Automate or Expedite Normal Map Conversion

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Magicaldave
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Joined: 27 Nov 2019, 17:05

Automate or Expedite Normal Map Conversion

Post by Magicaldave » 27 Nov 2019, 17:33

Hey guys, I made a big long post here thinking I might have found something not mentioned in Lysol's Normal Map guide but as I was putting it all together I realized I was only doing half of what was required, causing weird issues with Environment Maps left over in Mesh files.

SO instead: I have hundreds of meshes I need to convert in preparation to (re)launch a TES3MP server for myself and friends. It's a slow and arduous process. What is the quickest way to do it, and are there any tools that help to automate the process? At this point I'm just doing a TON of clicking around in Explorer + NifSkope.

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AnyOldName3
Posts: 1595
Joined: 26 Nov 2015, 03:25

Re: Automate or Expedite Normal Map Conversion

Post by AnyOldName3 » 27 Nov 2019, 22:28

There are at least two Python scripts that do it automatically floating around the internet. I don't have links.
AnyOldName3, Master of Shadows

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bmw
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Joined: 04 Jan 2019, 19:42
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Re: Automate or Expedite Normal Map Conversion

Post by bmw » 02 Dec 2019, 23:44

Here's the link to one of the scripts: https://gist.github.com/jrivany/0665e26 ... b8f93cc07a
Be advised that pyffi (required by the script) is broken on python 3.7 and newer at the moment.

Magicaldave
Posts: 3
Joined: 27 Nov 2019, 17:05

Re: Automate or Expedite Normal Map Conversion

Post by Magicaldave » 09 Dec 2019, 11:08

Oh my gosh, thank you guys so much for this. I ended up giving up on it eventually as I decided finding the affected mods after mass renaming the _n.dds files was way too much work. Much, much love.

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