Windows Builds for most recent Master branch
Re: Windows Builds for most recent Master branch
It crashed on startup failing to find the file "OIS.dll".
- psi29a
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Re: Windows Builds for most recent Master branch
OIS.dll isn't in your OpenMW install directory? You might need more...
https://dl.dropbox.com/u/396161/OIS.dll
maybe I can make a bit bigger release...
https://dl.dropbox.com/u/396161/OIS.dll
maybe I can make a bit bigger release...
Re: Windows Builds for most recent Master branch
After adding the OIS.dll it got as far as an empty black window (I have it set to windowed mode) and then crashed. No message this time.
Edit-
Console results:
Edit-
Console results:
Code: Select all
c:\Program Files\OpenMW 0.21.0 03CA7F6>openmw.exe
Loading config file: C:\Users\test\Documents\My Games\openmw/openmw.cfg... done.
Loading config file: ./openmw.cfg... done.
Using default (English) font encoding.
Data dir C:/Games/Morrowind/Data Files
c:\Program Files\OpenMW 0.21.0 03CA7F6>
- psi29a
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Re: Windows Builds for most recent Master branch
awesome
no worries... wait for Ace, he is "the man" for windows at the moment. I'm just glad the thing compiles frankly.
no worries... wait for Ace, he is "the man" for windows at the moment. I'm just glad the thing compiles frankly.
Re: Windows Builds for most recent Master branch
Well, keep trying sometime. It's an interesting experiment.
Re: Windows Builds for most recent Master branch
Honestly I'm not surprised that your OpenMW build doesn't work with my list of DLLs, seeing as I've built most of the dependencies (and their dependencies) from source, all in the name of 64-bit builds. It has been worth it.
Anyway, some new windows builds can be found here or in the RC thread: (There's an issue with the login system on the usual server, it's being looked into)
Windows 32-bit
Windows 64-bit
Anyway, some new windows builds can be found here or in the RC thread: (There's an issue with the login system on the usual server, it's being looked into)
Windows 32-bit
Windows 64-bit
- lgromanowski
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Re: Windows Builds for most recent Master branch
They are mirrored on Google Code nowAce (SWE) wrote: Anyway, some new windows builds can be found here or in the RC thread: (There's an issue with the login system on the usual server, it's being looked into)
Windows 32-bit
Windows 64-bit
Re: Windows Builds for most recent Master branch
Tested the Windows 64 bits.
In d3d mode the menu blinks only appearing when the mouse is moved over it. The UI have problems too. The OpenGl don´t have this.
With the mod First Guard Armour, the armour is rendered invisible.
With the mod Westly Master Head Pack X and the mod Corean Head Pack in Morrowind, nothing happens. No error, just the options aren´t ingame.
And with some texture replacers with bump maps, OpenMW just crash before menu screen. Expected, I think.
Noted the Animation Replacers aren´t rendered. Expected behavior?
Just a note: In the Start Menu the name is misspelled "OpenMw Launcherr"
In another hand, ASE works perfectly. And the Argonian and Khajiit Head Replacers works flawlessly.
In d3d mode the menu blinks only appearing when the mouse is moved over it. The UI have problems too. The OpenGl don´t have this.
With the mod First Guard Armour, the armour is rendered invisible.
With the mod Westly Master Head Pack X and the mod Corean Head Pack in Morrowind, nothing happens. No error, just the options aren´t ingame.
And with some texture replacers with bump maps, OpenMW just crash before menu screen. Expected, I think.
Noted the Animation Replacers aren´t rendered. Expected behavior?
Just a note: In the Start Menu the name is misspelled "OpenMw Launcherr"
In another hand, ASE works perfectly. And the Argonian and Khajiit Head Replacers works flawlessly.
Re: Windows Builds for most recent Master branch
Interesting, that slipped by as a tiny bug while I was changing a few CPack variables. Will be correct by the next build/rc.Amenophis wrote:Just a note: In the Start Menu the name is misspelled "OpenMw Launcherr"
Re: Windows Builds for most recent Master branch
@Ace: Could you please compile the resolutionfix branch for me, and see if the resolutions do appear in the launcher when you select Direct3D as the renderer?