Jul 2023, 03:03

Anyone use this Groundcoverify!

Post by Cl3v3rP0tat0 »

A simple python script which uses DeltaPlugin to turn regular groundcover in morrowind plugins into openmw-style groundcover.

https://gitlab.com/bmwinger/groundcoverify
If I understand it - this would be an intelligent groundcover tool that would use deltaplugin to prevent grass in the wrong areas thus avoiding conflicts and a mess.Effectively making any groundcover mod of choice compatible with any of your active mods

The instructions are rather lacking:

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But it still looks promising - if I can figure out how to use it correctly. I can run the command but it complains about the path to deltaplugin - and then there's the matter of what to do with the groundcover esp in OpenMW.

I want to use Turn Normal Grass and Kelp into Groundcover to save FPS but the last time I used a grass mod was with OldWind and MGEX.

So, if anyone interested enough to figure it out, don't be shy!
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bmw
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Re: Anyone use this Groundcoverify!

Post by bmw »

Cl3v3rP0tat0 wrote: 03 Nov 2023, 21:40 I can run the command but it complains about the path to deltaplugin
Do you mean this exception? That refers to the PATH environment variable. Setting that/putting delta_plugin in the correct place will vary depending on your system, but that's what it uses to figure out where delta_plugin is installed.
Cl3v3rP0tat0 wrote: 03 Nov 2023, 21:40 and then there's the matter of what to do with the groundcover esp in OpenMW.
To quote the README:
The groundcover.omwaddon file should be added to openmw.cfg in the groundcover section, and deleted-groundcover.omwaddon should be added in the content section.
Cl3v3rP0tat0 wrote: 03 Nov 2023, 21:40 I want to use Turn Normal Grass and Kelp into Groundcover to save FPS
This is what Groundcoverify! does. It generates the groundcover instead of using pre-generated plugins so that it works with groundcover from all your mods.
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Cl3v3rP0tat0
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Joined: 14 Jul 2023, 03:03

Re: Anyone use this Groundcoverify!

Post by Cl3v3rP0tat0 »

Wow! so I don't need a ground cover mod? That's awesome - I'll look into the deltaplugin path info linked and try to figure it out.

And thanks - I appreciate your Deltaplugin - it's a joy to use - I just today heard about Groundcoverify - so it has me rather excited! :lol:
UPDATE
I think it worked!

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Well, I managed to get it all the to run but still not sure what order to do things - so i ran deltaplugin last with both new groundcover files enabled...but in game - no grass and some missing textures for lilypads and seagrass...I dunno.

/shrug

The absolute problem with genius created tools is that they never get translated coherently into "how to" for the average modder.

I understand how to install and successfully use groundcover in OPENMW - but how that procedure meshes/intersects with Groundcoverify remains a mystery.
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The information is clear but not COMPLETE - and not a guide.

For example - before running groundcoverify.py script do I have my OpenMW.cfg set up with installed groundcover mods like I would do normally?
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Or do I install grass/ground cover mods a different way BEFORE running the groundcoverify.py script. Obviously, I will have to edit my OpenMW.CFG at SOME POINT in order to follow this step:

Code: Select all

The groundcover.omwaddon file should be added to openmw.cfg in the groundcover section, and deleted-groundcover.omwaddon should be added in the content section.
But what should I do before running groundcoverify.py? Because after successful completion: groundcover.omwaddon file should be added to openmw.cfg in the groundcover section, and deleted-groundcover.omwaddon should be added in the content section... :?
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