Re: Godot 4.0 launched!
Posted: 11 Mar 2023, 16:16
It's really a problem with computers rather than the engines - if you don't do a bunch of the transformations to the assets when you load them, the game will run slowly or be totally missing certain effects. Many of the transformations are too slow to do on load and really need doing when the game's being created. There are some tradeoffs that can be made to make things cope with dynamic data better, but if a game engine isn't thinking of modding as one of its highest priorities, they're generally not worthwhile.