Re: Application with a new feature: ptmikheev
Posted: 04 Jun 2020, 00:08
For what it's worth, I think Bethesda improved that third person functionality even further by Fallout 4...
What are the main differences there? I've not played Fallout 4. The only thing I see in youtube videos, is that camera is moved even more to the right from the character.
It is not hard to add support for several new animation groups to the engine, but these animations are not going to implement themselves.
Also I do not like the "skyrim-like" term - it is unclear why it is better than camera behaviour from other games and why OpenMW should have it as a built-in feature. Why not Fallout76-like, GTA5-like or Witcher3-like movement, for example? Why just do not implement Lua bindings for camera to allow content creators to tweak camera behaviour themselves?
Yes, fully agree. So I would prefer to start from other three points since the result will be immediately visible.
I've mentioned Skyrim because it uses a new generation of the same MW engine and shares the same world. From some point of view Skyrim can be considered as Bethesda's opinion of "What can be improved in Morrowind and Oblivion".
I like the approach to extract as much as possible from the engine core to plugins.
I've never worked with animations before and unfortunately at the moment have no idea.
The main difference is outside of combat the player can turn their entire body around in any direction they wish, including directly towards and facing the camera, with no change in speed. This is closer to other third-person titles like Zelda: Breath of the Wild, where character does not face viewing direction at all but instead headtracks nearest object of interest (npc, item etc) except when "locked on" to a specific target.
Chris was quite convincing that any difference between character facing direction and camera view direction would lead to significant complications. So I prefer to go an easy way and not to allow the player character to face the camera as in Fallout 4.CMAugust wrote: ↑04 Jun 2020, 22:40 The main difference is outside of combat the player can turn their entire body around in any direction they wish, including directly towards and facing the camera, with no change in speed. This is closer to other third-person titles like Zelda: Breath of the Wild, where character does not face viewing direction at all but instead headtracks nearest object of interest (npc, item etc) except when "locked on" to a specific target.
Fair enough if you want to keep things simple, although I'll mention Skyrim characters did not follow the camera either if they were standing still, so you could view them from the front without holding down Tab (or R in Oblivion) for Vanity View. Regardless, what you have done so far is already a huge improvement over default behaviour.Chris was quite convincing that any difference between character facing direction and camera view direction would lead to significant complications. So I prefer to go an easy way and not to allow the player character to face the camera as in Fallout 4.