Acrobatic and Atlethic skills

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Rezor
Posts: 13
Joined: 07 May 2012, 16:45

Acrobatic and Atlethic skills

Post by Rezor »

I think that those issues
http://bugs.openmw.org/issues/60
http://bugs.openmw.org/issues/57
will be good for me so i guess I can deal with it :P
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Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: Acrobatic and Atlethic skills

Post by Zini »

I haven't thought these task fully through yet, since they were intended for 0.16.0.

Here are all the important points I can think of for now:

- must work for all NPCs, not just the player
- adjust walk/swimming speed according to respective attributes/skills and the load. Is current stamina relevant too? Not sure.
- reduce current stamina according
- implement stamina regeneration (not 100%, if that is not implemented already)
- implement running
- implement jumping
- implement fall damage
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sirherrbatka
Posts: 2159
Joined: 07 Aug 2011, 17:21

Re: Acrobatic and Atlethic skills

Post by sirherrbatka »

Is current stamina relevant too? Not sure.
no, it's not AFAIK
Rezor
Posts: 13
Joined: 07 May 2012, 16:45

Re: Acrobatic and Atlethic skills

Post by Rezor »

1)I think I can do this
2) I want to use Oblivion formulas. Movement speed will depends on skills, wearing armor, weapon etc.
3)&4) is there any stamina avalible?
5) think can be done
6)I thought that is alread done. I can jump when i test the game.
7) is there any damage class? I heard that health are not implemented

And what files i must to explore at first to do this things?
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Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: Acrobatic and Atlethic skills

Post by Zini »

2) I want to use Oblivion formulas. Movement speed will depends on skills, wearing armor, weapon etc.
No. We don't change the game mechanics. OpenMW must behave as MW.
3)&4) is there any stamina avalible?
Oops. I meant fatigue. Wrong game, I guess.
6)I thought that is alread done. I can jump when i test the game.
Wasn't aware of that. Well, you still need to adjust jump height.
7) is there any damage class? I heard that health are not implemented
Health is implemented. Just no check for death. We can ignore death for now (it is a separate issue anyway).
Rezor
Posts: 13
Joined: 07 May 2012, 16:45

Re: Acrobatic and Atlethic skills

Post by Rezor »

so where I can found MW formulas?

Code: Select all

    float Npc::getSpeed (const MWWorld::Ptr& ptr) const
    {
        return getStance (ptr, Run) ? 600 : 300; 
}
I've found sth ike this, I guess it is responsible for movement speed? :P
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Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: Acrobatic and Atlethic skills

Post by Zini »

I guess it is responsible for movement speed?
No. That is just a placeholder. We have a page with some formulae on our wiki. Not sure if the material you need is available there. You could also try to have a look at the UESP wiki. And if everything fails, fire up MW and do some serious research to figure out the formulae.
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sirherrbatka
Posts: 2159
Joined: 07 Aug 2011, 17:21

Re: Acrobatic and Atlethic skills

Post by sirherrbatka »

http://openmw.org/wiki/index.php?title=Formulae

We don't have movement formula of any kind. It depends on speed, acrobatics and weight of items carried in inventory.
Tarius
Posts: 574
Joined: 24 Oct 2011, 19:29

Re: Acrobatic and Atlethic skills

Post by Tarius »

On the bethsoft forums for MW modding, there is a thread dedicated to formulas and what they are for MW. That is the best place to look and ask if anyone knows anything.
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jvoisin
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Re: Acrobatic and Atlethic skills

Post by jvoisin »

Don"t forget to edit the wiki if you found something :)
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