Need help with importing models
Posted: 23 Aug 2022, 10:26
I have made so far a handful spell tomes and crossbow models that I have made in Blender 2.79. With the tomes there is a issue when its dropped on the ground its ant sized and has a pink texture instead of the texture I added to it and as for the crossbow it has similar issues which also is at the wrong angle when equipped and it does not fire any bolts.
Is there any tutorial for Collada / Blender 2.79 that I can use? Maybe I am missing something that I have overseen or something. I cannot use latest version of Blender because as I tried running this newer program my computer froze on me which forced me to do a hard reset. I also tried using a nif exporter plugin for Blender 2.79 but it is not working for me either.
I also did looked at OpenMW modding guide but that guide doesn't explain what I need to do with the textures to make sure it stays correct, the model scale/position as well how to make it properly work as a weapon.
As for nif exporter under blender I get this assertion fail:
Is there any tutorial for Collada / Blender 2.79 that I can use? Maybe I am missing something that I have overseen or something. I cannot use latest version of Blender because as I tried running this newer program my computer froze on me which forced me to do a hard reset. I also tried using a nif exporter plugin for Blender 2.79 but it is not working for me either.
I also did looked at OpenMW modding guide but that guide doesn't explain what I need to do with the textures to make sure it stays correct, the model scale/position as well how to make it properly work as a weapon.
As for nif exporter under blender I get this assertion fail:
Code: Select all
Dev: Sys variable not set
Executing - Niftools : Blender Nif Plugin v2.6.0 (running on Blender 2.79 (sub 0), PyFFI 2.2.4.dev4)
Exporting /home/kruz/Dokumente/Sachen/Projekte/OpenMW/Crossbows/WillowCrossbow/WillowCrossbow.nif
Exporting objects
Smoothing seams between objects...
Fixed normals on 0 vertices.
Exporting
Exporting geometry only
Writing NIF version 0x04000002
Exporting <bpy_struct, Object("WillowCrossbow")>
Exporting <bpy_struct, Object("WillowCrossbow")> as NiTriShape block
Exporting <bpy_struct, ImageTexture("Defuse")> as NiSourceTexture block
Exporting NiTexturingProperty block
Exporting NiMaterialProperty block
Finished
Traceback (most recent call last):
File "/home/kruz/.config/blender/2.79/scripts/addons/io_scene_nif/operators/nif_export_op.py", line 179, in execute
return nif_export.NifExport(self, context).execute()
File "/home/kruz/.config/blender/2.79/scripts/addons/io_scene_nif/nif_export.py", line 185, in execute
root_block = self.objecthelper.export_root_node(self.root_objects, filebase)
File "/home/kruz/.config/blender/2.79/scripts/addons/io_scene_nif/modules/nif_export/object/__init__.py", line 91, in export_root_node
n_root = self.export_node(b_obj_root, None)
File "/home/kruz/.config/blender/2.79/scripts/addons/io_scene_nif/modules/nif_export/object/__init__.py", line 191, in export_node
return self.mesh_helper.export_tri_shapes(b_obj, n_parent, b_obj.name)
File "/home/kruz/.config/blender/2.79/scripts/addons/io_scene_nif/modules/nif_export/geometry/mesh/__init__.py", line 429, in export_tri_shapes
assert ((f_numverts == 3) or (f_numverts == 4)) # debug
AssertionError
location: <unknown location>:-1
- Spoiler: Show