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Frequent crashes for seemingly no reason

Posted: 09 Aug 2022, 21:13
by LynnLantern
Trying to play Morrowind for the first time on OpenMW 0.47 and I'm getting frequent random crashing. I don't know why this is happening and I can't find a fix anywhere online. I am using a handful of mods but turning them all off and trying to play I still get crashes constantly. Most frequently it's when just walking around or entering a building and my game will freeze and then stop working. Any assistance would be appreciated

Re: Frequent crashes for seemingly no reason

Posted: 09 Aug 2022, 21:34
by AnyOldName3
Have you updated Radeon drivers to the optional version in the last week or so? They put out an experimental update that's much faster, but crashes loads, and it's affected a lot of users as they've not labelled it as a crashy experimental version.

Re: Frequent crashes for seemingly no reason

Posted: 09 Aug 2022, 21:38
by LynnLantern
AnyOldName3 wrote: 09 Aug 2022, 21:34 Have you updated Radeon drivers to the optional version in the last week or so? They put out an experimental update that's much faster, but crashes loads, and it's affected a lot of users as they've not labelled it as a crashy experimental version.
Yes I did. I'm rolling back the drivers and will update if that was the issue

Re: Frequent crashes for seemingly no reason

Posted: 09 Aug 2022, 22:23
by LynnLantern
AnyOldName3 wrote: 09 Aug 2022, 21:34 Have you updated Radeon drivers to the optional version in the last week or so? They put out an experimental update that's much faster, but crashes loads, and it's affected a lot of users as they've not labelled it as a crashy experimental version.
Well that seemingly fixed the crashing but now my FPS has been destroyed. I used to get consistent 144 and now I get 50-60 in towns.

Re: Frequent crashes for seemingly no reason

Posted: 10 Aug 2022, 00:37
by AnyOldName3
That sounds about right. The newer drivers crash a lot less if you use the environment variable that makes OpenMW use VBOs. If you want, set OSG_VERTEX_BUFFER_HINT to VERTEX_BUFFER_OBJECTS, e.g. via a PowerShell script or batch file that launches OpenMW.