Suttering on older system
Suttering on older system
Hello, dear developers, I have brakes in observed Balmora and Ald'ruhn, can you optimize OpenMW?
- psi29a
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- Location: Belgium
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Re: OpenMW 0.48.0
I already mentioned here viewtopic.php?t=7486&start=200
https://www.mediafire.com/file/tc84dc9l ... 6.rar/file
NVIDIA Graphics Driver 419.47
NVIDIA 3D Vision Controller Driver 390.41
NVIDIA PhysX System Software 9.19.0218
https://www.mediafire.com/file/tc84dc9l ... 6.rar/file
NVIDIA Graphics Driver 419.47
NVIDIA 3D Vision Controller Driver 390.41
NVIDIA PhysX System Software 9.19.0218
- psi29a
- Posts: 5362
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: OpenMW 0.48.0
Can you answer more questions here? https://gitlab.com/OpenMW/openmw/-/issues/7442Amgarrak wrote: ↑27 Jun 2023, 11:01 I already mentioned here viewtopic.php?t=7486&start=200
https://www.mediafire.com/file/tc84dc9l ... 6.rar/file
NVIDIA Graphics Driver 419.47
NVIDIA 3D Vision Controller Driver 390.41
NVIDIA PhysX System Software 9.19.0218
Also, could you answer the rest of the questions I had? Like... what is your mod list, what is the output of openmw.log ?
Re: OpenMW 0.48.0
Why 419.47? It was released 4.5 years ago. Do you have a very old GPU?Amgarrak wrote: ↑27 Jun 2023, 11:01 I already mentioned here viewtopic.php?t=7486&start=200
https://www.mediafire.com/file/tc84dc9l ... 6.rar/file
NVIDIA Graphics Driver 419.47
NVIDIA 3D Vision Controller Driver 390.41
NVIDIA PhysX System Software 9.19.0218
Re: OpenMW 0.48.0
Yes, iron is not new, most likely it’s a matter of aperative memory, I don’t know for sure
Re: OpenMW 0.48.0
I don't know how to attach this one? https://www.mediafire.com/file/6lplfikn ... 0.rar/file It's all in here for openmw?
- AnyOldName3
- Posts: 2678
- Joined: 26 Nov 2015, 03:25
Re: OpenMW 0.48.0
That still doesn't cover all the questions we've asked.
- AnyOldName3
- Posts: 2678
- Joined: 26 Nov 2015, 03:25
Re: OpenMW 0.48.0
Also, if you're getting crash or freeze dumps with the latest builds, bear in mind they'll end up in your temp directory rather than the main OpenMW directory like they used to.