I think that those issues
http://bugs.openmw.org/issues/60
http://bugs.openmw.org/issues/57
will be good for me so i guess I can deal with it
Acrobatic and Atlethic skills
Re: Acrobatic and Atlethic skills
I haven't thought these task fully through yet, since they were intended for 0.16.0.
Here are all the important points I can think of for now:
- must work for all NPCs, not just the player
- adjust walk/swimming speed according to respective attributes/skills and the load. Is current stamina relevant too? Not sure.
- reduce current stamina according
- implement stamina regeneration (not 100%, if that is not implemented already)
- implement running
- implement jumping
- implement fall damage
Here are all the important points I can think of for now:
- must work for all NPCs, not just the player
- adjust walk/swimming speed according to respective attributes/skills and the load. Is current stamina relevant too? Not sure.
- reduce current stamina according
- implement stamina regeneration (not 100%, if that is not implemented already)
- implement running
- implement jumping
- implement fall damage
- sirherrbatka
- Posts: 2159
- Joined: 07 Aug 2011, 17:21
Re: Acrobatic and Atlethic skills
no, it's not AFAIKIs current stamina relevant too? Not sure.
Re: Acrobatic and Atlethic skills
1)I think I can do this
2) I want to use Oblivion formulas. Movement speed will depends on skills, wearing armor, weapon etc.
3)&4) is there any stamina avalible?
5) think can be done
6)I thought that is alread done. I can jump when i test the game.
7) is there any damage class? I heard that health are not implemented
And what files i must to explore at first to do this things?
2) I want to use Oblivion formulas. Movement speed will depends on skills, wearing armor, weapon etc.
3)&4) is there any stamina avalible?
5) think can be done
6)I thought that is alread done. I can jump when i test the game.
7) is there any damage class? I heard that health are not implemented
And what files i must to explore at first to do this things?
Re: Acrobatic and Atlethic skills
No. We don't change the game mechanics. OpenMW must behave as MW.2) I want to use Oblivion formulas. Movement speed will depends on skills, wearing armor, weapon etc.
Oops. I meant fatigue. Wrong game, I guess.3)&4) is there any stamina avalible?
Wasn't aware of that. Well, you still need to adjust jump height.6)I thought that is alread done. I can jump when i test the game.
Health is implemented. Just no check for death. We can ignore death for now (it is a separate issue anyway).7) is there any damage class? I heard that health are not implemented
Re: Acrobatic and Atlethic skills
so where I can found MW formulas?
I've found sth ike this, I guess it is responsible for movement speed?
Code: Select all
float Npc::getSpeed (const MWWorld::Ptr& ptr) const
{
return getStance (ptr, Run) ? 600 : 300;
}
Re: Acrobatic and Atlethic skills
No. That is just a placeholder. We have a page with some formulae on our wiki. Not sure if the material you need is available there. You could also try to have a look at the UESP wiki. And if everything fails, fire up MW and do some serious research to figure out the formulae.I guess it is responsible for movement speed?
- sirherrbatka
- Posts: 2159
- Joined: 07 Aug 2011, 17:21
Re: Acrobatic and Atlethic skills
http://openmw.org/wiki/index.php?title=Formulae
We don't have movement formula of any kind. It depends on speed, acrobatics and weight of items carried in inventory.
We don't have movement formula of any kind. It depends on speed, acrobatics and weight of items carried in inventory.
Re: Acrobatic and Atlethic skills
On the bethsoft forums for MW modding, there is a thread dedicated to formulas and what they are for MW. That is the best place to look and ask if anyone knows anything.
Re: Acrobatic and Atlethic skills
Don"t forget to edit the wiki if you found something :)