Application: Madsbuvi
Posted: 28 Dec 2019, 16:32
Hi
I'm a full time software dev, primarily C++, who has played way too much Morrowind.
Simply put: I'm interested in adding support for VR to Morrowind.
Evidently complete support including swinging your sword around and pulling your bow is a massive job and won't even be on the list to begin with.
The first iteration will simply be prototyping the stereographic view and playtesting that with my own Oculus Rift. Which unto itself is a significant job, with integrating control of actor movement as well as user interfaces and menus.
I'm fairly new to OpenMW beyond having played Morrowind on your engine in the past. I wouldn't mind solving smaller issues as well, particularly any that contribute to familiarity with relevant code, but i would most like to spend coding time on VR.
I'm a full time software dev, primarily C++, who has played way too much Morrowind.
Simply put: I'm interested in adding support for VR to Morrowind.
Evidently complete support including swinging your sword around and pulling your bow is a massive job and won't even be on the list to begin with.
The first iteration will simply be prototyping the stereographic view and playtesting that with my own Oculus Rift. Which unto itself is a significant job, with integrating control of actor movement as well as user interfaces and menus.
I'm fairly new to OpenMW beyond having played Morrowind on your engine in the past. I wouldn't mind solving smaller issues as well, particularly any that contribute to familiarity with relevant code, but i would most like to spend coding time on VR.