I'd like to work on Spell Window and Weapon/Spell icon HUD.
Re: I'd like to work on Spell Window and Weapon/Spell icon H
I don't think so. The spell record (SPEL) is read in completely and there is no school field. MW must determine the school somehow algorithmically based on the effects.
Re: I'd like to work on Spell Window and Weapon/Spell icon H
I see there is some spell window code on github now. Haven't tested it yet, but I do see a few problems:
1. At least with filenames you are not following our naming conventions (see the wiki).
2. using directives in headers (using namespace) are a big NO NO. Again, see the wiki (other coding rules).
3. Trying to catch a std::bad_alloc is usually pointless.
1. At least with filenames you are not following our naming conventions (see the wiki).
2. using directives in headers (using namespace) are a big NO NO. Again, see the wiki (other coding rules).
3. Trying to catch a std::bad_alloc is usually pointless.