Here is an example, the first code block is a cell from the original mod as shown by tes3cmd dump, the second the same cell just after saving in the editor.
Code: Select all
Record: CELL "mzahnch ruin (8, -10)" Flags:0x0000 ()
NAME: Name:Mzahnch Ruin
DATA: (Exterior) Coordinates: (8, -10) Flags:0x0042 (Has_Water)
RGNN: Region:Azura's Coast Region
NAM5: Color:6333898
NAM0: Reference_Count:4
*FRMR: ObjIdx:118134 MastIdx:1
NAME: Name:Flora_tree_AC_04
DELE: Deleted:4729956
*FRMR: ObjIdx:118135 MastIdx:1
NAME: Name:flora_emp_parasol_02
DELE: Deleted:4729956
*FRMR: ObjIdx:118136 MastIdx:1
NAME: Name:Flora_emp_parasol_03
DELE: Deleted:4729956
*FRMR: ObjIdx:1953 MastIdx:0
NAME: Name:flora_tree_jw_ayse_722
DATA: X:66156.000 Y:-81180.000 Z:1344.000 X_Angle:0.0000 Y_Angle:0.0000 Z_Angle:0.0000
Code: Select all
Record: CELL "mzahnch ruin (8, -10)" Flags:0x0000 ()
NAME: Name:Mzahnch Ruin
DATA: (Exterior) Coordinates: (8, -10) Flags:0x0042 (Has_Water)
RGNN: Region:Azura's Coast Region
NAM5: Color:6333898
NAM0: Reference_Count:4
*FRMR: ObjIdx:1953 MastIdx:0
NAME: Name:flora_tree_jw_ayse_722
DATA: X:66156.000 Y:-81180.000 Z:1344.000 X_Angle:0.0000 Y_Angle:0.0000 Z_Angle:0.0000
Am I missing something? Or it is really a bug?