NordPaladin wrote: ↑16 Nov 2021, 09:50
I do not argue, but the settings from OpenMW will no longer be included in the Steam version. I wrote about the fact that the OpenMW program does not see the Steam version being saved.
From an application perspective OpenMW does not have anything to do with any version of Morrowind, Steam or otherwise, it only uses the content from Morrowind, and can load many Add-ons and Saves from it.
Bringing a save from Steam should only be a copy/paste job. I don't know if OpenMW ever has automatically monitored saves from any version of original Morrowind, but that should
probably not be too difficult to do manually with something like a
soft (symbolic) link in the filesystem.
From the
FAQ:
OpenMW is a free, open source, and modern engine which re-implements and extends the 2002 Gamebryo engine for the open-world role-playing game The Elder Scrolls III: Morrowind.
...
OpenMW is a game engine recreation and only replaces the program. OpenMW does not come with any “content” or “asset” – namely the art, game data, and other copyrighted material that you need to play the game as designed by Bethesda Softworks. You have to provide this content yourself by installing Morrowind and then configuring OpenMW to use the existing installation.